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NBA 2K14 Video - Gameplay Developer Insight

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Old 09-18-2013, 09:50 PM   #41
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Re: NBA 2K14 Gameplay Developer Insight (Video)

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Originally Posted by Rdub33
Jay I always dig your feedback on 2k. Thanks for providing the info you have. I actually hope the game is more balanced than it is solid. Why? Because I don't want to be working well crafted pnr plays or post plays only to be shut down by some kid online spamming the block or steal button.

It is important to make defense more effective, but the truth about basketball is that the perfect offense will beat the perfect defense every time. Or better put...there is no defense for the perfect offense.

I want 2k to reward the smarter, more fundamental user. Not tune the gameplay to give a pre packaged advantage to either the offense or defense. Frankly that's what i want from all sports games. MLB the show does that the best. 2k does a moderate job and EA sports is notoriously awful at creating balanced sports sims.

Here is hoping 2k 14 is more "the show" than " madden".
Spamming the block button will result in a collision, that much is certain. Spamming steal I don't think will cause any type of advantage for the defense, I didn't have success in the build I played on (spamming steal).

Quote:
Originally Posted by yungsta404
Just wondering, is the running hook that goes in 90% of the time for every player still in the game or atleast has been toned down signifcantly?
TBH I didn't see it once while playing or watching any else playing. TBH again, I also didn't try to do it either. But hopefully its been toned down, which I am pretty sure that it has been. I wish it would be taken out for 1-3 spots and only left for the bigs, but then Magic wouldn't be able to do it. Exceptions would have to be made for him though.
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Old 09-18-2013, 10:02 PM   #42
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Re: NBA 2K14 Gameplay Developer Insight (Video)

I just hope that MyCareer has more stuff to do after the first 2-3 years finish. Gets boring when you're a great player, but don't get any endorsements or anything after awhile.
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Old 09-18-2013, 10:12 PM   #43
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This is what in talking about regarding gameplay videos..sure its a dev video but various gameplay interactions blocking,steals,etc..might he a glorified upgrade but a good upgrade indeed! Should hold me over tor a year til I go next-gen..
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Old 09-18-2013, 10:21 PM   #44
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Re: NBA 2K14 Gameplay Developer Insight (Video)

Don't want to drink the kool aid yet (as I see an ad for kool-aid appear on the page as I'm writing this...), but a lot of the issues I had with 2k13 were things that you really couldn't "see" but you could feel. So even though the the Dev Insight was pretty light on content, I'm actually optimistic about what they had to say.

Quote:
Originally Posted by LD2k
Game is FUN and balanced.
Glad to hear. This should always be the precedent.

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Old 09-18-2013, 10:32 PM   #45
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Re: NBA 2K14 Gameplay Developer Insight (Video)

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Originally Posted by iLLosophy
Don't want to drink the kool aid yet (as I see an ad for kool-aid appear on the page as I'm writing this...), but a lot of the issues I had with 2k13 were things that you really couldn't "see" but you could feel. So even though the the Dev Insight was pretty light on content, I'm actually optimistic about what they had to say.

Glad to hear. This should always be the precedent.
I think this is what 2K is struggling with this year, how to convey feeling. It's hard to do with words that will make sense for everyone and even harder to show with videos especially from people that really don't know how to play properly. Well what we here consider proper.

The game has a better feel to it that you can only appreciate by getting your hands 'dirty'.
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Old 09-18-2013, 11:10 PM   #46
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Re: NBA 2K14 Gameplay Developer Insight (Video)

Quote:
Originally Posted by JasonWilliams55
I think this is what 2K is struggling with this year, how to convey feeling. It's hard to do with words that will make sense for everyone and even harder to show with videos especially from people that really don't know how to play properly. Well what we here consider proper.

The game has a better feel to it that you can only appreciate by getting your hands 'dirty'.
The truth of the matter is that 2k13 was an unbalanced game that wasn't very realistic defensively. 2k doesn't want to admit that 2k13 was a step in the wrong direction so it will be hard for them to explain the difference without trashing 2k13.

1) spacing is better and fouls will be called. What they are really saying is zone defense and gimmick trap defense were overpowered in 2k13 because the spacing was poor, and the defense could sprint around the floor and dive into shooters to block or contest shots.

2) balance. What they are really saying is you can protect the paint this year with positioning as opposed to attempting to trigger contact layup animations like in 13.

3) blocked shots. We are making the ball live throughout the shot, dunk, and layups as opposed to waiting for the ball to be released from the offensive players hand like 2k13.

So 2k handled their business and fixed the main issues. I don't expect them to trash last years game so I am cool with the "balance" and "it feels right" angle. But to be 100 they are really saying is we made the game more realistic this year.
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Old 09-18-2013, 11:18 PM   #47
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Re: NBA 2K14 Gameplay Developer Insight (Video)

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Originally Posted by alabamarob
The truth of the matter is that 2k13 was an unbalanced game that wasn't very realistic defensively. 2k doesn't want to admit that 2k13 was a step in the wrong direction so it will be hard for them to explain the difference without trashing 2k13.

1) spacing is better and fouls will be called. What they are really saying is zone defense and gimmick trap defense were overpowered in 2k13 because the spacing was poor, and the defense could sprint around the floor and dive into shooters to block or contest shots.

2) balance. What they are really saying is you can protect the paint this year with positioning as opposed to attempting to trigger contact layup animations like in 13.

3) blocked shots. We are making the ball live throughout the shot, dunk, and layups as opposed to waiting for the ball to be released from the offensive players hand like 2k13.

So 2k handled their business and fixed the main issues. I don't expect them to trash last years game so I am cool with the "balance" and "it feels right" angle. But to be 100 they are really saying is we made the game more realistic this year.
Wrong direction? I hear ya tho, but I would say just another step in the dance.

Remember Jay-Z was branded on the game, so alot of newcomers would be flocking to the game... if the game was too hard they would potentially lose returning some of them. So the obvious choice (whether from DEVs/Marketing/Suits doesn't matter) was to make the game 'playable' for them. IMO.
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Old 09-18-2013, 11:32 PM   #48
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Re: NBA 2K14 Gameplay Developer Insight (Video)

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Originally Posted by JasonWilliams55
Wrong direction? I hear ya tho, but I would say just another step in the dance.

Remember Jay-Z was branded on the game, so alot of newcomers would be flocking to the game... if the game was too hard they would potentially lose returning some of them. So the obvious choice (whether from DEVs/Marketing/Suits doesn't matter) was to make the game 'playable' for them. IMO.
True. They made the game they wanted, so wrong direction calls for speculation. Lets just say this. 2k13 was never intended to be a thinking man's game. People complained about live ball and they took it out. People complained about canned animations and they took out most of those. There was no way they could get a balanced game in 13 with such a short time to tune a game with no live ball and limitied 2 player animations.

Hopefully, 13 will be the game that took a step back in many areas in order to make the game better in the future.

Similar to adding lanes into a highway. Construction will slow traffic for a while and riding in one lane will be horrible for the year of construction but once all the lanes are running the highway will be better and more efficient.
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