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NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

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Old 09-05-2010, 02:31 PM   #49
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

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Originally Posted by pdawg17
I see a lot of comments saying based upon these videos that this is not "sim"...I'm not saying I disagree but you guys have different definitions of "sim" based upon responses...so what does "sim" mean to you guys? Realistic stats? Realistic shoes?
Everything from movement, physics, and more importantly, the fundamentals of the sport, in which I rarely see in a EA Sports game.
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Old 09-05-2010, 02:31 PM   #50
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so pick and role, iso and fastbreaks aren't sim enough for u lol// u can do the same thing in both games // depending on how u play // weather u call plays, call picks, or just break ur man down off the dribble to finish or drive and kick // its all sim because thats what nba players do//
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Old 09-05-2010, 02:31 PM   #51
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

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Originally Posted by ehh
Finally a transition game! Nice to see you can actually get out and run in Elite, that was a major issue in L10. Unfortunately that's about were the positives end with this clip.

Five of the seven Heat field goals were dunks. Seems like if you just mess around with the sticks long enough you'll get by your man and get to the hole at will. Even if you're Wade or LBJ you should get punished if you toy with the ball THAT much while dribbling.

Duhwight was essentially a non-factor in terms of protecting the rim. So far the only thing resembling defense in the paint is if you get a mid-air collision (and somehow a foul is not called).

It will be interesting to see how slider tweaking and difficulty level will affect this sort of thing.
The user defender sagged off of the ball handler the whole time so I wonder if you had the defender go for steals during the crazy dribbling if you could get some and therefore get the ball handler to tone it down a bit...yes going for steals would get you burned once in awhile but just a thought...
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Old 09-05-2010, 02:32 PM   #52
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

Quote:
Originally Posted by pdawg17
I see a lot of comments saying based upon these videos that this is not "sim"...I'm not saying I disagree but you guys have different definitions of "sim" based upon responses...so what does "sim" mean to you guys? Realistic stats? Realistic shoes?
Sim for me is OVERALL gameplay...player movement and how that plays out in conjunction with animation and real life tenancies. Its hard to even take this game seriously when you see how the players move...So from the git go the player movement does not get the onlooker into a "sim state of mind".

This game IMO pretty much follows the EA business model as something easy to play for the casual consumer and marketed to the masses as opposed to the hardcore sim audience...I've said for a long time that EA is the McDonalds of the videogame industry. They are good business folks and that comes before innovation. They are about selling units and all of the other talk about "sim" from any EA person's mouth is nothing more than RHETORIC. They hit us with a couple snazzy slogans every year to hype us up then its pretty much maybe a step forward here and there followed by 4-5 steps back. After this year EA won't be in the basketball business for long other than NBA Jam or something like that...Just my opinion.
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Old 09-05-2010, 02:32 PM   #53
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

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Originally Posted by WizardJay
Simulation is the imitation of something real.

And this does not look like that.
Exactly right.
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Old 09-05-2010, 02:34 PM   #54
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

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Originally Posted by bmgoff11
so pick and role, iso and fastbreaks aren't sim enough for u lol// u can do the same thing in both games // depending on how u play // weather u call plays, call picks, or just break ur man down off the dribble to finish or drive and kick // its all sim because thats what nba players do//
you obviously dont get it. If you could do all of that stuff lets say in NBA Street homecourt, would you call it SIM?
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Old 09-05-2010, 02:41 PM   #55
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Re: NBA Elite 11 OS Exclusive Video: Miami Heat @ Orlando Magic

The look of a game will not determine if its sim and thats all a lot of people here care about. The NBA Inside drive series was one of the best sim games ever made but the animations was ugly.
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Old 09-05-2010, 02:41 PM   #56
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Once again, I have to admit that seeing the vids through broadcast cam really, really helps....but I still cannot get over the defensive stance deally. I ranted a bit about it last night (umm, blame it on the ah, ah-ah-ah...) but to be more precise about what I think is needed is that when a defender is in that low defensive stance, his lateral movement is dependent upon multiple things such as what the offensive player is doing his quickness, movement, yada as well as defensive player's own defensive prowess, quickness, lateral movement and length. Staying in that low defensive stance only lasts for so long if the offensive player decides to make quick moves and such.

So, basically, what is needed are body turning animations of the defensive player coming out of that stance and turning to run a long with the offensive player. Many a time, the defensive player is running sideways on an angle along with the offensive player with the off hand extended outward/upward to defend against a pass/shot . That has been SORELY needed in the Live/Elite series and is still not present in this Elite 11 game.
Same thing with offensive players staying in that low dribble stance for far too long. Erks the hell out of me.

Again, EA (reEAnimator, if you are reading), those types of things go a long way in lessening the robotic look of the players..

Also, the RTP are still not present to me. There was a dunk in this vid where two defenders were posterized with contact but the physical reaction was just not there. These dudes should have gone flying somewhere. Instead, just looks like they just landed on dimes as if nothing happened. Momentum is something that this game is definitely needing if the 2p animations are gone, now. Somehow that has to be incorporated with RTP.

All in all, it reminds of the Live series which I have been somewhat used to for the last few years. I really want to get a feel of this game with the controls. It may not be so bad plus this vid looks fast but it was already explained why. The last vid posted up here looked a bit slower which was good.
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