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2k11 vs. 2k12 Video Comparison HD

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Old 09-19-2011, 02:46 PM   #25
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Re: 2k11 vs. 2k12 Video Comparison HD

That PC video looks nothing like a real game does on TV.

In no way is color intensity that garish and strong unless your TV is really screwed up..

Broadcast basketball is not a comic book.

It may look 'cool', but don't tell me it's real.
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Old 09-19-2011, 02:51 PM   #26
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The game cannot look like that by default ... It is modded !

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Old 09-19-2011, 03:17 PM   #27
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Re: 2k11 vs. 2k12 Video Comparison HD

Quote:
Originally Posted by Nathan J
The game cannot look like that by default ... It is modded !
Then I suppose I have to ask... what is a "mod" exactly? This is a serious question.

At OS, mods are moderators. In gaming, I believe that mods are modifications. Let it be known that I have not ever personally modded a game, or experienced what it means to mod one whatsoever.

However, I assumed it had to do with making alterations to the files that are in the game. If it means changing the color code from one hex number to another, then so be it. That is a mod. If it means adding default sound bytes and score overlays that will help the game look and sound more like it's a live TNT broadcast, then it can be done with the proper sprites and audio files.

Both of these things are something that the developers can do with their own files, modders are not technologically superior to the devs for making this possible. So technically, these things can be done by default (there are some things that can't though, like increasing framerate or texture counts because of console limitations).

Though, the real question is: are they legally possible? Developers can't just whip up TNT-like presentation without a license with TNT, so something like that is out of the question. But what about color changes? Are the NBA style guides specific to certain colors (I'm referring to their hex counterparts)? If not, wouldn't we want to find something that is a more correct color for the jerseys and stadiums? I'm not asking this rhetorically, I'm actually curious about the answer.

Keep in mind that I do not know whether BS's changes are more correct. In other words, I can't think off the top of my head whether the level of saturation, etc. represent a television broadcast more so than the game we play out of the box. I merely said that I appreciate his effort of wanting the game to appear more authentic. Does it? I'm not sure. If 2K feels that they are off-base with their authenticity, however, I'm sure they'll want to do what it takes to get it right. As you can see, they do this so often with players' jump shots (and people nitpick about those all of the time, so I don't really see this being any different).
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Old 09-19-2011, 03:43 PM   #28
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Re: 2k11 vs. 2k12 Video Comparison HD

To nip this in the bud. If you can't get the game to run with decent fps with your resource heavy mod neither can 2K. 2K also has limitations to consider. (360's & PS3 are actually weaker than a lot of computer rigs, especially newer ones) This technically doesn't excuse wrong colors, but it's a fact that darker colors take up more memory than lighter colors, so that might be the reasoning behind the color issues. You might accept "stop motion" gameplay with superior graphics(Maybe you simulate more than you play so it might not be a big issue to you?) but I think the mass public would sacrifice 15% lighter textures for silky smooth game play, anyday.
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Old 09-19-2011, 03:46 PM   #29
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Re: 2k11 vs. 2k12 Video Comparison HD

Quote:
Originally Posted by KDRIZZLE2K4
To nip this in the bud. If you can't get the game to run with decent fps with your resource heavy mod neither can 2K. 2K also has limitations to consider. (360's & PS3 are actually weaker than a lot of computer rigs, especially newer ones) This technically doesn't excuse wrong colors, but it's a fact that darker colors take up more memory than lighter colors, so that might be the reasoning behind the color issues. You might accept "stop motion" gameplay with superior graphics(Maybe you simulate more than you play so it might not be a big issue to you?) but I think the mass public would sacrifice 15% lighter textures for silky smooth game play, anyday.
The Framerates dropped due to the recording software, this game runs over 92fps with mods installed on it..

So FPS isn't a issue. Stop motion or whatever this crappy word is, is because of the recording software Fraps.
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Old 09-19-2011, 03:58 PM   #30
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Re: 2k11 vs. 2k12 Video Comparison HD

It is the FRAPS recording software or whatever BS uses to record his videos that make them "jittery", not as smooth. I have the same issues. When I'm not recording, I get well over 100+ FPS. So to say that the Xbox or PS3 isn't capable of running it, is not correct at all. You're just replacing files. If the 360 and PS3 have original files, on the PC you overwrite those files with their "updated" files... No other enhancements needed.

The recording software though, when running on the PC, WITH the PC game playing, will cause your Computer to Lag. Because you're tying up your resources playing the game AND recording. If you're recording 360 footage, the 360 shares some of that "task" by playing the game, so the PC only has to do the recording of the game.

A Hypothetical situation, IF we were able to load up FRAPS on the xbox 360, and record directly from the 360, while playing on the 360, it would be just as jumpy/jittery as the PC video. BECAUSE, it's performing both tasks. So it's not his fault on the quality of the video.

Mods' can be as simple as replacing/changing a color through hex-editing, or importing new headshapes/models. To say whether or not a system is capable of it, that depends on the mod at hand.

I'll take my PC with TNT overlays, fixed faces, fixed colors, any day over the 360/PS3 counterpart.
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Old 09-19-2011, 04:11 PM   #31
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Re: 2k11 vs. 2k12 Video Comparison HD

Quote:
Originally Posted by Behindshadows
So FPS isn't a issue. Stop motion or whatever this crappy word is, is because of the recording software Fraps.
Stop motion is an animation technique used when creating a video.

Example:



If you can't provide at least a smooth comparison, maybe invest in some hardware that can. It still wouldn't be a fair comparison, however, as has been pointed out repeatedly in the thread by many.
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Old 09-19-2011, 04:17 PM   #32
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Re: 2k11 vs. 2k12 Video Comparison HD

LOL yes, but stop-motion is literally the act of making still images look as if they are moving. What he is experiencing through recording is a framerate issue. I know that you know that, but the term used made me chuckle a little bit, because it does indeed seem like that's what it is.

I think the comparison is fair enough. He doesn't yet have a copy of 2K12, so he can't make any real comparisons until then. If and when he does, I'm sure in a month's time he will be able to post another video with mods involving visual changes, including the noticeable color and camera differences I keep pointing out. There are also obviously facial and textural differences, but I'm not going to expect that 2K can do some of those things. The big standout one are the colors. I don't know which one is better, but I just know that they are different. FRAPS or no FRAPS, even a still image would show that the colors differ in the retail version of the game versus the modded version, which would make it a fair comparison.
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Last edited by Blzer; 09-19-2011 at 04:29 PM.
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