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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-08-2008, 12:20 PM   #457
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by sportyguyfl31
Just a general observation, but does anyone find it very difficult to score with guards under say, 6"4"?

I'm talking about guys like Allen Iverson, Chris Paul, Chauncey Billups.


Lets take A.I. for example. I always hate using AI in 2k. the only way I can score with him is on 3 point shots, and breakaways.

In the half court he is utterly useless, as he is a blocked shot waiting to happen.
With Smaller guard you have to initiate moves when they are in space with several feet separating them and the nearest defender and when they are farther away from the basket. That way you will usually get a better finishing animation and a better chance of drawing the foul. Default shoot in traffic ratings are too low for a lot a those elite guards as well.
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Old 12-08-2008, 12:24 PM   #458
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Trust me... I agree with you completely in theory... I just don't think the execution would work well. It would cause players to be very, very gentle with the left thumbstick and I don't think people would have fun with the game if it was implemented that way.

I don't know, I could be wrong. I've tried going into practice and feathering the left thumbstick slightly, then going to the extreme of a direction then slowing up by feathering it again... I don't think it would be a very precise way of controlling your players unless the entire offensive animation moveset was redone. A massive undertaking, IMO.

I don't think they need that. People always point back to 2k7 and you didn't really need it there; just a better system for momentum. Either way, I think we all agree that 2k needs to take some steps to improve the player movement in the game. I'm sure they feel the same way...
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Old 12-08-2008, 12:30 PM   #459
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I wish the turbo/sprint button was used to push the ball way ahead of you. It jus seems weird taking five to seven dribbles to the basket while running full speed
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Old 12-08-2008, 12:43 PM   #460
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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With Smaller guard you have to initiate moves when they are in space with several feet separating them and the nearest defender and when they are farther away from the basket. That way you will usually get a better finishing animation and a better chance of drawing the foul. Default shoot in traffic ratings are too low for a lot a those elite guards as well.

ah ha. I'll give that a whirl
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Old 12-08-2008, 12:59 PM   #461
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I want to know if maybe anyone knows what is going on with 2K now. I just played it for the first time in weeks this past Friday and the things I noticed was I was unable to budge anyone in the post, I couldn't back down speedy claxton, and I had Bynum. Also the spin move, I can no longer do, each and everytime I tried, the ball was knocked away. I also noticed in the post I was no longer able to do the pump fake then hop step move in the post. I would do the pump fake, but nothing else, my player just stands there. Has anyone heard about any changes to the online lag time. I played for the first time this weekend online and the lag was ridiculous, I went 1-11 from the free throw line, and it was impossible to play defense or to even make a jumper. I spoke to a friend of mine who has a 360 (I have a PS3) and he said as of a week or so ago, he got some update and there is no longer ANY LAG...he says it plays just like off line, anyone know about this?? Lastly, my same friend noticed a difference in the fatigue factor online, when I played this past weekend, my players were near exhausted in 2 mins (HEAT)..he said he noticed a difference and think there is some change coming soon for PS3..

Last edited by bconey23; 12-08-2008 at 01:19 PM.
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Old 12-08-2008, 01:27 PM   #462
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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ah ha. I'll give that a whirl
I agree with jf also. When you use a.i. you need to use him like he plays in real life. get to the rim and create contact-a.i. is usually at the top of nba stat boards in free throw attempts. create space for the jumper-one thing I like to do with him is make a move towards the basket and then use the stepback to create space for the mid range j.
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Old 12-08-2008, 01:56 PM   #463
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

AI's leaners are deadly too... But yeah, drive the basket and try to get some fouls and tough layups with him. His jumper isn't reliable enough to try and kill people with that alone. His stepback (both the hop step Y-button move and the RT+away from basket dribble) is nice though, especially when you transition it into a fadeaway, which he makes at as high a rate as anyone in this game. Being short, that fade is a nice move to have because he'll make tough contested shots as long as they don't actually get blocked.
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Old 12-08-2008, 02:49 PM   #464
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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I hear you man... the hop-step back is entirely too slow. There is no in between animation and with one, that move would become deadly, as it should be.

Right now, after the hop step back, the player needs to go back into the square up position, then shoot, allowing the defense to get back. It's very hard to get the right separation. The lack of defensive momentum plays a part in this problem as well; Guys can go with you one way and change direction quicker than the offensive guy.



It's only a matter of time before we start seeing a bigger focus on defense. Mark my words.
good post and i agree that 2k will improve the defense to be almost on par with the offense but not totally.

just like in real life, offense is what sells tickets. people love to see great offensive players put the ball in the basket along with the flashy moves. alot of people wont like the game (more so the casual players) if ur turning the ball over left and right and cant get to the hoop.

now dont get me wrong, i want those things just like u guys do. and like i said i believe they will improve the defense very soon, just probably not to the extent that we want. if thats the case Bruce Bowen would have been on a 2K or Live box along time ago.
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yea but will they take psn cards
Depends on what area of a hooker you would use to redeem them.

lol
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