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No simulation sliders this year. Out the box is default.

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Old 09-18-2016, 11:23 AM   #57
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Re: No simulation sliders this year. Out the box is default.

Quote:
Originally Posted by Bballintelligence
This year the game is about skill and you guys are begging for a slider change so the gsme can make you miss shots you're supposed to hit and make it scripted to give you a fighting chance. This is the same stuff that happens every year and Beluba just becomes a pushover when a few ask for a slider change. Thats just not right man
Alrighty then, Mr. Skillz'n'Intelligence. Could you please stream a game of you playing the CPU om HoF (or SS even) so I can see you keep the CPU to realistic sim shooting percentage?
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Old 09-18-2016, 11:28 AM   #58
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Re: No simulation sliders this year. Out the box is default.

Quote:
Originally Posted by kongemeier
Alrighty then, Mr. Skillz'n'Intelligence. Could you please stream a game of you playing the CPU om HoF (or SS even) so I can see you keep the CPU to realistic sim shooting percentage?
I hate having the same discussion in two threads, but, I seem to be onto something over in the other thread discussing this..

Quote:
Originally Posted by Gosens6
This one hurt to lose, bad. But on the bright side, stats look fantastic and I really think I'm on to something here.

Game went to overtime, but at the end of regulation it was 100-100 after D'Angelo hit a 3 at the buzzer to tie the game. Probably the most fun, realistic game I've had on 2k in a long time

If you guys want the sliders I'm using, I'll post them here.







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I'll start posting my findings in this thread also the more I keep playing and tinkering. But so far, so good IMO.
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Old 09-18-2016, 11:29 AM   #59
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Re: No simulation sliders this year. Out the box is default.

This is a very critical thing being that out the box the game is fun being an strictly offline My league player. However the CPU shooting percentages are way to high on HOF or superstar default. I've been working hard to find a balance to achieve consistency where the cpu misses contested shots sometimes . I would also like to know if the CPU is driving the ball in the paint vs you guys???? Because i always seems to shot double amount of free throws as cpu as the A.I falls in love with the jumper ....Just my two cents
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Old 09-18-2016, 11:29 AM   #60
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Re: No simulation sliders this year. Out the box is default.

On my orginal post I should have said that shooting on hof this year is easier for guys who are used to plaging on hof sim, because all the shooting sliders are on 50 as opposed to the traditional hof sim sliders that set shooting sliders in the 40's. That was my point. My apologies for not being more specific.

Anything beyond that is a personal preference since there is never going to be a concensus on shooting difficulty.
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Old 09-18-2016, 11:49 AM   #61
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Re: No simulation sliders this year. Out the box is default.

This is just my opinion of course, but I feel like the intimate knowledge of the gameplay mechanics, by many of the dev team, who also play the game as well, allows them to have a high level of success on the higher levels, but blinds them to a certain extent to the artificiality of that high level challenge.

Now there will be some people, as is the case every year, who will just say, "Git Gud", but let's be honest here, most players no matter their bball IQ, aren't going to be able to put in the time to meet that high level challenge, as is currently presented.

Boosting CPU shooting and other attributes, and also making your CPU teammates dumber and less consistent, should not be part of the equation, IMO. Ball movement, play calling, exploitation of mismatches, and very quick adjustments to User tendencies, should be the what creates the high level challenge, not every player on every team you play against just draining shots all day.
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Old 09-18-2016, 12:10 PM   #62
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Re: No simulation sliders this year. Out the box is default.

At the same time... hall of fame is made to be hard. I don't know why some people feel like they should be able to just jump into hof on day one and have competitive games right off the bat. I'm not saying it doesn't need tuning, I just find it odd how many people seem to want hall of fame to be the base difficulty. Obviously it's a bit different this year because of ACE, but that always puzzled me.

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Old 09-18-2016, 12:14 PM   #63
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Re: No simulation sliders this year. Out the box is default.

Quote:
Originally Posted by Krodis
At the same time... hall of fame is made to be hard. I don't know why some people feel like they should be able to just jump into hof on day one and have competitive games right off the bat. I'm not saying it doesn't need tuning, I just find it odd how many people seem to want hall of fame to be the base difficulty. Obviously it's a bit different this year because of ACE, but that always puzzled me.

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Exactly! If HOF is busting your butt, then change the difficulty. Period. If you're an offline user, then change the sliders. Period. Never understood this yearly argument.
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Old 09-18-2016, 12:22 PM   #64
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Re: No simulation sliders this year. Out the box is default.

Quote:
Originally Posted by Beluba
Online modes have their own sliders. So I can adjust them to match offline Superstar (which they currently are) or leave them the way they are. I just need to know exactly what numbers you guys like. Especially for the shooting sliders.


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Ok great.

Online feels great right now.

I would.give it a bit more time before making any adjustments, if any....just my opinion. I know you'll take everything into consideration and adjust accordingly.
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