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Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Old 11-23-2013, 12:48 AM   #65
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

The biggest problem I have is--if he truly believes himself--why did they even have to sacrifice anything? They only used up 9 GB of space. WTF?

Seriously, it's not like it came down to "do I put in this or that," they didn't even use a 4th of the space! They could have gone for actual gameplay, a decent physics engine, 2k graphics, and anything else that basically 2k has.

Their problem is not that they sacrificed anything, it's that they took a minimalist approach.
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Old 11-23-2013, 12:53 AM   #66
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Originally Posted by King_B_Mack
I'm sorry bro, but if some nefarious looking character comes walking towards you and you hand him your money before he says anything or shows you a gun or knife or something, it's not robbery. If you went out and spent your money on this game without a single millisecond of actual gameplay footage released from them, then it's on you.
Yea when I saw dudes saying they had preordered before even seeing the game I scratched my head in wonder.
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Old 11-23-2013, 12:54 AM   #67
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Originally Posted by jmood88
Meanwhile, the developers are on twitter telling people that the game is for "sim" gamers and that the people who gave it bad reviews don't know much about basketball.
I'm just wondering where those folks that were saying only "true ballers" could understand this game are, what a joke.
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Old 11-23-2013, 01:03 AM   #68
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Originally Posted by allhailben7
Now they have no excuse for how bad the game is, which was atrocious by almost anybody's opinion... But they did not really have 3 years to develop the game. Sony only started giving out/selling development kits in the middle of last year (xbox, I don't know).

It's a bad game and there's no excuse, but don't say they had 3 years to work with the new technology.
To also clear the record, because I hear this a lot. When people say that, they aren't talking about this one specific game.

After Elite was cancelled the decision was made that they would sit out making an Elite/Live 12 and focus on coming back for 13. Instead of taking the time to work on 13 the entire time after Elite was cancelled they did pretty much nothing in 2011 until around October or November where the first thing they did then was waste time looking through the Elite code for things to keep from a cancelled effort. They didn't even put a full team together until around December of that year or January of 2012. They then proceeded to pull the same hide and seek stuff they pulled this year until the footage leaked out of that garbage between Miami/OKC and the fact that they were making a digital only game that was supposed to be a glorified beta test too. They lied then claiming that the code for Live 10 had been thrown out and they tried to pretend like the Elite code was trashed too. Fast forward to today and it's the same old song and dance. Only difference is the NBA probably put a boot in their *** that made them release this game. Dudes had the nerve to be in here throwing out those "*****" arguments when people were point out the red flags and similarities in approach that we've repeatedly seen from them.

So while no, they haven't been working on this particular game for four years, EA has had four full years to get its **** together on the basketball court and has done nothing with it.
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Old 11-23-2013, 01:06 AM   #69
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Originally Posted by magicman32
I have a question. How can they have a bounce tek demo at e3 to promote the game but not have a practice mode in the actually game? That demo at e3 impressed me. The graphics didn't even look bad. It also wasn't slowed down.

The actual game looks and plays horrible. How did they go from that e3 demo to total ****. Smh

In regards to the apology and improvements I'll have to see it to believe it.
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Old 11-23-2013, 01:21 AM   #70
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Although we appreciate the apology from one team at EA sports (NBA LIVE) in many ways we all deserve an apology for almost all the EA sports Franchises. When I say we deserve an apology, I mean we deserve an apology for all the false advertisements and false promises we constantly receive each season. Yes, not everyone will be pleased and we will always find something to criticize. So I will leave the evaluation to the OS community.

Lets simply take a look at the EA Tiburon "Our Values" which is written on all the ways at EA and you all be the judge and tell me if the EA sports games meets these supposed core "Values" of EA sports:

1. BE BOLD: Go big, Take the right risks.
2. THINK CONSUMERS FIRST: Listen and respond, Deliver beyond their expectations, build lifetime customers.
3. CREATE QUALITY AND INNOVATION: Deliver products and services that surpass expectations, be relentless about improving quality.
4. ACT WITH INTEGRITY: be transparent
5. BE ACCOUNTABLE: Deliver on commitments.

Now these are just a few of EA's values and relate to game development. Now IMO when thinking of the EA sports franchises moving from old-generation to this next-gen system, EA sports air balled, fumbled, and got a yellow card on their sports games for the PS4 and Xbox ONE systems.
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Old 11-23-2013, 01:33 AM   #71
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

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Originally Posted by allhailben7
Now they have no excuse for how bad the game is, which was atrocious by almost anybody's opinion... But they did not really have 3 years to develop the game. Sony only started giving out/selling development kits in the middle of last year (xbox, I don't know).

It's a bad game and there's no excuse, but don't say they had 3 years to work with the new technology.
This is no excuse. There is quite a bit of work that can be done without actual hardware. Any software company worth a damn is capable of making software independent of hardware as much as possible. It's called cross-platform development. And considering the hardware is an "off the shelf" architecture, even more could have been done. This REALLY is no excuse.

Guys, the thing that sticks out to me with this apology is that Wilson gave the same apology after Live 13 and Moore gave it after Elite 11. Also, any work they do on Live 14 hurts Live 15 as well. The 15 dev cycle is already cut into as it is for every sport title! Frankly, I think they need to minimize losses and Live 15 is up in the air. That's what this is all about.


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Old 11-23-2013, 03:20 AM   #72
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Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

I like the part when he apologizes, then say we aren't playing the game right, instead of admitting, the game is broken...entirely. BounceTek ain't saving that. But Like my man OG, Obrien is keeping it dairyfree lol
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