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NBA 2K16 Available Today, Post Your Impressions Here

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Old 09-29-2015, 06:17 AM   #649
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by BOSsTOwN
i had the game since friday here are some Quick thoughts:


Love the gameplay./ presentation and atmosphere is crazy / and love advancements on The franchise mode


Only huge negative I see and the reason I havent picked up this game since 2k13.

is that the Virtual Currency model is still horrible. and I wonder I havent heard much about this. (Maybe I just have noticed)

Micro transactions as a whole on full priced retail games are insane.
I dont mind VC, I dont have time to grind and put hours upon hours in a video game, maybe a few hours a week if im lucky. My player is a 55 overall their is no way I have the time to grind and build him up, Ill be gladly be buying VC to help.
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Old 09-29-2015, 06:36 AM   #650
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by Ankido
Delay in Icon passing. There are some delays when passing period. I would say about 2 seconds and then the ball passes. This game doesn't feel right. I went back to play 2k15 and it's a world of difference. Yes the animations are great and makes the game feel quite organic. Unfortunately, this is by far the worse 2K has produced. It just feels like a concept product that will be 2k17. Never thought this day would come.
Sorry you have that problem but I sure dont. This is the most responsive game 2K has ever made no stuck in animation woes and absolutely no passing delays on my end. Then again I havent even taken the game online yet so maybe your problem is an internet lag issue.

From where I sit this game is really really good
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Old 09-29-2015, 08:22 AM   #651
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by DocHolliday
CMH, I moved down to pro, put man def done to 20, upped help defense to 80, and put CPU awareness and Def Awarness at 80.

So. Much. Better.


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Quote:
Originally Posted by Panicshade
can you say what those exact changes are?...User or CPU? (I know CPU Awareness is for CPU obviously)
Yes, I am confused as well. Not understanding what you did and would really like to know. Man def down? CPU awareness? Just trying to eliminate a lot of speed passes to the post. Even tried lowering the CPU Attack Basket and Backdoor cuts down to 0 and STILL see a lot.
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Old 09-29-2015, 08:33 AM   #652
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by jefferrrson
I think defense is way too over powering this year. You can't even move and cut to the basket to beat the defense... AT ALL. 8 times out of 10... that's not realistic. In real life, especially in the NBA, it happens. They gotta ease it out... and like i mentioned before, where the hell are the three's at? Missing open shots and everything. smfh.
Sorry man, I couldn't disagree more with this post. Defense is the best it's ever been on a 2K game. It feels like there are so many more variables in play when it comes to dribbling and making moves to the basket. You can't just speed burst past players anymore. It actually takes spacing, dribbling mechanics, and timing your speed burst. I've had plenty of times where I locked down my defender. They'd pull a hesitation and then sprint right past me. I've also noticed that if you try and speed burst around a player more often than not you bump into them and it throws your rhythm and timing off and that stops your drive just like in real life. I have noticed that when players try zig zag cheese, the defender can strafe like it's nobody's business. Not saying zig zag should be more effective, but side to side defensive movement covers a lot of space in a short amount of time.

As for shooting, this has been an argument for years. No one makes every open shot they take. If you were to tell me you were going 2-10 on wide open shots then I'd understand your complaint. I'm not an outside shooter, and even I'm not missing that many open shots. Shooting feels pretty good right now. I'd hate to think what would happen if they bumped it up. Nightmares from previous patches come to mind. I don't like how easily off-balanced shooting can be. It seems like you've got to give your shooter way too much time to set their feet in order to shoot a straight up jumper.

My take away from reading your post is that you want the game to have a more arcadey feel and everyone should score. This year it feels like you can play on both ends of the court and that's a good thing.
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Old 09-29-2015, 08:43 AM   #653
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Re: NBA 2K16 Available Today, Post Your Impressions Here

2K is absolutely amazing this year. I'm having a blast. Is there however anyway I can make my player lean and change bodytype? I'm 6"8 and my player looks a little chunky.
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Old 09-29-2015, 09:17 AM   #654
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by jfsolo
Because this game is so good, it actually makes want to be much harder on it than any other game I play. The flaws are ironically more jarring because of how high the quality of the game is.

For me these are some core things that should definitely be tuned.

1. The absolutely ghastly offensive rebounding for both User and CPU. The numbers are really low, mostly because of the lackluster animations that play out when players go for the offensive boards. Players attack defensive boards with supreme effort, on the offensive glass they barely put an arm up, and hardly jump. This is very poorly tuned.

2. Dumb User team A.I. on defense both in transition and in the half court set. I just want the teammates on my team to play as well as the CPU team does. The worst is giving up several layups a game off of missed free throws because they have no idea how to match up in transition. Also players on the weakside wandering in the paint for no reason and giving up open 3's despite the defensive setting that are applied. The low defensive ratings and IQ seem exaggerated for the User team.

3. This one has been talked about ad nauseam. Bigs and poor defending smalls being too good on the perimeter for the CPU team. They aren't just playing angles, using length, and gaping you, they're in your jersey and moving laterally like First Team All-Defensive players.

4. This one is maybe most distressing because it is a long stand legacy issue and may not be able to be tuned. CPU opponent players getting 90% of the 50/50 balls every game. They just have preternatural awareness of loose balls while the User team flounders around stupefied.

I hope these things get addressed at the default levels before I have to adjust the sliders.

No. 4 has been a pet peve of mine for a while. If they can address that I think this game will be as close to perfection as I could ever expect in a sports game (imo). I'll have a loose ball right in front of two of my players, they will stand there while I cpu player comes from 6 feet away and pick the ball up. You can take control but the rebound button doesn't work because the ball is on the floor ( I'm guessing ). Hmm I may play with the hustle slidder. First slidder I've considered adjusting other than lowering speed to 45. That says alot. This game is NICE!
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Old 09-29-2015, 10:14 AM   #655
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First off, let me say that I love this game. I play on Hof Sim but something does actually feel a little off. I turned on the grading to see why I am missing some of my Iso jumpers although i'm creating the space for it. I believe that the shot contesting impacts iso jumpers a little too much. I've had guys get crossed trying to jump back into the play with my release right at the line and receive D grades. Some go in, and some don't but i feel that most of them miss as long as the defender gets his hand up. I love the fact that we can't just get by the cpu every single time for a layup/dunk (keep it that way).

In terms of creating space on jumpers, i do feel that if a guy is in recover mode, it shouldn't always feel like Tony Allen. When that space is somehow created after getting the D off of you, the percentage of that shot going in should be a tad higher depending on release. Right now, I can have Mike Dunleavy guard any wing and not even have to think to double if i'm playing off ball D.

I love the post game and off ball movement. Moving the ball and finding the open man for catch and shoot is lovely. I just that for someone like myself who beats the cpu off the dribble on Hof somewhat often, the cpu shouldn't effect my shot as much as they do. When i really break ankles and pull up, sure i can get the A's and B's but if you observe the actual times you create space, it happens too often where the grade and makes don't add up with the space/type of shot you take.

I've missed a bit of green releases even from near the basket. Made my heart drop but loved it. Still the best basketball game I ever played.
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Old 09-29-2015, 10:16 AM   #656
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Gameplay feels alooooooot more organic. And i havent noticed really any player shifting. Really am impressed. Couple nitpicks would be no audio at halftime of a play now offline game,they need to address that. And players warping through bottom of basketball hoop stand where the padding is at. But overall really like how smooth it plays. Definitely a must have.
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