NBA 2K20 Simulation Basketball Wiki

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  • duce
    a goat
    • Dec 2017
    • 534

    #1

    NBA 2K20 Simulation Basketball Wiki

    NBA 2K20 Simulation Basketball Wiki



    Why? There's a community of players that believe the gameplay mechanics can/should be more accurately representative of what is NBA basketball.

    I. Changing the Game
    II. Finding Players Online
    III. Other Information



    I. Changing the Game

    The quickest way to a simulation setup is by downloading a good set of rosters and sliders.

    Rosters
    Rosters can be downloaded from Play Now -> Quick Play, prior to starting a Season, Playoffs, Unranked MyGM, MyLeague or MyLeague Online. Many roster makers also have a slider set that it is built with their changes in mind.

    PS4 Rosters
    [psn: CelticLG34] NBA 2K20 Ultimate Attention to Detail Roster https://forums.operationsports.com/f...il-roster.html
    [psn: tynole14] Most Realistic Current Gameplay Roster https://forums.operationsports.com/f...oster-ps4.html

    XBOX One Rosters
    [gt: The1uLuv2hate3] NBA 20 REALITY https://forums.operationsports.com/f...3-14-20-a.html
    [gt: DCAllAmerican] NBA 2k20 by Hyperballer & DCAllAmerican https://forums.operationsports.com/f...lamerican.html

    Roster Creation/Editing
    Rashidi's NBA2k20 Player Rating Edit guide: https://forums.operationsports.com/f...dit-guide.html
    CelticLG's Player Tendency Guide: [url]https://forums.operationsports.com/forums/nba-2k-basketball/967694-how-make-players-play-like-themselves-atd-guide.html[url]


    Sliders
    Sliders are easier to edit manually and thus are more transferable cross-platform. These are generally built to account for the default 2K20 roster. Some are built with Real FG% in mind, while others are more for Shot Timing. Each one is built for different styles of game play but OS sliders are usually built with simulation basketball in mind. A few sets for different base difficulties:

    Pro
    [psn: Schnaidt1] Schnaidt1's 2k20 MyLeague and Gameplay Sliders https://forums.operationsports.com/f...y-sliders.html

    Superstar
    NBA 2K20 "The Eccentric Edition" Realistic Slider Set https://forums.operationsports.com/f...lider-set.html

    Hall of Fame
    [psn: stickmanduce] 2K20 MyLeague Community Slider Set https://forums.operationsports.com/f...ser-v-cpu.html
    [gt: O My Gandhi] NBA on TNT. NBA 2k20 https://forums.operationsports.com/f...-nba-2k20.html

    Slider Explanations
    Shot Defense: https://forums.operationsports.com/f...explained.html
    Speed/Acceleration/Movement: https://forums.operationsports.com/f...explained.html



    II. Finding Players Online

    Typically, online sim players join MyLeague Online which allows for custom rosters and sliders. Prior to the introduction of online sliders, leagues used house rules (limited Points in the Paint, 100% on-ball defense, players able to play listed positions only, etc.) to enforce a simulation style of basketball. This practice has continued to most current simulation-style leagues. Leagues can be found in the following places:

    NBA 2K Basketball Online subforum: https://forums.operationsports.com/f...etball-online/
    Reddit NBA 2K Discord (myleague_mygm channel): https://discord.gg/bsh3J9z
    OS NBA 2K Discord: https://discord.gg/qyezysJ



    III. Other Information

    If you're on PC you can find mods to make the game more authentic in the following places:
    NLSC NBA 2K20 Forum: https://forums.nba-live.com/viewforum.php?f=254
    OS NBA 2K PC Forum: https://forums.operationsports.com/f...a-2k-pc-forum/


    Ideas for how to contribute?
    • Start a Twitch/YouTube channel reviewing/using roster/slider sets.
    • Participate in a MyLeague Online.
    • Come up with a way to get accurate charging fouls and jumpshot shooting fouls.
    • Update an existing roster with current trades/free agent signings.
    • Re-create a roster or slider set on another console.
    • Make simulation basketball a more accessible experience.
    Last edited by duce; 05-02-2020, 12:25 PM. Reason: Updated PS4 Roster from CelticLG
    NBA 2K Sliders Reviews and Comparisons
    NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

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  • duce
    a goat
    • Dec 2017
    • 534

    #2
    Re: NBA 2K20 Simulation Basketball Wiki

    Added an OS NBA2K server on Discord, but if there is an already-in-use OS or OS NBA 2K server, let me know.

