NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

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  • Mike Lowe
    All Star
    • Dec 2006
    • 5286

    #1

    NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

    Hi all,

    I'm heading to 2K Games in Novato, CA later today, and tomorrow will be getting a chance to play some NBA 2K18. I asked on Twitter already (@MikeLowe47), but wanted to start a thread as well for you folks to ask any questions that you may want answered about gameplay.

    Keep in mind, this is just in regards to gameplay. Please be specific and constructive. I'll only be asking the best questions, so there's some motivation for you!

    Direct quote to me from 2K Dev Team: "<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <woNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <wontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <wontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="&#45;-"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]-->You're going to have a lot of time on the sticks with the team, so be ready to grind."<!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false" DefSemiHidden="false" DefQFormat="false" DefPriority="99" LatentStyleCount="371"> <w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 4"/> <w:LsdException 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  • snocone
    Rookie
    • Jul 2014
    • 468

    #2
    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

    Sounds awesome, I'm really jealous

    I really want to know how defense feels this year

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5286

      #3
      Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

      Originally posted by snocone
      Sounds awesome, I'm really jealous

      I really want to know how defense feels this year
      Like my first-person perspective, or are you wanting to know something more specific?

      Comment

      • El_Poopador
        MVP
        • Oct 2013
        • 2624

        #4
        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

        Awesome, definitely appreciate you reaching out for questions beforehand!

        I do have a couple:

        Has more progress been made on sliding/warping?

        In regards to the AI: will CPU defenders have more human-like reactions, or will they still react more on user inputs?

        How well have they differentiated players in terms of speed, strength, etc.? Will I be able to take advantage of mismatches both on the perimeter and in the post?

        How are fast breaks this year? Do the AI teammates fill the lanes correctly (ie go outside when expected, or cut to the basket when expected), and do they space the floor effectively on the break to make it so one defender can't cover 2-3 players?

        How is the responsiveness of user input?

        Are players better at getting to their spots quickly, rather than getting hung up on other players, the stanchion, refs, etc.? Do they have a sense of urgency when running a play?

        Can you break out of box out animations (ie the CPU is boxing me out and I want to get back on defense, can I actually move or do I have to wait until the CPU grabs the rebound)?
        Last edited by El_Poopador; 08-02-2017, 03:43 PM.

        Comment

        • Impetuous65
          MVP
          • Feb 2015
          • 1451

          #5
          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

          Menu's have they changed or streamlined.

          Defense, Defense, ask about schemes and will there be a tutorial.

          Comment

          • stevencad123
            Rookie
            • Jul 2015
            • 165

            #6
            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

            How does defense feel, does it still feel quite sluggesh?

            Do players still get caught up on each other a lot?

            Comment

            • ekurlan2
              Rookie
              • May 2017
              • 20

              #7
              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

              Freelance, freelance, and freelance.

              What changes, if any have been made?

              Have branches reverted to 2k16 style, or more controlled like 2k17?

              Thank you!

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #8
                Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                Atmosphere and Audio. Is it new, changed, different, better, same?

                Comment

                • strawberryshortcake
                  MVP
                  • Sep 2009
                  • 2438

                  #9
                  Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                  Spot reserved. I'll re-edit this with that one thing with video/animated gif that I specifically would like to see addressed in 2k18. It's basically about "predictable animation" ... the three point corner off-ball screen.

                  EDIT:
                  The following gif shows the predictable nature of a CPU's off-ball screen at the corner. This happens on all difficulties including HOF. My biggest gripe about this is it makes the game too easy to defend because I could see it from a mile away. Everyone of the CPU stays "still" at their position even with the ball handler at the top of the three point line. I see the CPU positioned to set up an off-ball corner screen, which is why I switched to Klay Thompson playing off ball defense so I could counter the CPU's attempt.

                  What I would like for you to look for, and you must switch using "icon player select" to select the corner defender if you see this exact same situation.
                  (1) I would like to see the ball handler (at the top of the 3 point line) potentially attack the basket while the off-ball screen is happening.
                  (2) I would like to see the cpu off-ball screener actually try to do a better job at setting the screen even when you're controlling the off-ball defender (Klay Thompson).
                  (3) I would like to see Gordon Hayward at the other side of the three point line also do something else (i.e. cut to the basket or just have movement).
                  (4) I would like to see maybe instead of Crowder (off-ball screener) setting a screen for Avery Bradley, maybe in this same instance, Avery Bradley would be the one to set a screen while Crowder uses the screen to get to the basket.
                  (5) Notice how I controlled Klay Thompson immediately in front of the screener, I would like to have to Avery Bradley immediately cut to the basket instead of waiting for Crowder to set the screen when I got Klay out of position.

                  In other words, I want to see more (and multiple) CPU player movement to throw the user off even if they're calling a set play. I want to need to focus on multiple areas of the court, not just one as is the case with these off-ball corner screens the cpu sets, or just any type of CPU set plays. Plus, these off-ball screens aren't effective against the user that controls the off-ball defender.

                  The game needs to be much more difficult because this is the only year I manage to finally beat the HOF within 1 - 2 weeks of having the game. It's too easy on HOF.

