Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Technical advising
This is a discussion on Technical advising within the NBA 2K Basketball forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
05-15-2015, 08:25 AM | #9 | ||||||||||||||||||||||||||||||||||||||||||||||||
D* B**rs!
|
Technical advising
Actually, that's not true. Madden has a former NFL lineman on the gameplay team. But they don't really listen to him enough, but that's besides the point. But you're on point. And the assertion that those dudes don't know basketball is total crap. So because you're not physically blessed enough to reach the pro level means you don't know hoops? Wow.
First, that's when it was announced. But there were rumors that he was there long before the announcement. I don't see how playing like its previous versions is bad. That's good. The series isn't perfect, but it is one of the best. The day it stops "playing like 2K" is a day the thing will fall apart. As far as "technical advisor", your statement makes no sense. What do you think are parts of the role of the designer? Why do you think OG got hired? Why do you think DaCzar is working with them. In other words, yes, they have at least 2 that we know of that have played at a high level and they both know their ****. You guys are making it sound like the only people that should be making a game are ex-NBA players. HA!!! Good luck with finding one that can do what they do. Last edited by Boilerbuzz; 05-15-2015 at 08:41 AM. |
||||||||||||||||||||||||||||||||||||||||||||||||
05-15-2015, 09:26 AM | #10 | ||||||||||||||||||||||||||||||||||||||||||||
Pro
|
Re: Technical advising
Just like it states. A technical advisor for a basketball game would be a guy who ONLY plays basketball, not programs games or makes them. He plays professional ball. I'm sure they have guys all over the studio who have PLAYED professionally helping with the mo-cap etc, but a mo-cap guy isn't a technical advisor. An advisor would come in and say "Yeah basketball players don't do that" "Big guys dribble different then guards" "Players don't dunk like that" "The rim doesn't make that sound" Etc... Just like it says a movie director is the director. A gameplay producer is a producer. Those are not the same jobs my guy...I don't understand what you mean by good luck finding one that can do that... Do what exactly? An advisor gives ADVICE. Like when you go see a financial advisor, they give you advice on how to manage your money. They may be proficient in math, but they aren't math teachers or bankers. A programmer, programs. A producer, produces...They have distinct descriptions. OG wasn't brought in as a tech advisor so YOUR statement doesn't make sense. And like I said OG said himself he wasn't there long enough to change what was already established. Beluba & Leftos also alluded to this. |
||||||||||||||||||||||||||||||||||||||||||||
05-18-2015, 08:59 PM | #11 | ||||||||||||||||||||||||
D* B**rs!
|
Re: Technical advising
First, you use a term that is rarely used in the games industry. So, you'll have a hard time finding someone with that specific title. But why even argue argue over the name of a title. What is important is how and where they get consultation on aspects of the sport. The way VC works, they have ALWAYS talked directly to players and coaches. There was a video floating around of a news segment that features the NFL 2K team talking to guys like Randy Moss, for example. Or was it college hoops taking to Oden and Conley? So, I'm pretty sure they have ALWAYS had advisors for the game. How could they not? I'm sure the Madden team has a flood of players "advising" them like Marshall Faulk and John Madden - lot of good it does them. Anyway, outside of that, it'd be silly to have someone just sitting around only to ask basketball questions. So, yeah, OG is a producer. How that prevents him from doing what you're saying, advising, eludes me. |
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
05-18-2015, 09:43 PM | #12 |
MVP
|
Re: Technical advising
I get what the guy is saying and 2k would do well to have a dedicated advisor to keep things in the realm of reality instead of one foot in and one foot out of the realistic door.
As it stands, the on-ball defense, pick and roll rotations, shot timing and help defense are all unrealistic. Dont get me wrong 2k15 is a great game and some of those aspects mentioned work in a video-gamey way. But are not realistic and a person dedicated to reflecting realism may change that. |
05-19-2015, 01:54 AM | #13 | ||||||||||||||||||||||||
D* B**rs!
|
Re: Technical advising
And as I said, it's presumptuous for anyone to assume they don't because they feel some parts of the game are unrealistic. Three things: 1. I think people get carried away with "realism". They see a handful of things that are unexpected or unrealistic, and they generalize the whole thing. Are all those aspects of the game 100% realistic? I don't think so. But hell, 85% of that stuff is pretty damned close. 2. If that other 15% is unrealistic, what makes you think it would be easy to get rid of it? And who's to say that 15% is suitable for a video game? There is SO much of the real game missing and unrealistic because of God-view, lack of tactile feedback, no fear of consequences, and basic human instinct. So what makes you think having a completely 100% realistic game works at all? Again, things can be better, but you'd be a fool to think they wouldn't agree. 3. There so much wrong with the assumption that a) this dedicated person would add anything to the current knowledge base already there, b) even if there were such a person, that executing all of that persons input is possible, and c) that person or persons isn't already there. It's so easy to say, "all they need is some guy like me and the game would be better". But nevermind the fact that we are expecting a glorified calculator to be as smart as 10 human brains. |
||||||||||||||||||||||||
05-19-2015, 08:41 AM | #14 | ||||||||||||||||||||||||
Rookie
|
Re: Technical advising
__________________
Your playing checkers, and im playing chess- |
||||||||||||||||||||||||
05-20-2015, 04:40 AM | #15 | ||||||||||||||||||||||||
MVP
|
Re: Technical advising
I preface this by saying i like the 2k series and 2k15 especially. The game at its core is largely unrealistic. shot percentages, footplanting , rotations; basic basketball aspects are goofy with respect to its real life counterpart. I couldn't imagine it would take a computer with the processing power of ten brains to get at least one of those right. Hyperbole aside, it's not a matter of them not wanting to improve that in their game, it's the possibility that their in-house vision isn't the path to making the game as realistic as possible. Even if the aspiration is to do so. When you look at the impact the addition of Da Czar ( essentially an average Joe. a knowledgeable basketball brain, but not quite an nba coach) provided the theory there may be a need for fresh eyes becomes much more plausible. |
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
05-20-2015, 04:52 PM | #16 | ||||||||||||||||||||||||
D* B**rs!
|
Re: Technical advising
|
||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Basketball
> NBA 2K Basketball
»
|
|
All times are GMT -4. The time now is 02:43 PM.
Top -
|