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NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

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Old 09-06-2011, 10:43 PM   #73
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Re: OS NBA 2k12 Impressions and Q/A Thread

Quote:
Originally Posted by aholbert32
Its not one player. For example in the pre game package, I saw clips of Wall, McGee, Blatche, Bryant, Gasol and Artest.
I figured that.
I would like to see generated players get in the pre-game. Mainly for My Player.
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Old 09-06-2011, 10:52 PM   #74
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Has the passing been improved? That was the only huge gripe I had with 2k11
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Old 09-06-2011, 10:52 PM   #75
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Does Durant actually look like Durant, character model wise? Like wirey and long
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Old 09-06-2011, 10:53 PM   #76
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re: NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

any info on changes to Blacktop mode?
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Old 09-06-2011, 10:53 PM   #77
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re: NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

Any insight as to what that 'Training Camp" mode is about/is it a part of My Player?
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Old 09-06-2011, 10:55 PM   #78
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re: NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

Thanks Aaron for answering questions.

I've been finishing up some last minute touch ups on custom arena music. Did you venture into the menus at all to see how it was set up? Was there more event types or the same? That's likely the last thing you might have seen or remember doing but thought I'd ask.

I love this time of year
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Old 09-06-2011, 11:00 PM   #79
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re: NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

Any new/different camera angles for gameplay?

New presentation elements for halftime/postgame?
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Old 09-06-2011, 11:06 PM   #80
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re: NBA 2K12 Impressions, Q&A (From Hands-On Event in Washington, DC)

Did you feel the AI played straight up or would they use cheap tactics to beat you ?

Also how does it feel with the baseline wall being gone ?

and last hows the paint contact ?
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