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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 09:56 PM   #185
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
I'm sure its deeper than "lets not allow them to do it" I believe it had/has more to do with the code or the NBA today feature... I don't work for 2K so I'm jusy guessing... bur it doesn't take a genius to figure out it had/has to be something out of their control. VERY ANNOYING THO 2K!!
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Old 09-02-2011, 10:19 PM   #186
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Re: NBA 2K12 Developer Insight #4 - Playcall System

I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
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Old 09-02-2011, 10:27 PM   #187
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
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Old 09-02-2011, 10:29 PM   #188
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by RedSceptile
I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
My thoughts exactly
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Old 09-02-2011, 10:33 PM   #189
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
There is definite hope. They didn't say hell no that's stupid... LOL I can't say anymore than that but last year you had to hope they even knew about it. This year at least I am telling you they know and they know it's important. If it isn't in then there is a reason. And that reason is not that they don't think it's important.
thanks 4 some kind of answer atleast anyway. its like an instant online/offline war anytime you ask about online on this site.
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Old 09-02-2011, 10:36 PM   #190
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Originally Posted by adwin7
Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
I'm very interested in seeing how the "Leak Out" works/doesn't work. Based on ALL the information provided, 2k12 is shaping out to be an excellent game. The "Leak Out" is my only concern. I just hoped it is tweaked to work correctly. I'm sure that if it is over powering, there will be a patch to address it.

I, personally, don't like patches because they usually fix one thing and break another but we can only speculate until Oct. 4th.
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Old 09-02-2011, 10:36 PM   #191
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
I really don't want to be sharing any ideas but I'm almost sure that if the "Leak Out" is more effective than the other strategies, the typical player will have the "Leak Out" set which will give him the advantage of starting a fast break and IF you somehow stop the fast break and they retain possession, they will simply switch from "Leak Out" to another option being that they still have the ball.

"slowING the pace down, movING the ball, takING good shots," as you said are all things you as the user have to do, it's not a strategy you can set. That's why I was pointing it out.

I am also assuming there are more fast break "OPPORTUNITIES" than half court sets with the "Leak Out" option. This is all an assumption being that I don't have the game, just an educated guess based on the information provide.
May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
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Old 09-02-2011, 10:39 PM   #192
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I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

Great insight though!
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