    Link: https://discord.gg/qyezysJ
    NBA 2K Sliders Reviews and Comparisons
    NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

    psn: me_duce
    music

    Comment

    • wired71
      Just started!
      • May 2019
      • 0

      #3
      Re: NBA 2K20 Simulation Basketball Wiki

      Good stuff man. Thanks for sharing

      Comment

      • AllStarDaDon
        Pro
        • Dec 2010
        • 932

        #4
        Re: NBA 2K20 Simulation Basketball Wiki

        Another rule that should be a mandatory sim rule is calling timeouts. I have a few selected sim friends and we commit to calling 1 timeout a quarter.

        When i play outside my circle of friends. The other sim guys won't call a timeout until the 3rd quarter. Its pretty ridiculous. If were emulating the game of NBA basketball how we miss timeouts? asking for 1 timeout a quarter from both ball clubs is a lot?

        Just because you're up don't mean don't call a TO. If I'm up or down ill call them. Helps fatigue, and helps you keep a good rotation.
        Add me om PSN for a good game of basketball!
        PSN IsomotionKing

        Originally posted by JasonWilliams55
        This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


        #HelloBrooklyn

        Comment

        • mb625
          DJ2K
          • Jan 2012
          • 5016

          #5
          Re: NBA 2K20 Simulation Basketball Wiki

          Originally posted by AllStarDaDon
          Another rule that should be a mandatory sim rule is calling timeouts. I have a few selected sim friends and we commit to calling 1 timeout a quarter.

          When i play outside my circle of friends. The other sim guys won't call a timeout until the 3rd quarter. Its pretty ridiculous. If were emulating the game of NBA basketball how we miss timeouts? asking for 1 timeout a quarter from both ball clubs is a lot?

          Just because you're up don't mean don't call a TO. If I'm up or down ill call them. Helps fatigue, and helps you keep a good rotation.
          I try to pretty strictly call about 3 per half minimum in true sim games. It's hard though because you can totally get into the flow of the game and getting into the headspace of "I need a timeout" is a little difficult at times. Now that I'm playing definitely-not-sim ball in MyTeam, it's easy to fall into the habit of just not using them.
          MLB: Minnesota Twins
          NFL: Philadelphia Eagles
          NBA: Chicago Bulls, Minnesota Timberwolves
          European Football: Manchester United, Brighton & Hove Albion
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          Twitter: @mbless625

          Comment

          • MrWrestling3
            MVP
            • May 2015
            • 1146

            #6
            Re: NBA 2K20 Simulation Basketball Wiki

            Great starting framework! I would suggest also adding links to:

            Rashidi's NBA2k20 Player Rating Edit guide: https://forums.operationsports.com/f...dit-guide.html

            CelticLG's Player Tendency Guide: https://forums.operationsports.com/f...atd-guide.html

            Good sources of info for people looking to tweak rosters themselves, I think it would be helpful to have them in the Wiki post.

            Comment

            • MrWrestling3
              MVP
              • May 2015
              • 1146

              #7
              Re: NBA 2K20 Simulation Basketball Wiki

              For discussion's sake, I feel it is important to ask....What is sim? I think most people get the general overarching principle of it but from a 2K mechanics standpoint can a clear concensus be reached as to what level of realism we are aiming for?

              Among the things we have control over, are we asking for an exact replication of as many aspects of the NBA as possible? If not, how much of a variance from RL is acceptable to still be considered Sim.....5%?10%?25%?

              In the case of potential broken (as in glitched or not working) plays in the playbooks, can they be removed/replaced with a similar working play or should they be left in for realism's sake?

