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Old 09-21-2016, 06:54 PM   #1
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Running plays

Anyone know why it takes FOREVER for the cpu to start running a play after you call one?

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Old 09-21-2016, 07:39 PM   #2
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Re: Running plays

Executing or jus simply moving?
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Old 09-21-2016, 07:40 PM   #3
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Re: Running plays

Is your play art on?
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Old 09-21-2016, 07:44 PM   #4
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Re: Running plays

Some plays simply work very rarely in 24 seconds and other only work with the right players that have the specific attributes to get around screens, move around the court etc. Just remove those plays from your playbook and look elsewhere.

It also matters what the positioning on the court is. If your freelance calls for a entirely different setup that the play you want to run, it can take ages for the players to get into position.
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Old 09-21-2016, 09:48 PM   #5
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Re: Running plays

Quote:
Originally Posted by sirjam
Executing or jus simply moving?
Executing on the cpu end. My play arts on. Sometimes running a play, even when you have the point (or thr primary ballhandler) @ the starting point, it takes a while to start running the play

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Old 09-21-2016, 09:54 PM   #6
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Re: Running plays

Quote:
Originally Posted by Whomario
Some plays simply work very rarely in 24 seconds and other only work with the right players that have the specific attributes to get around screens, move around the court etc. Just remove those plays from your playbook and look elsewhere.

It also matters what the positioning on the court is. If your freelance calls for a entirely different setup that the play you want to run, it can take ages for the players to get into position.
I think this is the biggest contributor to the problem that ppl don't realize. Each player has to be in a certain spot (well, area) for the play to start. It's one of the key things that can make you run your offense really efficiently. If you can recognize where your players are, and which play that can quickly get going based on that fact, you'll rarely have issues with plays not running.

Da Czar has done a nice job of getting rid of most of the plays that break or take FOREVER to get through, but that doesn't mean you should start a play that takes 10-15 seconds to run with 15 seconds left on the shot clock. That's just bad basketball.
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