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NBA Live 09 Demo Released, Impressions Here 360 & PS3

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Old 09-12-2008, 06:24 PM   #641
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

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Originally Posted by kwas676
O shot I saw somebody's demo vid on youtube and saw the sports center top ten nominee i taught they edited the video and did it themselves, but now that I know its actually in the game thats crazy. Let me find out the guys at EA canada are still keeping sercets.
WAIT Are you sure about that? Is there really a sportscenter kind of thing in the game?
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Old 09-12-2008, 06:44 PM   #642
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Yes, I've gotten that SportsCenter Top 10 splash screen also when I threw an alley-oop to KG. It definitely seems like there will be some actual ESPN intergration presentation-wise as opposed to just letting us watch video clips, etc. like they've been doing since they got ESPN exclusivity. A weekly (or daily) Top 10 and a SportCenter-style wrap-up would be great and would add a ton to the overall presentation and feeling of accomplishment in games.
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Old 09-12-2008, 06:49 PM   #643
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Quote:
Originally Posted by Blazix
WAIT Are you sure about that? Is there really a sportscenter kind of thing in the game?
http://au.youtube.com/watch?v=uiT5Ed2J9pI

its in this vid someone posted earlier you see it around 6 20, has for the wrap up show and all that know clue.
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Old 09-12-2008, 08:56 PM   #644
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

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Originally Posted by Stumbleweed
Yes, I've gotten that SportsCenter Top 10 splash screen also when I threw an alley-oop to KG. It definitely seems like there will be some actual ESPN intergration presentation-wise as opposed to just letting us watch video clips, etc. like they've been doing since they got ESPN exclusivity. A weekly (or daily) Top 10 and a SportCenter-style wrap-up would be great and would add a ton to the overall presentation and feeling of accomplishment in games.
That is wierd EA is usually a beast when it comes to marketing and releasing as much info about the game as possible. I haven't read or heard about it anywhere.

Don't get me wrong, I have wanted this feature to be added since nba live 03. It will an overall plus to Nba live if this is added.

If it is added I am definitely going to buy this game.
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Old 09-12-2008, 09:28 PM   #645
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

a couple thoughts

- This game has to have the worst directional passing system i've ever used. I don't get it, this is year, what, 10 of games being in 3d? Nba In The zone 98 on psone had better passing. ugh.

- I'm hating the postgame. On offense its sucessful enough, but the amount of available moves appears low. On defense it seems like you can't guard them at all, or even contest any jumper coming from a backdown situation. I know the functionality is in there because one time using Odom I was able to push KG from the edge of the paint to nearly the 3point line when he tried to post up. That type of interaction between defender and ballhandler has been rare though.

- Piggybacking off the post game, fighting for post position is great, feels much better than what was in 2k8. Not so much for boxing out.

-I have to say, its alot more fun playing as Kobe than in 2k8. Surprising to me since the sig styles in that game are much more fleshed out than whats in Live 09, so right now i'm thinking might just be that the sig jumper is that much better.
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Old 09-12-2008, 09:30 PM   #646
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

Ok, some good, some great, some bad.

Game is much tighter. I like how I don't have to worry about ridiculous bugs every couple of seconds. That much is a given.

I love how you can close out on defense. You certainly pay for your mistakes if you over play a defender. The CPU also runs a much better offense than the build I played. It could be that I had very limited time vs. the CPU but I certainly see plays being run and executed here as opposed to the build at Community Day.

The blocks are certainly changed. There is a delay, but as I speculated earlier I can guarantee this was done to lessen the blocks per game. It was over the top before and it's a little better now. Trade-off.

The shooting %'s up close are just way too high. That hasn't changed. HOWEVER, they did actually listen and made the defense more effective in the paint. Way too score once you get to the hoop, but that can be remedied with sliders offline. I already have a couple of settings that are "must-do's" in order to get more misses. Online... well...

Defenders now put their hands up in the paint on a shot. YES! Glad that got in there... the only problem I have is it's pretty much in-effective.

Help defense is MUCH better.

Overall, some minor changes made to the build I played to tighten it up... but nothing major. Most of the changes were for the better, I can see that already.

I just have to re-iterate how great some of the contextual animations are. I just had a PnR with Kobe and Bynum... Bynum rolls to the hoop and Kobe gives him this one handed bounce pass perfectly through the lane. Not THROUGH the defender's hands or anything... right where it should be.

Great stuff.
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Old 09-12-2008, 09:45 PM   #647
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

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Ok, some good, some great, some bad.

Bynum rolls to the hoop and Kobe gives him this one handed bounce pass perfectly through the lane. Not THROUGH the defender's hands or anything... right where it should be.

Great stuff.

You're right, some of the bounce passes are very well done as well as some other momentum based passing. I don't remember a basketball game that had this many realistic passes. Rondo was driving, pulled the ball back and shoveled to a celtic between the defenders that helped out, amazing.
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Old 09-12-2008, 10:26 PM   #648
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Re: NBA Live 09 Demo Released, Impressions Here (Xbox 360)

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Originally Posted by Tha_Kid

- I'm hating the postgame. On offense its sucessful enough, but the amount of available moves appears low. On defense it seems like you can't guard them at all, or even contest any jumper coming from a backdown situation. I know the functionality is in there because one time using Odom I was able to push KG from the edge of the paint to nearly the 3point line when he tried to post up. That type of interaction between defender and ballhandler has been rare though.
Not being able to engage with the offensive player in the post with a defender, is REALLY annoying me in this demo.

Beluba, is it possible to lock on to a post player while defending in the paint just like on the perimeter?

I try to engage Gasol while defending him with KG down low, and I end up sliding all over the place. It looks like you can only lock on to perimeter players in this game.

I feel helpless playing 1 on 1 post D.
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