              Comment

              • duce
                a goat
                • Dec 2017
                • 534

                #8
                Re: NBA 2K20 Simulation Basketball Wiki

                Originally posted by MrWrestling3
                Great starting framework! I would suggest also adding links to:

                Rashidi's NBA2k20 Player Rating Edit guide: https://forums.operationsports.com/f...dit-guide.html

                CelticLG's Player Tendency Guide: https://forums.operationsports.com/f...atd-guide.html

                Good sources of info for people looking to tweak rosters themselves, I think it would be helpful to have them in the Wiki post.
                Thank you for mentioning these. I've just added them along with a few slider explanation threads.

                Originally posted by AllStarDaDon
                Another rule that should be a mandatory sim rule is calling timeouts. I have a few selected sim friends and we commit to calling 1 timeout a quarter.

                When i play outside my circle of friends. The other sim guys won't call a timeout until the 3rd quarter. Its pretty ridiculous. If were emulating the game of NBA basketball how we miss timeouts? asking for 1 timeout a quarter from both ball clubs is a lot?

                Just because you're up don't mean don't call a TO. If I'm up or down ill call them. Helps fatigue, and helps you keep a good rotation.

                Originally posted by MrWrestling3
                For discussion's sake, I feel it is important to ask....What is sim? I think most people get the general overarching principle of it but from a 2K mechanics standpoint can a clear concensus be reached as to what level of realism we are aiming for?

                Among the things we have control over, are we asking for an exact replication of as many aspects of the NBA as possible? If not, how much of a variance from RL is acceptable to still be considered Sim.....5%?10%?25%?

                In the case of potential broken (as in glitched or not working) plays in the playbooks, can they be removed/replaced with a similar working play or should they be left in for realism's sake?
                These two quotes definitely spark a conversation I'm willing to open up. I'll say this:

                I am NOT a fan of arbitrary rules (even if they are in favor of sim). For example, AllStarDaDon's mention of timeouts per quarter. I like the spirit of it, but I don't believe the user/coach should be forced to call a timeout if they feel their players are fine. For me, I would prefer if fatigue had enough an effect that not calling a timeout led to sloppy play from the tired players. Since we have the tools to make it a strategic decision instead of an "I must do this to be sim" decision, I prefer using the tools. (Thanks AllStar for providing an example. If you have a rebuttal to these thoughts, I'm all ears.)


                Now (per MrWrestling3), in terms of what's sim and what's not. I don't believe this is something that can be judged on a game-by-game basis. I've seen people say "I've just played a game and the [insert stat] is too low/high. That's not realistic." I'm more into looking at averages and context. By context, I mean that even if the stats don't average to the real 2019-2020 season, as long as they fit in the context of that specific instance of MyLeague, I'm fine with it. I won't claim to be the end-all-be-all on this, so I would be interested in hearing others opinions.
                NBA 2K Sliders Reviews and Comparisons
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                • MrWrestling3
                  MVP
                  • May 2015
                  • 1146

                  #9
                  Re: NBA 2K20 Simulation Basketball Wiki

                  Originally posted by duce
                  These two quotes definitely spark a conversation I'm willing to open up. I'll say this:

                  I am NOT a fan of arbitrary rules (even if they are in favor of sim). For example, AllStarDaDon's mention of timeouts per quarter. I like the spirit of it, but I don't believe the user/coach should be forced to call a timeout if they feel their players are fine. For me, I would prefer if fatigue had enough an effect that not calling a timeout led to sloppy play from the tired players. Since we have the tools to make it a strategic decision instead of an "I must do this to be sim" decision, I prefer using the tools. (Thanks AllStar for providing an example. If you have a rebuttal to these thoughts, I'm all ears.)


