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the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

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Old 10-13-2010, 03:36 AM   #25
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

great sliders man...I always play on all-star but the CPU gets cheesy on all-star and above difficulty..
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Old 10-13-2010, 04:24 AM   #26
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

I would like to see the number of FGA drop a little bit.

Teams average around 80 FGA a game, while many of the screens you posted show 90.

Even the GSW only averaged 86

Other than that, these sliders seem pretty solid.
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Old 10-13-2010, 07:02 AM   #27
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

So just got of a game with yours and believe me posting my stats would not help you. Probably has to do with my skill level as well. It was ugly. Really don't like All-star difficulty. Fast break is non-existent (especially for the user) and the lower pass accuracy gives me some unrealistic turnovers. Passes from top of the key to the outside with no defender in the lane which just go over and out of bounds. 3 point percentages for both me and cpu well below 30%..

I will look a little bit further, but will keep watching the development of your set. Good luck.
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Old 10-13-2010, 07:37 AM   #28
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

been using a slight variation of these sliders on PRO (this is my 1st 2k)/12 minutes quarters and they made all the difference in the world for me, I keep getting realistic stats and it finally feels like playing actual bball.

I will post some stats later.
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Old 10-13-2010, 01:15 PM   #29
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

Are these on 2kshare if not please upload my dude. Thanks. I tried using the top downloaded slider setting on 2kshare which yield pretty realistic stats but I pound the CPU on allstar and the CPU is way to cheesy on HOF (never miss a shot regardless of D). I'd like to try your settings but can't get involved with setting each slider bro.lol. Anyways this game is sick either way you cut it, I'm looking for franchise buddies who really have knowledge of the game to launch at season tip off.
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Old 10-13-2010, 02:29 PM   #30
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

The sliders aren't up on 2kshare right now. I'm not sure if I'll put them up today because I'm thinking of drastically changing several of the sliders. I played in practice mode alot last night experimenting with O Awareness/D Awareness at 0/100 and On-Ball D at 0 as well as some other changes and the results were interesting.
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Old 10-13-2010, 02:44 PM   #31
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

Quote:
Originally Posted by PuntNL
So just got of a game with yours and believe me posting my stats would not help you. Probably has to do with my skill level as well. It was ugly. Really don't like All-star difficulty. Fast break is non-existent (especially for the user) and the lower pass accuracy gives me some unrealistic turnovers. Passes from top of the key to the outside with no defender in the lane which just go over and out of bounds. 3 point percentages for both me and cpu well below 30%..

I will look a little bit further, but will keep watching the development of your set. Good luck.
Punt, I agree that sometimes easy passes go out of bounds. I would prefer if the pass accuracy sliders being lowered resulted in more subtle passes that were slightly off the mark. The main reason for the lowered pass acc though is because once again, 2k does not give us enough non-steal turnovers to have realistic stats playing 12 min qtrs.

Because there are virtually no charging, traveling, moving pick violations etc called, we as users only have the controllable option of having some inaccurate passes go out of bounds to have a realistic number of turnovers in order to have realistic pace and FGA by game's end. Even steals as turnovers don't lead to lower FGA attempts because most steals usually result in quick fast break opportunities for the other team. Those traveling, charging violations are critical because they stop the clock and lead to more half-court offense.

That's ones of the reasons I was looking at Offensive awareness at 0 last night. I figured that it could not hurt in terms of offensive miscues, but I still have testing to do on that front.
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Last edited by the_future420; 10-13-2010 at 02:47 PM.
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Old 10-13-2010, 11:29 PM   #32
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Re: the_future420's NBA 2k11 All-Star Sim Sliders (12 min qtrs)

hi i need help with two things to save this near perfect game.. iso motion in my opinion is useless because no matter what i do the defender is always in front of me or just slides over and gives me alittle bump and completely messes me up this happens 99% of the time and also passing the ball in this game is ridiculous because for some reason the defense always and i mean always reaches out no matter where they are and knock it down into a turnover it makes the game so unrealistic... what sliders do i need to focus on that will help me at least make this game bearable... thanks for the help!
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