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NBA 2k14 patch - post your suggestions for fixes

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Old 10-10-2013, 11:41 AM   #81
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Re: NBA 2k14 patch - post your suggestions for fixes

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Originally Posted by blues rocker
i'd rather my shot success be determined by how open i am, not by some arbitrary millisecond shot release window. i personally don't think release timing should have that much of an impact on shot success. "openness" should be the main factor. as long as you're only "slightly early" or "slightly late", the shot grade should not be dropped much.
Honestly, it's random. I've had plenty of Excellent release A+ selection shots brick for no real reason. Just the same, I've seen contested early or late releases drop.
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Old 10-10-2013, 11:42 AM   #82
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Re: NBA 2k14 patch - post your suggestions for fixes

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Originally Posted by chicagoill_6
Attribute caps in MyCareer is for sig skills to react. If you're a 99 in everything, there would be no reason for signature skills. (And IMO they want Lebron to stay the best player on the game.)
But some attributes shouldn't be capped. Why can an athletic SF only go up to 92 speed?
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Old 10-10-2013, 11:48 AM   #83
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Re: NBA 2k14 patch - post your suggestions for fixes

because as a general rule SFs shouldnt be faster than PGs.
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Old 10-10-2013, 11:48 AM   #84
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Re: NBA 2k14 patch - post your suggestions for fixes

I've been labbing with All-Star/Superstar each on Default and Sim mode. In my experience vs the cpu it seems Superstar/Default is the best mode. The cpu seems to execute and run plays better than on All-Star. All-Star is a cheese fest by the cpu.

I hope the paint cheese, constant driving/get cut off/keep driving/get bumped/keep driving through traffic/maintain handle/slither through/ horrible offense/bad shot making by the cpu is somehow fixed. Whether it's tendencies, coach or player or run play vs freelance, this needs to stop. Or at the very least be penalized. The game rewards bad basketball by the cpu. Poor offense is rewarded by nearly automatic end of shot clock makes and terrible bailouts of ridiculous drives into the paint by subpar players.

Also, help defense just seeing man and ball. Too often if you're getting beat off the dribble your cpu teammate will stay hugged up against his man totally oblivious to whats going on 2 feet away. And no I don't have my bigs in deny. And just about any switch leads to an automatic foul from the guard I just switched off of. Or worse, the cpu guard throws a no look fancy behind the neck pass through both my defenders for any easy shot.

I'm having no issue with making open shots at all. Please do not change this. I'm using the shot stick/timing and the shooting is perfect in my opinion. Even though I'm liking default better I will most likely tweak my shooting sliders to Sim because I shoot perfectly fine on Sim and maybe a tad to well on default.

My fixes for hum vs cpu: Cut down the drives to the paint, especially when the ball handler is cut off. Fix the end of shot clock shots to airballs or wild rushed misses. Stop rewarding poor offense. More misses by guards driving through traffic. More turnovers on tight passes in a crowd.
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Old 10-10-2013, 11:50 AM   #85
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Re: NBA 2k14 patch - post your suggestions for fixes

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Originally Posted by Arrowhead21
because as a general rule SFs shouldnt be faster than PGs.
But it does happen. There are plenty of fast SG/SFs and plenty of slower PGs.
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Old 10-10-2013, 01:14 PM   #86
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Re: NBA 2k14 patch - post your suggestions for fixes

Defensive rebounding both online and offline. Too many times your player is way to slow to react on the defensive glass. And even when you try to do it manually, your player still acts dumbfounded and won't jump.


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Old 10-10-2013, 02:45 PM   #87
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Re: NBA 2k14 patch - post your suggestions for fixes

The only true glitch in the gameplay is the Injury glitch!

Every time a player is injured in a game it doesn't show them injured it just glitches to replacement and doesn't say anything about the injured player at all!!! this needs to be fixed!!
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Old 10-10-2013, 03:15 PM   #88
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Re: NBA 2k14 patch - post your suggestions for fixes

-Patch in the ability to control which hand we lay the ball up

-More reach in calls online

-Implement more travel calls

-Fix out of bound calls. A lot of times the ball is given to the wrong team

-fix CPU logic when diving for loose balls. The ball will get knocked loose and your CPU teammate will go into hyper speed and dive for a loose ball out of bounds when they should just let it go. Dumb


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