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FYI: Roster Editor for PC version is in the works...

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Old 11-12-2008, 09:00 AM   #57
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Re: FYI: Roster Editor for PC version is in the works...

Flyin Finn

Is there anyway to import new photos or cyber faces?

Thanks
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Old 11-12-2008, 08:31 PM   #58
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Re: FYI: Roster Editor for PC version is in the works...

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Originally Posted by FlyingFinn
Not sure about that... One thing about the photo index, it looks like it is tied to the player's cyber face (for those players that have a cyber face) just as it was in NFL 2k5. For example, I changed LeBron's photo to be KG's. In game, KG's skinny head was on LeBron's body.
finn - Would you be able to let us add a photo (and the applicable cyber face) to a created palyer? Would this let us create a player and not worry so much about getting the face "just right" since we could apply the photo and cyber face to get the look we wanted?

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Old 11-12-2008, 08:42 PM   #59
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Re: FYI: Roster Editor for PC version is in the works...

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Originally Posted by FlyingFinn
I am able to edit/global edit all attributes (including potential) and tendencies at this time. I can also edit position,second position, date of birth and all accessories. I am working on shoes/photo index/PBP index/height/weight currently. There seem to be a few things in the player information in the save not exposed in-game. I most likely will expose them as UNKs until we can figure out what they do.

After I get all the player stuff working, I will move on to team stuff like minutes, lineups etc...
If it will be possible to edit team stuff, will it be possible to edit the team colors for accessories, like headbands and stuff?
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Old 11-13-2008, 08:06 AM   #60
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Re: FYI: Roster Editor for PC version is in the works...

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Originally Posted by res2
finn - Would you be able to let us add a photo (and the applicable cyber face) to a created palyer? Would this let us create a player and not worry so much about getting the face "just right" since we could apply the photo and cyber face to get the look we wanted?

res2
Not sure about adding cyberfaces that don't exist in game but if you wanted a CAP to have the cyberface of LeBron, you could assign him LeBron's picture.
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Old 11-13-2008, 08:14 AM   #61
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Re: FYI: Roster Editor for PC version is in the works...

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Originally Posted by Lenkbron
If it will be possible to edit team stuff, will it be possible to edit the team colors for accessories, like headbands and stuff?
NOTE TO ALL: This is a roster/association game save editor. It will not allow you to change in-game graphics. This is some of what it will allow you to do:
  • allow you to edit players/teams outside of the game
  • provide a way to search for players
  • maybe expose some things the game doesn't expose. (i.e. hidden attributes, dunk packages etc...)
  • allow you to edit accessories of multiple players at the same time. (i.e. set every one on the team to wear ankle socks etc..)
  • allow you to global edit attributes/tendencies very quickly(reduce all Center's 3 pt tendency by 10% etc...)
  • All you to import data from 360 rosters so you can use Living Rosters too.
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Old 11-13-2008, 10:19 AM   #62
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Re: FYI: Roster Editor for PC version is in the works...

Quote:
Originally Posted by FlyingFinn
NOTE TO ALL: This is a roster/association game save editor. It will not allow you to change in-game graphics. This is some of what it will allow you to do:
  • allow you to edit players/teams outside of the game
  • provide a way to search for players
  • maybe expose some things the game doesn't expose. (i.e. hidden attributes, dunk packages etc...)
  • allow you to edit accessories of multiple players at the same time. (i.e. set every one on the team to wear ankle socks etc..)
  • allow you to global edit attributes/tendencies very quickly(reduce all Center's 3 pt tendency by 10% etc...)
  • All you to import data from 360 rosters so you can use Living Rosters too.
Ok, thats nice, but what i meant was not changing ingame graphics, but team related stuff, for example change a teams first team color for accessoires from white to red, since it's very likely that these infos are stored in rosters or something similar.
But nevertheless, i'm really loking forward to this.
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Old 11-20-2008, 07:57 AM   #63
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Re: FYI: Roster Editor for PC version is in the works...

Gentle bump...

How's the progress going Finn??
And I've got a question. You're editor will handle association files as well (right??), if that's the case will it be possible to edit the upcoming rookie class. This would be great not only for realism's sake (adding the real rookies), but also to balance a bit the ratings, for example, you don't see good combo guards (smallish SG or big PG's with good shooting and decent passing ratings), also swingmen are not that common (SG/SF's with good shooting, and decent dunking), or Power PF/C's.

Looking forward to it!!
Greets!
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Old 11-24-2008, 10:34 PM   #64
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Re: FYI: Roster Editor for PC version is in the works...

Hi Finn. Another bump. Any news or status update?
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