offensive rebounds
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Re: offensive rebounds
Does having vertical at 100 make blocks and rebounds unrealistic in both feel and occurance. I.E. A player that is out of position gets a block/rebound, or a player with low vert jumps out of the gym to make a block/rebound?Comment
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Re: offensive rebounds
vertical at 100 is damn crazy! lol. DR 0 OR 100 hustle 100 hands 20
edit: hustle at 100 makes the fast breaks stop. ughhhhLast edited by FragMaster; 12-11-2010, 07:50 AM.Comment
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Re: offensive rebounds
I think I have to agree with that one. Had several cpu vs cpu test games yesterday in which most offensive rebounds (higher ORR) were grabbed with the defensive and offensive rebounding sliders ond default. Check my topic for the exact results of this small experiment.Comment
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Re: offensive rebounds
I know that that is the problem, but I only want to point to the effect certain sliders have, or better said: Don't have! Offensive boards are just broken this year and in my opinion can't be fixed.Comment
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Re: offensive rebounds
Here is what I have done to help off. reb. for Human vs computer and it has help not only for reb. but fast breaks to some extent. I raised all crash boards and fast breaks by + 20 as well as run plays +20 in all coaches profiles. I'm thinking about raising crash boards another +10. I also have off reb at 100 and def reb at 20 as of right now as well as putbacks at 100.Comment
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Re: offensive rebounds
ive done quite a bit of experiments and I have come to the conclusion that D boards are much more powerful than Offensive boards and to fix this roster changes would be needed.
I was thinking about maxing out defensive rebounds at 50 for the best defensive rebounders and starting my sliding scale from there.
I did a trial with two teams and they got 18 and 16 offensive boards respectively.Comment
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