                  Now (per MrWrestling3), in terms of what's sim and what's not. I don't believe this is something that can be judged on a game-by-game basis. I've seen people say "I've just played a game and the [insert stat] is too low/high. That's not realistic." I'm more into looking at averages and context. By context, I mean that even if the stats don't average to the real 2019-2020 season, as long as they fit in the context of that specific instance of MyLeague, I'm fine with it. I won't claim to be the end-all-be-all on this, so I would be interested in hearing others opinions.
                  On the first point,I agree that Time Outs should be a natural part of the strategic coaching process.I think it does open up some questions though...is it possible to better integrate them so that they become a part of that process with the tools we have? I would think this would involve a tweaking of the Fatigue Rate slider (to make players tire more realistically) plus possibly adjusting the rotation method and coaching sliders so that CPU coaches respond properly.

                  On the second point, you are right; I think we are looking for long term consistent results and I should have mentioned that.If a player averages say, 20ppg on 50% shooting, scoring exactly 20 on 10 for 20 shooting every single game isn't realistic either.Just as in real life, there should be times when it all comes together and a guy drops 38 on 17 for 22, and times where it's just not happening and the same guy puts up 6 on a 2 for 12 night.

                  That being said, I think it opens up the question of sample size.How big does it need to be before we can reliably say "These are the kind of results we are looking for, and the kind of results players can expect."?

                  Comment

                  • duce
                    a goat
                    • Dec 2017
                    • 534

                    #10
                    Re: NBA 2K20 Simulation Basketball Wiki

                    Originally posted by MrWrestling3
                    On the first point,I agree that Time Outs should be a natural part of the strategic coaching process.I think it does open up some questions though...is it possible to better integrate them so that they become a part of that process with the tools we have? I would think this would involve a tweaking of the Fatigue Rate slider (to make players tire more realistically) plus possibly adjusting the rotation method and coaching sliders so that CPU coaches respond properly.

                    On the second point, you are right; I think we are looking for long term consistent results and I should have mentioned that.If a player averages say, 20ppg on 50% shooting, scoring exactly 20 on 10 for 20 shooting every single game isn't realistic either.Just as in real life, there should be times when it all comes together and a guy drops 38 on 17 for 22, and times where it's just not happening and the same guy puts up 6 on a 2 for 12 night.

                    That being said, I think it opens up the question of sample size.How big does it need to be before we can reliably say "These are the kind of results we are looking for, and the kind of results players can expect."?
                    I think if we're looking at individual stats, it takes a whole season. Although it's rare to see a player get hot for a month or two, it happens.

                    If we're looking at team stats, maybe a couple weeks worth of games (~10 games)? I'm not aware of many instances of a team having outlier stats for that time span.

                    If we're looking at gameplay (i.e. some move is overpowered), I would also say maybe a week or two of games (~5-10 games). The key aspect with this is having multiple pieces of visual/video evidence. Even better if it can be replicated by other users. I look for a sense of balance, where there is a viable counter-move to every move. I also like to make sure that the CPU is capable of countering (ex. proper pick and roll defense, proper fast break defense, etc.) even if they don't get it right every time. Full games are essential in getting this type of context.
                    NBA 2K Sliders Reviews and Comparisons
                    NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

                    psn: me_duce
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                    • Coach2K
                      Hall of Fame
                      • Mar 2012
                      • 1702

                      #11
                      Re: NBA 2K20 Simulation Basketball Wiki

                      Originally posted by duce
                      Thank you for mentioning these. I've just added them along with a few slider explanation threads.













                      These two quotes definitely spark a conversation I'm willing to open up. I'll say this:



                      I am NOT a fan of arbitrary rules (even if they are in favor of sim). For example, AllStarDaDon's mention of timeouts per quarter. I like the spirit of it, but I don't believe the user/coach should be forced to call a timeout if they feel their players are fine. For me, I would prefer if fatigue had enough an effect that not calling a timeout led to sloppy play from the tired players. Since we have the tools to make it a strategic decision instead of an "I must do this to be sim" decision, I prefer using the tools. (Thanks AllStar for providing an example. If you have a rebuttal to these thoughts, I'm all ears.)





