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2k18 - What can be improved in the graphics department?

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Old 03-01-2018, 04:53 AM   #25
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Re: 2k18 - What can be improved in the graphics department?

What can be improved?

Some of the player models are just becoming worse and worse, it's nearly unacceptable.

Kobe in NBA 2K14 vs 2K18
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Old 03-01-2018, 11:54 AM   #26
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Re: 2k18 - What can be improved in the graphics department?

Quote:
Originally Posted by JasonLin
What can be improved?

Some of the player models are just becoming worse and worse, it's nearly unacceptable.

Kobe in NBA 2K14 vs 2K18


Yea once you become a classic player in 2k its pretty much a wrap on having a detailed face.
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Old 03-02-2018, 08:37 AM   #27
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Re: 2k18 - What can be improved in the graphics department?

Quote:
Originally Posted by JasonLin;
What can be improved?



Some of the player models are just becoming worse and worse, it's nearly unacceptable.



Kobe in NBA 2K14 vs 2K18

Oh
my
goodness



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Old 03-02-2018, 09:32 PM   #28
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Re: 2k18 - What can be improved in the graphics department?

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Originally Posted by cthurt
Yea once you become a classic player in 2k its pretty much a wrap on having a detailed face.
I understand they can never put the same attention on creating historical players , but what about those that they already had resource from previous games. Is it that difficult to use those already incredible models from previous games?

I mean look at this, this is 2K14, released in 2013 as a launch title with PS4 and XB1.

and still in 2018 I still keep this game in my PS4 hard drive, just because Kobe in 2k18 is just soooooooooooo UGLY....
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Old 03-03-2018, 02:22 AM   #29
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Re: 2k18 - What can be improved in the graphics department?

Sort of graphical, but please keep my player his actual height during cut scenes. 6'11 dude is like 6 foot even in cut scenes, KD looks like Yao Ming from my height

Also women. I know it's far more difficult due to hair, but there's got to be a way to improve them graphically, cheerleaders and cut scene women look like monsters on this game
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Old 03-03-2018, 09:20 AM   #30
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Re: 2k18 - What can be improved in the graphics department?

the player models and jerseys were a let down to me this year. they should have just built upon 2k17's base instead of starting all over. players look frail and emaciated.
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Old 03-03-2018, 11:58 AM   #31
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Re: 2k18 - What can be improved in the graphics department?

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Originally Posted by jclazaris84
the player models and jerseys were a let down to me this year. they should have just built upon 2k17's base instead of starting all over. players look frail and emaciated.
Uh...you sure you played 2k17?



They literally had noodle arms for players in 2k17 and that was the biggest complaint. They actually did build up the player body types this year and it's actually an improvement from last years. It's just that certain players have HUGE heads (see Andre Drummond with his balloon head)
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Old 03-05-2018, 11:18 PM   #32
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Re: 2k18 - What can be improved in the graphics department?

Ppl quickly forget how beautiful 2k14 was. The player models are still off. Skin textures have regressed. Any uniform outside of the 2018 Nikes look really bad. I never understood the hype of this year’s game(graphically speaking) I have a pro and a 4k tv, and 2014 still blows it out of the water.

Players need butts, and longer legs. I’m a rockets fan, so I notice how off Harden and CP3 look. I understand lighting and textures regressing in order to hit 60fps. But player models and uniforms should be more accurate.


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