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NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

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Old 08-29-2016, 09:34 PM   #57
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This is exactly what I mean. I need to have the ability to explode out of the size up.

I will give you an example I can't quick spin out of a escape left or right with Jamal Crawford. He can quick spin out of hesi though real fast. The little delay slows him up. So you can't chain that move together fast. He will do the spin but with a delay
The spin move in general is a little weird in 2k16. When it works and responds properly it can be great but there are times where there is a delay or the game won't respond to the input. The delay kills me sometimes. I'll be open when I spin on the stick but by the time the year responds the defense will be in position, or just be in the way, and I lose the ball.

Now here's something I'm confused about with the interview from this article. "The animations that make up that guy’s dribble package, are signature. But if you wanna create that situation that he specifically does, it’s on your stick skills.”"

This sounds like size up moves will be more similar to Live 16 where you don't simply flick the stick to initiate a size up animation but instead control the size up move by what is performed on the sticks. If this is the case I like it IF it is executed properly.
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Old 08-29-2016, 09:36 PM   #58
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

I think these reviews are how they are putting out info now. But i would be shocked if we didnt get some dev blogs or something this week being that we will all be playing the Prelude next Friday
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Old 08-29-2016, 09:38 PM   #59
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

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Originally Posted by GSW
I think these reviews are how they are putting out info now. But i would be shocked if we didnt get some dev blogs or something this week being that we will all be playing the Prelude next Friday
The problem is we don't see anything.

They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


Honestly man until now, it's really been pretty wack how this has been put out.
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Old 08-29-2016, 09:56 PM   #60
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

Ooooh nice one. I enjoyed the part about using Noah and it "feeling instinctual". Though worded vaguely, I totally got what he meant. Sounded promising.

I feel like every year I read the words "this year, we're giving control back to the user".......

Man I'm just ready for Mike's blog..... plus a lot of this stuff we won't REALLY know until we get our hands on the game.
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Old 08-29-2016, 10:13 PM   #61
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

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Originally Posted by 23
The problem is we don't see anything.

They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


Honestly man until now, it's really been pretty wack how this has been put out.
Just to comment on this - I actually am getting the feeling that this Prelude thing will be out before a blog.... haha.

It's pretty much 2 weeks til we can just play it ourselves - definitely feels like they're holding out on us haha. But 2 weeks is 2 weeks. Not long now I guess.

I may load up against GSW and see this Curry business for myself.
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Old 08-29-2016, 10:14 PM   #62
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Originally Posted by 23
The problem is we don't see anything.

They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


Honestly man until now, it's really been pretty wack how this has been put out.
Don't they usually have short clips in the blogs to demonstrate the additions and improvements?

2K has always done a poor job of releasing official gameplay videos. At best we'll see this week of release. At least we get the prelude on the 9th. Hopefully we'll be able to experience the changes first hand and determine if offense and defense is balanced.
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Old 08-29-2016, 10:14 PM   #63
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

Quote:
Originally Posted by GSW
I think these reviews are how they are putting out info now. But i would be shocked if we didnt get some dev blogs or something this week being that we will all be playing the Prelude next Friday
It is. Basically 2k pays these websites to come in and try the game a little while someone from 2k talks about it. These articles are little more than ads.
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Old 08-29-2016, 10:14 PM   #64
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Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

Quote:
Originally Posted by 23
The problem is we don't see anything.

They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


Honestly man until now, it's really been pretty wack how this has been put out.
Exactly. We're 17 days away from "early" release and there have been zero official gameplay videos put out.

I'm tired of reading about this game and imagining what is fixed or what is new. If NBA 2k17 was a text based RPG I'd be fine reading about it in blogs and in articles, but it's not. It's a video game where being able to see it run in real life with your eyes is probably the biggest feature it has going for it.

I hate to say it, but if we don't see any gameplay videos this week I won't be getting the game for awhile unless the Prelude blows me away. Imo, if we go under 2 weeks until the game releases and there are ZERO official gameplay videos out, then I'm going to assume there is something critically wrong with the gameplay and AI and that's why they're not showing us anything. I don't care if this is "how 2k always does it" because that's not an excuse and shouldn't be.

/rant

That all being said, 2k hasn't let me down once with 2k basketball ever since I came back in 2k12, so I fully expect everything to be a-okay. But ya. I'm going to be worried something terribad happened if we don't see any gameplay this week.
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