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NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Old 08-31-2010, 04:36 PM   #345
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by 23
Oh its real basketball alright, but just not NBA basketball.

Might as well call it EA Sports Basketball 11 if this kind of craziness is involved.
Quote:
Originally Posted by Tha_Kid
Well the thing is that is not how it works in Elite, so already the game isn't living up to your idea of total control. Guys like Fisher and Nash will do layups period. Likewise, very few guys should be able to trigger a dunk from anywhere near the FT line and only with no one near them. This should be fixed.
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Originally Posted by Rocboyz101
When do you ever see nash or fisher even attempt to dunk? Theres a fine line between control and realism.
If I'm controlling Nash or Fisher and I control them to attempted a dunk then IMO thats exactly what they should attempt to do.

Now Should the A.I. have guys who have no business attempting dunks trying? Ofcourse not. But if I'm telling them to I like the idea. I'm not broken hearted that guys wont attempt the dunk if they cant but I just think this is the way it should be.

Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
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Old 08-31-2010, 04:40 PM   #346
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by mlp111
i was think that too, but then i realized that what i see in the videos, will be so close to what i would probably be on line because a majority of people dont care about Sim style gaming online, they just want to get a W (win) for their record, so it will be very similar to the videos i have seen, and im not feeling that at all, so i personally wont be getting the game, i will however try out the demo, if demo is great, i could possibly change my mind, but i highly doubt it, i believe online will look and play exactly like those clips, probably a bit cleaner, but same results
Good post mlp but my thing is almost all games look terrible when you have 2 terrible users playing.

Even though 2K11 won't look nearly as bad with two bad users it will still be an ugly representation of the game regardless.

Now I know your complaints are mostly with the overall look of the animations but I'm sure with sim gamers it will be much more tolerable. Just for the simple fact that the game will be more methodical and less of a frantic style of bball.

And besides we always have a choice to play with cheesers or inexperienced users so if you don't like the way they play just don't play them. Get what i'm saying?

That way you can still get a game that resembles real life basketball.
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Old 08-31-2010, 04:41 PM   #347
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by coolcras7
It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for, it's hard to be considered sim if people are giving the ability to play too unrealistic.
This is pretty much what I have been hoping for from Elite.
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Old 08-31-2010, 04:41 PM   #348
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by da ThRONe
Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
totally different situation...u see random players throwing up half court shots depending on the situation in a real life game...However you dont see Shaq dunking from the FT line
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Old 08-31-2010, 04:44 PM   #349
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by Jano
Good post mlp but my thing is almost all games look terrible when you have 2 terrible users playing.

Even though 2K11 won't look nearly as bad with two bad users it will still be an ugly representation of the game regardless.

Now I know your complaints are mostly with the overall look of the animations but I'm sure with sim gamers it will be much more tolerable. Just for the simple fact that the game will be more methodical and less of a frantic style of bball.

And besides we always have a choice to play with cheesers or inexperienced users so if you don't like the way they play just don't play them. Get what i'm saying?

That way you can still get a game that resembles real life basketball.
Consider two unlearned players the ultimate stress test then
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Old 08-31-2010, 04:45 PM   #350
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by erickonasis
so in other words you want to be able to have the choice to attempt a dunk from the FT line with Big Baby Davis because "its all about control"....like 23 said you might as well go play NBA jam which you have the option to do if you purchase this. Like i said i dont think many here watch NBA games just the highlights
No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
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Old 08-31-2010, 04:45 PM   #351
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

First of all Fisher doesnt have the agility in real life to attempt a dunk, let alone Boozers surgically repaired knee shouldnt have an attribute to take into effect him jumping from that far just for the sake of control


Thats a straight up arcade video game, not a sim
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Old 08-31-2010, 04:46 PM   #352
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by coolcras7
No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
Gotcha....
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