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The Association - What do you want to know? (2K10)

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Old 09-29-2009, 03:13 AM   #201
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Re: The Association - What do you want to know?

A dynamic commentary question

The team that wins the championship, is their any acknowledgement of it from Kellog and Harlan the next year during the season?

Thanks
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Old 09-29-2009, 05:54 AM   #202
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Re: The Association - What do you want to know?

Quote:
Originally Posted by Ruff Ryder
Can you take a screen of the league leaders in 2018? I'm curious to see if generated rookies make the proper impact and if current players dip off statistically like they didn't in 2k9. Also, how about the spread of ratings? I remember Steve I think simming 10 years in 2k9 and players well into their 30s still had 90+ ratings.
their production does drop however. I am in 2020 in my 2K9 association and have seen ton of stars see their production vanish. The OVRL seems to be put together all wrong. Their Physichal attributes drop rapidly as well as their shot tendencies (i think things like rebound ratings as well) forcing their numbers to go down just as their minutes and also their play when facing them ingame.
Unfortunately the high ovrl keeps them in the starting lineup anyway, but they definitely decline.

2K9 that is.

But yeah, shot tendencies will need a major overhaul it seems. The lower rated player are averaging too few PPG (resulting in pretty low Team PPG) while the stars get a too high % of their teams shots and points.

But i am used to tinker with the shot tendency slider anyway, will do.

Good news on the Rookie Front, looking forward to it.

Another question : In 2K9 a lot of rookies had terrible shots assigned to them and i changed those. Now, you could do that without ever seeing their ratings in 2K9, now in 2K10 it seems that when you go to the menu where you can edit the rookies (inside association) you have a big, fat OVRL rating present. Is that the case ? Wouldn´t like ...
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Old 09-29-2009, 07:17 AM   #203
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Re: The Association - What do you want to know?

im just curious, do they have dallas stadium in the all star game?
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Old 09-29-2009, 11:21 AM   #204
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Re: The Association - What do you want to know?

I am thinking that controlling all 30 Teams is the only way to roll. Here is a list of what I see as the benifits.

1. Be the GM for every team. The human mind of the fan is still way ahead of the AI.
2. Control team trading (make trades that make sense)
3. FA's...A lot of the players will decline their option for a longer term deal.
4. Control playing time and linupes. (sit injured players with nagging injuries)
5. Draft the right players for each team and make sure the rookies get playing time.

On another note...Rookies will need to have their shot tendencys raised through the roof inorder for them to ever be elite scorers.
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Old 09-29-2009, 12:49 PM   #205
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Re: The Association - What do you want to know?

Quote:
Originally Posted by drewbaby1414
I am thinking that controlling all 30 Teams is the only way to roll. Here is a list of what I see as the benifits.

1. Be the GM for every team. The human mind of the fan is still way ahead of the AI.
2. Control team trading (make trades that make sense)
3. FA's...A lot of the players will decline their option for a longer term deal.
4. Control playing time and linupes. (sit injured players with nagging injuries)
5. Draft the right players for each team and make sure the rookies get playing time.

On another note...Rookies will need to have their shot tendencys raised through the roof inorder for them to ever be elite scorers.
I have been asking about the benefits of this and I agree with all your points. I actually tried to sim a few seasons with the 8 teams allowed in 2k9 to get a feel. Overall, I liked it but it can become an overwhelming task managing all the line-ups on a daily/weekly basis (injuries constantly occurring). That was just with eight teams so I could imagine with all 30. I did like controlling the draft...it made the draft take a lot longer and required me to think of the needs for each team (pick based on need or best available player).

I do have a few questions since I am considering this route for the association this year....

1) how will you determine what trades to make in the future years of your association?

2) What things will you allow the cpu to 'sim' and what things will you pay attention to...i.e. let cpu change lineup for minor injuries or will you manage all lineup changes when injuries occur?

3) off season free agency - how will you do this for all 30 teams? (again seems overwhelming) maybe you have a more efficient way of doing this?

I am sure there are more questions but I wanted to get an idea from people that plan to do this that are mainly association players like myself.
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Old 09-29-2009, 05:43 PM   #206
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Re: The Association - What do you want to know?

Gots to give this thread the bump with another question.

I have seen all the automated features that are present in 2k10 Association.

1. lineups
2. resign staff
3. scout players
4. trades
5. draft

What I am wondering is this...

If you are controlling all 30 teams can you select some teams to be automated and some not?

Or is it that when you select an automated feature that it is universal for all teams?
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Old 09-30-2009, 01:00 AM   #207
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Re: The Association - What do you want to know?

MomentousCeltic do you know if you can disable auto save in association mode?
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Old 09-30-2009, 07:31 AM   #208
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Re: The Association - What do you want to know?

Quote:
Originally Posted by houston911
i see 2k still has the stupid *** contracts

5 years 98 mil for boozer

4 years 74 mil for an 80 rated rodney stuckey. who the hell would give stucky 20 million a year?

got damn, why havent they fixed this basic sh1t yet?
That does happen from time to time in the NBA lol and who knows maybe thats the going rate for a player of his kind in 10 years
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