                      Now (per MrWrestling3), in terms of what's sim and what's not. I don't believe this is something that can be judged on a game-by-game basis. I've seen people say "I've just played a game and the [insert stat] is too low/high. That's not realistic." I'm more into looking at averages and context. By context, I mean that even if the stats don't average to the real 2019-2020 season, as long as they fit in the context of that specific instance of MyLeague, I'm fine with it. I won't claim to be the end-all-be-all on this, so I would be interested in hearing others opinions.


                      You could just put timeouts on auto. That’s what I usually try to remember to do when I play ASD.

                      Here’s some articles I did on playing sim and 2k etiquette.

                      Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                      Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                      Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                      The best piece of advice I’d have is don’t try and tell people how to play, try and remove from your game things people complain about, play all challengers and finish your games.


                      Sent from my iPhone using Tapatalk Pro
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                      Visit Coach2K.com for my latest articles.

                      Comment

                      • duce
                        a goat
                        • Dec 2017
                        • 534

                        #12
                        Re: NBA 2K20 Simulation Basketball Wiki

                        Originally posted by www.Coach2K.com
                        You could just put timeouts on auto. That’s what I usually try to remember to do when I play ASD.

                        Here’s some articles I did on playing sim and 2k etiquette.

                        Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                        Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                        Franchise Mode, Fully Unlocked. Click to read Coach2K’s Season Pass, a Substack publication. Launched 2 months ago.


                        The best piece of advice I’d have is don’t try and tell people how to play, try and remove from your game things people complain about, play all challengers and finish your games.


                        Sent from my iPhone using Tapatalk Pro
                        Much appreciated Coach. I think those posts are a great summation of what's respected by the sim community. For a few years, I considered myself a part of that group, but it slowly eroded some of my joy of the game following those rules. Not that I felt there was no need for a "simulation" point of reference, but that it seemed to force my opponents/myself into second-guessing successful tactics during the game and having to keep a mental track of "stat limits". IMO, this common implementation of these sim standards are unnecessary today (specifically for leagues).
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                        • MrWrestling3
                          MVP
                          • May 2015
                          • 1146

                          #13
                          Re: NBA 2K20 Simulation Basketball Wiki

                          Originally posted by duce
                          Much appreciated Coach. I think those posts are a great summation of what's respected by the sim community. For a few years, I considered myself a part of that group, but it slowly eroded some of my joy of the game following those rules. Not that I felt there was no need for a "simulation" point of reference, but that it seemed to force my opponents/myself into second-guessing successful tactics during the game and having to keep a mental track of "stat limits". IMO, this common implementation of these sim standards are unnecessary today (specifically for leagues).
                          I will say that I am in favor of a "gentleman's agreement to keep it sim", as it were, between players.I do agree though that it doesn't need to be super specific; I think the basic rules of good sportsmanship covers the majority of the important points. I would think that in a sim league the league rules themselves would probably address any other issues that might arise.
                          Last edited by MrWrestling3; 04-10-2020, 03:34 PM.

                          Comment

                          • DC
                            Hall Of Fame
                            • Oct 2002
                            • 17996

                            #14
                            Re: NBA 2K20 Simulation Basketball Wiki

                            SOme of the best advice I have ever seen

                            When to Call Timeout in NBA2K - Coach2K https://www.coach2k.com/2014/06/when...-in-nba2k.html
                            Concrete evidence/videos please

                            Comment

                            • cjallure24
                              Hail To The Redskins!
                              • May 2007
                              • 2319

                              #15
                              Re: NBA 2K20 Simulation Basketball Wiki

                              Originally posted by DC
                              SOme of the best advice I have ever seen

                              When to Call Timeout in NBA2K - Coach2K https://www.coach2k.com/2014/06/when...-in-nba2k.html
                              One of the main reasons I always select manual for timeouts. What's funny, I remember hearing that a nba coach, I believe phil jackson didn't like callling timeouts after runs, he rather the guys on the floor play thru it.

                              I will say, depending on who im playing, I'll attempt to push thru the run or turnover for a big play, to kill it. Sometimes it works but majority of the time it backfires, lol.

                              Sent from my SM-G935T using Operation Sports mobile app

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