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Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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Old 01-07-2009, 05:28 PM   #17
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Neon1
After one too many people talking about the results on PRO Level i checked them out for myself (First time ever). Its legit, they actually follow the tendencies and thus give you real scores and fg% on CPUvCPU or HUMvCPU. Im seeing 40% to 38% game right now (Magic v Celtics).

PRO level seems to visually slow the player movements (animations) down though, so you might want to try it on 55,60 or 65.

Im going to put it at All Star and see what happens.


yes... i tried to tweaked lakers and blazers using low shot tendencies and they were too slow at pro (39 game speed)... im using roster based on tomba speed edits but it was not this slow...

quick question: does lowering shot tendencies affect the players speed? that was the result of what i did earlier, guys were slower than they used to...

for example, i have my kobe at 99 shot tendency but when i made him 63 (just tweaked shot tendency), he was moving slower compared to the 99 shot tendencied kobe...

is that possible? will it affect their speeds?
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Old 01-07-2009, 09:24 PM   #18
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by domingo_salanguit
yes... i tried to tweaked lakers and blazers using low shot tendencies and they were too slow at pro (39 game speed)... im using roster based on tomba speed edits but it was not this slow...

quick question: does lowering shot tendencies affect the players speed? that was the result of what i did earlier, guys were slower than they used to...

for example, i have my kobe at 99 shot tendency but when i made him 63 (just tweaked shot tendency), he was moving slower compared to the 99 shot tendencied kobe...

is that possible? will it affect their speeds?
Im lost..You saying your trying to use my overall shot tendency on Tombas roster? If so theres no way it will
work. Our rosters are rated COMPLETELY differently in every way imaginable. Almost complete opposite sides of the spectrum ratings and tendencies wise.

And why on earth would your game speed be way down at 39? If you are gonna keep using his roster you better leave everything the way it is, since he messed with global sliders and what not.



EDIT:
Download: 360 2KShare "Neon1 v1.10 w/revised P.I.P. edits"
OR JUST GO TO NEWSET ROSTER DOWNLOADS...ITS EASIER.

Edited close game (p.i.p.) edits for 8-10 teams so far, pending OKC and DEN (gotta go to work now).

DOWNLOAD TRY ANY TEAM AND LET ME KNOW!! LA v HOU was awesome on HOF earlier did i get it right?

Last edited by Neon1; 01-07-2009 at 11:49 PM.
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Old 01-07-2009, 11:53 PM   #19
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?
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Old 01-07-2009, 11:58 PM   #20
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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Originally Posted by Gregory House
Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?
They have sigs,accesories and contracts. I'm just going through and editing the ratings and tendencies team by team.
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Old 01-08-2009, 04:11 AM   #21
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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Originally Posted by Mergz1203
hey guys if you are having trouble with the difficulty of the these rosters on HOF.....try playing on lower difficulty levels......i play on PRO and i am getting some flat out amazing games!......i played a game last night CAVS vs HEAT and Lebron dropped 35 pts and Wade went off for 38....the game was back and forth for the entire 48 mins until Lebron drove and kicked the ball out to Mo Williams (yes there were drives and kick-outs ) who buried a 3 with just 5 seconds left to give the Cavs the lead and the ball game!!!
Neon, this is coming from someone who doesn't have a big problem with the game out of the box like alot of people.

Except for some of the Historic Rosters (PBlazer, Tauris, Hardwood Classics, etc.) I really don't think all the time some of these cats put into slider and roster tinkering make that much of a difference.

But I have to agree with the above poster, I downloaded your latest Roster, played 1 game and I was hooked!

What did it for me was the gameflow, it felt so fluid and natural. By far the best gameflow I've experienced.

I tried to get more info on what it is you're doin', but the link in your 1st post wasn't working for me.

Whatever it is you're doin' man, I hope you keep doin' it. Lookin' forward to downloadin' the rest of the league, if and when you get finished with it.

Peace Man.
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Old 01-08-2009, 09:03 AM   #22
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Gregory House
Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?
Oh yeah, ill be done re-re-editing the close thier actual tendencies withing the hour...so all of those teams should be pretty close to dead on point. Denver included.

Then i can get started working on more teams. Chicago,New York, GSW..
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Old 01-08-2009, 09:05 AM   #23
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Star1
Neon, this is coming from someone who doesn't have a big problem with the game out of the box like alot of people.

Except for some of the Historic Rosters (PBlazer, Tauris, Hardwood Classics, etc.) I really don't think all the time some of these cats put into slider and roster tinkering make that much of a difference.

But I have to agree with the above poster, I downloaded your latest Roster, played 1 game and I was hooked!

What did it for me was the gameflow, it felt so fluid and natural. By far the best gameflow I've experienced.

I tried to get more info on what it is you're doin', but the link in your 1st post wasn't working for me.

Whatever it is you're doin' man, I hope you keep doin' it. Lookin' forward to downloadin' the rest of the league, if and when you get finished with it.

Peace Man.
Thanks bro. To check that link just go to the sliders section. The thread is in there.
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Old 01-08-2009, 10:51 AM   #24
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Neon1 v1.10.2 uploaded. All roster transactions from yesterday added. Also PIP finally edited for all 10 teams (now i can move on..to the next)

DEN,OKC,HOU,LAL,POR,CLE,BOS,ORL and MIA.


Please test out some other teams like DEN,OKC,BOS,POR,NOH or HOU as everybody keeps testing, MIA,ORL,CLE and LA.
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