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turty11's statistic based roster

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Old 04-15-2013, 06:29 PM   #9
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Re: turty11's statistic based roster

Your Post in another thread about how to determine Stepback and other moves. I would suggest keeping ALL bigmen Dribble Tendencies VERY low(Most at 0). There will be some exceptions of course. I would suggest doing 2 teams Players COMPLETELY, then running them thru a Couple CPU vs CPU games. By testing CPU vs CPU you will get an Accurate assessment of what you need to tweak.
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Old 04-15-2013, 06:30 PM   #10
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Re: turty11's statistic based roster

I would also UPDATE the 1st Post of the Thread giving USERs a DETAILED breakdown of what you have done with Your Roster. That may help with getting feedback for your Project.
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Old 04-15-2013, 06:38 PM   #11
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Re: turty11's statistic based roster

thanks vtc
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Old 04-15-2013, 07:04 PM   #12
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Re: turty11's statistic based roster

Quote:
Originally Posted by turty11
thanks vtc
Try the thread below it should be very helpful for you.


http://www.operationsports.com/forum...er-making.html
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Old 04-15-2013, 07:39 PM   #13
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Re: turty11's statistic based roster

Quote:
Originally Posted by vtcrb
Try the thread below it should be very helpful for you.


http://www.operationsports.com/forum...er-making.html
nice thanks again,

dont get any of that hex editing mumbo jumbo, i just go in by hand on the game and do rosters lol.

as for determining ratings i made my own formula up and it works
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Old 04-15-2013, 08:39 PM   #14
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Re: turty11's statistic based roster

Quote:
Originally Posted by turty11
nice thanks again,

dont get any of that hex editing mumbo jumbo, i just go in by hand on the game and do rosters lol.

as for determining ratings i made my own formula up and it works
I dont Hex Edit either. Glad to hear you have found a formula that works for you. Dont worry about how others Edit IF you are happy with the System/Formula you have.
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Old 04-15-2013, 08:47 PM   #15
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Re: turty11's statistic based roster

Quote:
Originally Posted by vtcrb
I dont Hex Edit either. Glad to hear you have found a formula that works for you. Dont worry about how others Edit IF you are happy with the System/Formula you have.
lol it just seems weird every person i've seen put out rosters that get alot of feedback and what not use something different, not to mention my formula randomly popped into my head while i was playing a game lol..

but i mean im getting stats within a 10% error zone during assoc simulations, it must work
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Old 04-15-2013, 08:55 PM   #16
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Re: turty11's statistic based roster

Quote:
Originally Posted by turty11
lol it just seems weird every person i've seen put out rosters that get alot of feedback and what not use something different, not to mention my formula randomly popped into my head while i was playing a game lol..

but i mean im getting stats within a 10% error zone during assoc simulations, it must work
As long as it works for you that is all that matters. Now that you have Sim Stats I would suggest testing them in Gameplay. Sometimes things that work well for Sim Stats, dont work as well in Gameplay. Just a suggestion.
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