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Originally Posted by Boilerbuzz |
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I don't know about them fixing everything in last year's video. But I'm sure the effort to fix them was there, I guess.
This video? I HOPE they don't fix SOME of those. Like I said, things like the alley oop block prevents people from cheesing alley-oops. And makes double-team actually useful. The RL impact of doubles is that you restrict the vision of the ballhandler. But in the game, he has God-view and a LOT of what makes them effective is killed. So, they chuck the pass. If they "fix" some of these, the impact would not necessarily be good overall.
But I hear what you're saying.
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At least for me personally, it doesn't really bother me that alley oops can be defended or double teams cause turnover, it is the actual way that scenario plays via some pretty impossible looking animations that rubs me the wrong way.
Alley oop slapped or snatched as it comes out of the passers hand? Sure.
Ball deflected away as it is reaching the alley oop finisher?Sure.
Poorly thought out passes grabbed or knocked away by help defenders on a double? I could deal with that too.
Random players with a magical Dwight Howard 13 foot vertical leap to smack the ball at the apex? Not so much.
Clean pass out of the double team to a teammate 7 feet away with clear passing lane inexplicably flies 10 feet over his head due to the most unlikely pass selection possible? Not so much either.
Obviously there should be defensive techniques to prevent certain plays from happening,just as there is in real basketball; I would simply much prefer if it happened in a more realistic looking fashion.