                  Last edited by strawberryshortcake; 08-02-2017, 02:49 PM.
                  Fixes
                  NBA2k Defense AI,Footplant, Gameplay
                  MLB Show Pitching/throwing
                  Madden/Live Animations Walking, Throwing

                  Comment

                  • Hustle Westbrook
                    MVP
                    • Jan 2015
                    • 3113

                    #10
                    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                    Has interior defense been improved? More specifically do your AI teammate defenders steal more passes inside the paint? Is picking off passes in the passing lane easier in general?

                    Does the game no longer fore you out of position when a pass is thrown to a player in the paint?

                    Has player movement on defense been fixed? Is it easier to turn your players around? Do they still get stuck in that backpedal animation?

                    Is transition defense fixed? Do defenders still wander around after a basket is scored or do they run back on defense with more urgency? Has defense on fastbreaks been improved? Does your AI teammate still stand in the middle of the paint on the fastbreak?

                    Is the AI fastbreak logic better? Do AI teammates fill out the lanes properly?

                    Is automatic shot contest still in the game?

                    Is the basketball more tangible? Are "bump steals" back?

                    Have they improved the pick and roll defense?

                    Have they adjusted the passing to more realistic speeds? Do players still throw laser beam passes and zero gravity lob passes?

                    Have they done any tweaking to the steal system? Does the game still force you into animations when someone goes for a steal?

                    Has the On The Fly menu system been tweaked to be more user friendly? What about the timeout menu?

                    By the way can you try and get some human vs human gameplay on Hall of Fame settings? A lot of these gameplay issues don't show themselves when playing against the CPU on lower difficulties. They usually pop-up when going against other human players.
                    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                    Comment

                    • de5m0n
                      Banned
                      • Oct 2015
                      • 996

                      #11
                      Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                      Is the shot meter the same or new?

                      Is layup timing still out of whack or was it adjusted to make it more realistic?

                      Comment

                      • trekfan
                        Designated Red Shirt
                        • Sep 2009
                        • 5817

                        #12
                        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                        Originally posted by Hustle Westbrook
                        Has interior defense been improved? More specifically do your AI teammate defenders steal more passes inside the paint? Is picking off passes in the passing lane easier in general?

                        Does the game no longer fore you out of position when a pass is thrown to a player in the paint?

                        Has player movement on defense been fixed? Is it easier to turn your players around? Do they still get stuck in that backpedal animation?

                        Is transition defense fixed? Do defenders still wander around after a basket is scored or do they run back on defense with more urgency? Has defense on fastbreaks been improved? Does your AI teammate still stand in the middle of the paint on the fastbreak?

                        Is the AI fastbreak logic better? Do AI teammates fill out the lanes properly?

                        Is automatic shot contest still in the game?

                        Is the basketball more tangible? Are "bump steals" back?

                        Have they improved the pick and roll defense?

                        Have they adjusted the passing to more realistic speeds? Do players still throw laser beam passes and zero gravity lob passes?

                        Have they done any tweaking to the steal system? Does the game still force you into animations when someone goes for a steal?

                        Has the On The Fly menu system been tweaked to be more user friendly? What about the timeout menu?

                        By the way can you try and get some human vs human gameplay on Hall of Fame settings? A lot of these gameplay issues don't show themselves when playing against the CPU on lower difficulties. They usually pop-up when going against other human players.
                        I second all of these wholeheartedly.
                        Any comments are welcome.
                        Texas Two-Step (2K20 Alt History)
                        Orange And Blue Forever (NCAA 14 Dynasty)
                        You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                        Second Coming (2K16 Sonics MyLeague - Complete)
                        The Gold Standard (2K13 Dynasty - Complete)

                        Comment

                        • dxyyz1
                          Rookie
                          • Jun 2013
                          • 152

                          #13
                          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                          Are their still super slow layup and dunk animations?

                          Does it still take a while sometimes to inbound the ball after a made shot?

                          Does the Cpu still make crazy one handed interceptions?

                          Are their still delayed catch and shoot animations?

                          Does the jumpshot you have equipped still matter more than you ratings?

                          Do refs still run into players on the court?

                          Is the penalty for throwing long passes still very strict?

                          Is it still ridiculously hard for users to intercept passes?

                          Does the player your controlling still move if you don't touch the left stick?

                          Are some jumpshot bases still impossible to catch and shoot off of without pausing?

                          Can you still draw blocking fouls by trying to run out of bounds?

                          Can players with high ball control still dribble through people without losing the ball?
                          Last edited by dxyyz1; 08-02-2017, 02:25 PM.

                          Comment

                          • ricardo.13
                            Rookie
                            • Nov 2009
                            • 195

                            #14
                            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                            Shoot meter is like 2k14/2k15 2k16 now?
                            Substitution on Dpad will be back?

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #15
                              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                              Defensive movement....still get stuck with the backpeddle animation? Slow defensive animations killed the game for me.

                              See if they still have a fake coach show up on quick games.

                              Sent from my SM-G930T using Tapatalk

                              Comment

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