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Old 09-08-2010, 10:29 PM   #17
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Re: Sig shots

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Originally Posted by magicman32
I thought you could break out of size-ups at any time though by just letting go of the button. And in the other game you can break out of size ups at anytime too. IMO, there is no reason to get rid of them if they can be broken. Makes the game look more realistic too.
They had to take them out because that was a sequence of moves the player had to watch. He could break out of it but, it wasn't like 2K where players have their own sig crossover moves and stuff like that.

The only animations they could keep were single player anims like jumpers, dunks, layups, and things of that nature.
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Old 09-08-2010, 10:46 PM   #18
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Re: Sig shots

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Originally Posted by magicman32
I thought you could break out of size-ups at any time though by just letting go of the button. And in the other game you can break out of size ups at anytime too. IMO, there is no reason to get rid of them if they can be broken. Makes the game look more realistic too.
The whole concept of the size up moves were based on a dice roll though. How exactly would that work in this years game?
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Old 09-09-2010, 12:04 PM   #19
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Re: Sig shots

My question is why would you size up the AI now if it has no affect on the defender? Even if it was canned earlier, it looked good and had effectiveness...even though it triggered a 'get beat' animation, i really didnt care, I shouldn't have had Kyle Korver guarding B. Roy. lol
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Old 09-09-2010, 12:55 PM   #20
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Re: Sig shots

The idea is the same though. You do those stationary dribbles to make the defender react, then attack based off of the reaction. The affect on the defender should be decided by the defender.
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Old 09-09-2010, 12:59 PM   #21
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Re: Sig shots

Ive yet to see signature dunks and all of that stuff I see being touted here

From what I saw Pau Gasol was doing the same 2 handed hang on the rim dunk as LeBron James, Okafor and the same dunk Tyson Chandler and Boozer were doing.. so where is this other sig stuff at again?

I saw some different jumpers but nothing else stood out to me as anything signature.
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Old 09-09-2010, 04:43 PM   #22
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Re: Sig shots

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Originally Posted by Tha_Kid
The idea is the same though. You do those stationary dribbles to make the defender react, then attack based off of the reaction. The affect on the defender should be decided by the defender.
that's what I'm saying, the act of sizing up won't be recognized...i can't put an CPU defender to sleep per se...the defender will only respond to the last move before the drive, not necessarily the sizeup action.
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Old 09-09-2010, 05:32 PM   #23
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Re: Sig shots

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Originally Posted by FearlessKaz
The whole concept of the size up moves were based on a dice roll though. How exactly would that work in this years game?

Actually, it wasn't based on a dice roll. It was based on the defenders reaction to the animation. If i anticipate and guess right, i block the drive attempt. Just like shooting wasn't reallly based on a dice roll last year. It factored in distance, shooting percentages, and how open the player was just like any other bball game would.
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Old 09-09-2010, 05:44 PM   #24
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Re: Sig shots

Slightly off topic but will dynamc season and rewind be making a return this year.athough they were somewhat flaed the last couple of years they were enjoyable. Does anyone know?
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