Hey guys, I'm one of the programmers working on the physics for NBA Elite and would be more than happy to discuss things in more detail with you, especially how the physics will impact the gameplay.
Sorry I'm late to the thread
The "real time physics" impacts many, many areas of the game so it would take some time to go through everything.
I'll start with what I think is the most important part, defense.
As you're probably already heard, we've eliminated all two player canned animations from the game. Some examples include the dribble bump and jostling two player anims from last years game.
As soon as you remove those anims from the game, there is all of a sudden a huge hole in the game when playing defense. You can just drive straight to the hoop without anyone stopping you.
The real time physics is meant to fill that hole. When playing defense in Elite, the goal is to keep your body between your opponent and the basket. The physics is what makes that strategy effective.
As has been mentioned in this thread already, that also means taking into account the players speed, direction, point of impact and mass to ensure that the outcome feels physically correct given the players involved and the situation on the court.
One of the big changes is how we deal with collisions. Instead of there being an invisible cylindrical force field around the players that caused them to slide around each other, we're now using much smaller spheres and capsules that are attached to the actual skeleton of the player, specifically on the hips, shoulders and chest when dealing with on ball defense.
Hips for the backdown situation primarily, shoulders and chest for the head on jostling and bumps.
And instead of players sliding around each other, the defender will actually stop the dribbler and the two will engage.
What happens after that depends on what each user is doing with their stick. If the offensive player is pressing towards the hoop, but the defender is pressing his stick towards the dribbler, he'll push him off the lane. But it's all very dynamic and based on the players physical attributes.
However, at any time either player could pull away and disengage from the interaction (a huge contrast from last year where you'd be stuck in an animation that had to play out, and played out the same every time.
The other cool thing is that moves like the spin dribble have a physical component to them as well. So if you perform the move correctly, you'll actually use your body to seal the defender, giving you a lane to the basket.
Of course the defender could anticipate this and back off a little, giving him the ability to slide over and block the spin.
That's a taste of what "real time physics" means the Elite.
I could write a book on this stuff so I'll stop here since I should be getting back to work, but I'm happy to answer any questions about this, or how physics affects other parts of the game.