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NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dribbling, Passing & More

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Old 10-07-2020, 09:44 PM   #57
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by Justonepost
Really don't like this direction at all.

The game is meant to be fun, not requiring street fighter controls just to shoot a jumper.

I agree 100%

I'm not entirely sure why they are so hyper focus on making this shot stick a thing. If I were to guess, I would say it's for the casual player for now because there isn't really a way for this to be consistent at the competitive level yet.
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Old 10-07-2020, 10:47 PM   #58
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by Beluba
A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
Damn, here I was hoping you meant making it easier to navigate our defenders around screens / picks until I read the second sentence
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Old 10-08-2020, 01:28 AM   #59
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by scottyp180
Haven't read the entire blog yet, really only got through the shooting section , but my initial impression is that shooting seems to be getting to a point where it's a bit more complicated than it needs to be. On the one hand it's cool to have that much control over your shot but on the other hand it's a lot to process everytime you go to take a shot (was I fast or slow on the stick? Is the aim spot on the left or right? Do I want a high arc or not? Do I want to attempt to bank it in?* I'm not even think that much when I shoot in real life. In fact I feel like most shooters shoot best when they aren't thinking and they are just letting it fly and come natural.*
Of course I know we have the tools and settings to adjust to our liking I just worry that in the future innovation in these games will come from making things more complex and more complicated. Maybe I'm just reaching that age where I prefer my games to be more on the simpler side.*
I agree with this but you have to consider that in real life shooters put into thousands of hours to commit their shot to muscle memory, so it makes it seem effortless but there was a process behind the scenes to get there. Same goes for this game if you play and practice it often with a particular jump shot I’m sure it’ll become pretty easy to use. I used to play 2k heavily so I knew dribble combos off my head and it just seemed effortless, now I struggle to dribble with my guard because I don’t play that often.

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Old 10-08-2020, 01:32 AM   #60
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by Mbunn1993
Crowd seems more interested in watching the opposite side of the court in most of these clips
I mentioned this earlier, this is one of the the main things bugging me, it really kills the immersion.
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Old 10-08-2020, 01:38 AM   #61
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by Beluba
A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
Great news. on other hand i know this is just the 1st of 3 blogs... and im hoping that FOULS FOULS FOULS, TIMEOUT TIMEOUT TIMEOUT, SUBS, HEADBAND ISSUE, PLAYER LIKENESS will be discuss in the following blogs.
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Old 10-08-2020, 02:47 AM   #62
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by No_Shortcuts
I agree 100%

I'm not entirely sure why they are so hyper focus on making this shot stick a thing. If I were to guess, I would say it's for the casual player for now because there isn't really a way for this to be consistent at the competitive level yet.
No casual player is using aiming over the button lol
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Old 10-08-2020, 05:06 AM   #63
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

I really hope that is Curry's pull up jumper animation.

They need more 'float forward' animations on pull ups.
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Old 10-08-2020, 06:38 AM   #64
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

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Originally Posted by CujoMatty
It doesn't "require" that at all. You can tune the controls how you want.
All that options for just one element of the game kill a lot of tuning of the other parts of the game which ends as an unbalanced game. (FE. boost that option, nerf that option, give %5 to one option for an ambigious skill gap notion.)

Be careful about what you wish for is exact fit for this situation.
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