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NBA Live 16 Available Today, Post Your Impressions Here

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Old 12-06-2015, 07:07 AM   #289
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Re: NBA Live 16 Available Today, Post Your Impressions Here

The shot contest slider is broken. Does nothing. At 0 or 100 or anything in between I see no difference in the shot percentages displayed or results from my eye ball test.

I think the contested shot is affected a bit too much. This article (https://www.numberfire.com/nba/news/...age-in-the-nba) shows how an open jump shot (8' or more) goes in 40% vs 30% for a highly contested shot. There isn't a huge difference although if teams are putting up 50 jump shots a night getting a quarter less baskets to fall is huge. In Live it seems that jump shots lose 15% or more when contested (and not even red contested, just in the vicinity) from my observations. It depends where on the floor but it seems to have a bigger impact on the shots further away. But you can set the shot contest slider anywhere you want and it does nothing. Disappointing. I'd like to get slider increments in 5 points too. If they can add a slider to a patch (dribble frequency) they should be able to change a lot of things.
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Old 12-06-2015, 12:23 PM   #290
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Game plays much better after the patch. Some really good stuff and much more mid range and catch and shoot.

One big issue though is now the CPU never passes out after an offensive rebound. It is entitely auto put back.

Anyone seen the cpu kick it out or reset the offense after this patch???
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Old 12-06-2015, 01:08 PM   #291
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Walt Frazier
Game plays much better after the patch. Some really good stuff and much more mid range and catch and shoot.

One big issue though is now the CPU never passes out after an offensive rebound. It is entitely auto put back.

Anyone seen the cpu kick it out or reset the offense after this patch???


Yes, its definately improved post patch. The kick outs from the post are still there and i think its triggered more by cutting of the cpu. Its not as frequent as you pointed out. Also, low and behold, witnessed 2 bank shots that were not layups. Another rare occurence but glad to see in game.

Also, the game is now playing well on defense again on All Star level. More contact around the perimeter and collisions and blocks in the paint. The consistency issues with this game can be frustrating! They are making great progress however so hoping they make this game stable soon!

Last edited by Calvenn; 12-07-2015 at 01:13 AM.
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Old 12-07-2015, 03:44 AM   #292
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by Calvenn
Yes, its definately improved post patch. The kick outs from the post are still there and i think its triggered more by cutting of the cpu. Its not as frequent as you pointed out. Also, low and behold, witnessed 2 bank shots that were not layups. Another rare occurence but glad to see in game.

Also, the game is now playing well on defense again on All Star level. More contact around the perimeter and collisions and blocks in the paint. The consistency issues with this game can be frustrating! They are making great progress however so hoping they make this game stable soon!
I meant after offensive rebounds...the CPU now simply throws the ball back at the basket after every offensive rebound. Even when they are not even facing the basket, they just throw it up.

Dellavadova gets an ORB and I have Drummond blocking him...he has three point shooters open...but just throws it back up from a ridiculous position.

The cpu does this now after every offensive rebound.

Played five games post patch and yet to see the CPU pass out after an ORB.

Really frustrating.

Rebounding itself is better...but now offensive rebounding is completely ruined.

Seems every time they fix something with a patch, they break something else.
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Old 12-07-2015, 04:26 AM   #293
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I found that before the patch as well, no different for me - they almost always throw it back up after an offensive rebound.

That's always been a problem in the game. So that plus the 'I'm open at the three point line I must charge to the hoop like a wild bull' offensive flaws hurt the otherwise nice flow to the CPU offense.
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Old 12-07-2015, 05:09 AM   #294
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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I found that before the patch as well, no different for me - they almost always throw it back up after an offensive rebound.

That's always been a problem in the game. So that plus the 'I'm open at the three point line I must charge to the hoop like a wild bull' offensive flaws hurt the otherwise nice flow to the CPU offense.
Yes, definitely always a problem.

It was not an issue in the demo though...I actually made videos and a comparison with 2K as that game had no kicks outs when released. Since fixed by Beluba's patch.

So, it is really, really frustrating that LIVE actually had it right...and then their tuner updates ruined it.

You are 100% correct...the flow of th cpu offense is really nice. It is just let down by the offensive rebounding and the wild charge to the hoop stuff you mentioned. If they could just address these two things and continue to tidy up the post moves, we would have a really decent basketball game on our hands.
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Old 12-07-2015, 07:55 AM   #295
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I think the shot contest slider does work but it's weak and reversed. At 100 it seems to be a smaller effect than 0 on jump shooters but still affects them significantly. Overall I wish the sliders were in at least five point increments and more powerful. The blocking and stealing sliders are weak too although stealing is more about passing lanes.
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Old 12-07-2015, 03:54 PM   #296
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by rudyjuly2
I think the shot contest slider does work but it's weak and reversed. At 100 it seems to be a smaller effect than 0 on jump shooters but still affects them significantly. Overall I wish the sliders were in at least five point increments and more powerful. The blocking and stealing sliders are weak too although stealing is more about passing lanes.
It works perfectly if your using Ratings ONLY shooting
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