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NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Old 09-02-2010, 05:47 PM   #497
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by mario_2324
The 2nd video is gonna be up less than an hour......http://twitter.com/operationsports
Dang i want to see some better teams not to say that the thunder are a bad team. Lets see some Lakers, magic, heat, celtics, bulls, mavs, suns, etc
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Old 09-02-2010, 05:52 PM   #498
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by fatleg3
Dang i want to see some better teams not to say that the thunder are a bad team. Lets see some Lakers, magic, heat, celtics, bulls, mavs, suns, etc
Lol well i think OKC will most likely be one of them for the second vid......Im just gonna prepare myself to read a lot of negative posts lol......the match up is thunder and Pistons.....AI VS USER

Last edited by mario_2324; 09-02-2010 at 05:57 PM.
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Old 09-02-2010, 05:55 PM   #499
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

We'll get to see the real A.I. in action, hopefully the thunder are the AI.
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Old 09-02-2010, 06:02 PM   #500
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i have to come to realize people here complain about every damn thing
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Old 09-02-2010, 06:10 PM   #501
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by Dawgthem
Man i keep watching this and like,...is the defender even responding to the ball handler its like when they do cross overs which were pretty mediocore they don't even respond to teh ball handler...
The defender responds to the user input and nothing else, unlike last year where the defender would get pulled into a "beat" animation that matched up with the dribbler's animation. It looked pretty, but felt horrible.

This year's game feels right, feels like playing basketball, and when you're beat you know it's your fault.

All these gameplay improvements along with great modes like EASBA and Legendary make this year's game ton of fun to play.

No video will convince you of that. I sound like a broken record here, but the demo should be the deciding factor for everyone.
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Old 09-02-2010, 06:10 PM   #502
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by darknmild
i have to come to realize people here complain about every damn thing
Well Dark, I don't see it as complaining . I actually see it as helping the developers see whats wrong with the game and try to fix it . For instance, look at the other game . We, here, nit picked that game so much... it looks like its finally gonna be a great game . Its when people complain about headbands (got nothing against the accessories guys LOL) that's when it gets kinda ridiculous .
I like the approach that EA is taking towards the game, but this 3 year project thing is really gonna annoy the ish out me LOL
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Old 09-02-2010, 06:19 PM   #503
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Wow, this feels and reminds me of one or all of those PS2 versions of Live. Granted I haven't played a Live game since I discovered 2K years ago. But this is very much like that. I am glad I'm a 2K player 'cause that's not very impressive. And this is the new "Elite"?
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Old 09-02-2010, 06:21 PM   #504
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by 23
Dawg just stop it man

No human being has magical springs in his kneecaps where he quickly gets off the floor and jumps 43 inches into the air

Thats just too much, not only does it look weird, but its not real, its not physics nor does anyone do that. That same thing was in last years game and it makes the players look more like puppets than players

Sheesh man just be honest. The game can never get better if people continue to tell them things wrong are okay
I've posted this before, but I'll post it again. The choices we made about the jumping animations, specifically the minimal gather, was deliberate.

We wanted to nail the proper feeling of playing basketball in real life. Unfortunately in video games the anticipation of the user is completely lost on the game, so you have two options.

1. Make the game feel less responsive and have the anticipation built into the action. Makes for a good looking game, but feels wrong and the user has to compensate by performing their actions early.

2. Go with something that is visually unrealistic by reducing or eliminating the anticipation portion of the move. This makes the game look less realistic, but gives you a more satisfying feel (imho) that better matches the experience you get when playing ball in real life.

Clearly, we chose option two. There is no right or wrong answer, both have advantages and disadvantages. Some people will like one more than the other.

But it's not fair to judge the game solely based on the look which is the part we deliberately sacrificed, without trying the game and feeling the good part (the responsiveness and gameplay balance).

(I know you've played t 23, but many here haven't so that part is directed more to them).
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