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Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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Old 01-25-2009, 10:22 PM   #129
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Hey Neon.. First of all, I love your rosters. (I have it on my PS3) It's not a stretch to say that it's the best rosters out there but I have a few questions. (I watch CPU vs CPU, HOF)

1) What difficulty would you suggest? At HOF, some of the tendencies are off such as Kobe's, Wade's even LeBron's. They don't assert themselves like they should in real life.
2) The blocks... I saw that you edited the blocks but the problem is most of my games, tall players get a lot of blocks. Ilgauskas had 5, and 6 respectively. Maybe adjusting vertical?
3) The handles... Sometimes Bynum and Gasol would just cross over and force their way inside which makes my head scratch seeing as how they are rated in terms of ball handling. Maybe adjusting quickness?

Thanks Neon.
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Old 01-26-2009, 12:43 AM   #130
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Neon, I too want to say thanks for all of your hard work.

I am an Association guy (currently waiting for your hard work to be completed as well as the trade deadline to come and go) and have a couple of questions.

First of all, in association mode, how do you address the incoming rookies? Do you edit them manually for attributes, tendencies, and potential (and using what principles)?

The other thing is, how do the potential ratings work on your rosters. Noticed that Durant is at a 93, while Oden is 81 (or something like that). I was wondering if this is done due to your personal opinion on their potential, or if you rate wing players potential differently than the bigs.

Thanks for your feedback.
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Old 01-26-2009, 01:47 AM   #131
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potential on my roster isnt the same as potential as u think of it. Potential is being used mostly as a balancer for trade/free agent value. Its set up to improve the association trade logic. It more closely resembles fantasy points than anything. Its a combo of on court production, age bonus or deduction,health etc. If it werent in place this way you would be able to pull off insane trades since my overall ratings are closer than usual.
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Old 01-26-2009, 01:54 AM   #132
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Neon1
potential on my roster isnt the same as potential as u think of it. Potential is being used mostly as a balancer for trade/free agent value. Its set up to improve the association trade logic. It more closely resembles fantasy points than anything. Its a combo of on court production, age bonus or deduction,health etc. If it werent in place this way you would be able to pull off insane trades since my overall ratings are closer than usual.
Gotcha! I actually just discovered the other thread. I am working my way through all the pages to get caught up on everything. Thanks again for the response.
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Old 01-26-2009, 02:14 AM   #133
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

But no the number isnt off opinion. Theres a post somewhere towards the front of the main thread detailing the potential rating more in depth.
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Old 01-26-2009, 02:16 AM   #134
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Cool. Lots of explanations and info in there about different things.
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Old 01-26-2009, 02:22 AM   #135
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HOF has added pressure causing more blocks and steals. Profiles were tweaked on our end (360) to alleviate it some. PS3 is behind 360 as im constantly tweaking, they will get the latest version as i wrap up soon.
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Old 01-26-2009, 03:40 AM   #136
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Hi Neon.. Did you read my post? Hoping for an answer. (=
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