thats sounds all well and good with the current system. i still stand by the current system is broken if it were attempting to be more realistic. now again, its not actually broken because 2k did it on purpose for their own reasoning.
but lets play along for a moment. if it were more realistic. it would have to remember. you dont take players FG5's and use that as a guide alone. you have to take into the equation where the defenders were when these players were doing driving layups/standing layups/dunks.
example:
if i'm alone in real life and I"m a NBA player. how often will I miss a standing layup or dunk? I will miss occasionally but lets be realistic. how many times do you see the same guy miss a standing layup completely alone within a game? over the course of an 82 game season?
Not many. I would be its like 2% of the time. These guys are the nba for a reason. if you allow them to be wide open under the basket like that, they wont miss, almost ever. but even I a non pro wouldnt miss but about 5% of those same shots with no defenders in position to bother my shot/layups/dunk.
Once you setup your game in this manner. meaning these shots released at the perfect time will be 100% accurate all the time. and because its so close and they have a 98% make(what we suggested above) when no defense is close enough to bother them. This means the release timing on standing layups/dunks should be very forgiving. lets say you release it slightly late, you should still make a wide open standing layup with a guy rated in the 90's in standing layups 85% of the time. same if it's slightly early. The only difference between slightly late or slight early is IF you miss how it bounces off the rim/backboard. slightly early is a softer touch, slides off closer to the rim where it hit. release it late is a harder layup therefore it bounces further or higher when it hits something.
if you are more than slight early or slight late(not at very late or very early)...then this same wide open shot with the same highly rated guy, should make that shot 60 to 70% of the time. if its very early or very late. its should be 50 to 60% made.
Thats how forgiving it should be because it represents how EASY it is to make a standing layup when no defense is around to bother you when you're a highly rated nba player.
Now for those that say but but the percentages are too high. NO they are not. these dudes will not miss those shots in real life if left alone. I know this from watching games, watching these guys in practice and being lucky enough to play with and against some of them in the offseason in leagues a few years back. you realize why they are special when you see them up close and dissect their games. even the bench warmers. they dont miss. unless you make them miss.
So now. no nerfing of the standing layups when alone.
This means dont nerf the defense either when these guys are no longer alone. But also, dont help the defense either by putting a large force field around them where they could be 5 ft away but you still feel the shot contest even if they are just standing in the paint hands to the sides or hands up. be realistic. standing 5 ft away aint scaring nobody. so why is my guy spazzing out with the dumb animations or blowing layups like Prime KG has closed out on my layup? doesnt make real logical sense.
But when a guy is all up on the guy all in his personal space, and defending him well. Start making those release points super unforgiving, depending on the defenders/height/weight/strength/length, athleticism, and position next to the offensive player. now this does not mean just standing there with your hands up is enough. that aint enough to stop or slow a 90+ rated guy with a 90+ rated standing layup/dunk. you the defender are going to have to body him up and maybe even jump to block the shot or almost block it to make him miss often. But also there is no guarantee you wont be called for a foul when you body him up even when you dont jump. remember the real nba calls those fouls too.
its a chess match in real life. nothing is given to either side in real life. 2k for whatever reason likes to choose sides from year to year. one year it gives the offense everything. the next its the defense. now its certain badges/archs are OP others are nerfed to some degree.
it doesnt have to be that way if they build the game's foundation based more so on reality vs a cartoonish style. but again, they probably do the later for a monetary reason. and just say out loud that they are going sim to keep their original core audience.