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NBA Live 18 Demo-Game breaking Issues

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Old 08-28-2017, 10:22 AM   #65
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Re: NBA Live 18 Demo-Game breaking Issues

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Originally Posted by ClassicMan
The only game breaking thing i have seen is when the cpu steals a pass intended to go inside to a teammate. That isnt realistic at all.

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CPU does it all the time with perfection. Hence, I set CPU steals to zero.
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Old 08-28-2017, 05:33 PM   #66
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Re: NBA Live 18 Demo-Game breaking Issues

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Yep as was I, glad I didn't pre-order yet.
Can you tweet at EA Help or reach out to EA Support? They will be waiting for you.
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Old 08-28-2017, 08:23 PM   #67
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Re: NBA Live 18 Demo-Game breaking Issues

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Originally Posted by Schwall
Can you tweet at EA Help or reach out to EA Support? They will be waiting for you.
Schwall,
question. if you can. dont know if you're allowed to. But i hear a lot of people complain about clipping in the live 18 demo. Now anyone paying attention knows it happens a lot still in other games, like 2k or any other non sports game. so my question is simple.
if i give you collision model types. which one of these models in the link is closest to what nba live's collision models are going for?

in the link below that talks about clipping in games. it has a graphic that states " Here's an example of some of the different ways you might represent the collision of an odd shape:"

Knowing this if you can give that info. would help us understand why certain types of clipping occurs.

https://www.quora.com/Why-are-clippi...in-video-games


and I do have one suggestion, this will be a bit much but we know it has been done before in madden, as well as other games. If you want to stop having the cpu defenders miraculous always know when a button is pressed for a player to pass the ball so they can steal it. Then you have to base it on some what real life. you cant steal a pass that you can't see(most times). meaning if your back is turned to the passer you cant miraculously turn around perfectly to pick off my pass. you never saw where or who i was throwing to.
To fix this to some degree you guys might have to implement vision cones. (no i dont want to see them during the game.) this same vision cone can be used just like madden when it comes to passers. who has the better vision has a larger cone which creates less bad passes within that cone.

So now even though the player is watching you. if the players defensive iq isnt that high. if you fake a pass, the defender should go for the fake more often than not. if it's a known nba defender with a high defensive iq. he will not go for such fakes that often. especially not from passers that dont have high iq and high passing ratings.

Last edited by splashmountain; 08-28-2017 at 08:30 PM.
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Old 08-30-2017, 11:51 AM   #68
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Re: NBA Live 18 Demo-Game breaking Issues

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Originally Posted by splashmountain
Schwall,
question. if you can. dont know if you're allowed to. But i hear a lot of people complain about clipping in the live 18 demo. Now anyone paying attention knows it happens a lot still in other games, like 2k or any other non sports game. so my question is simple.
if i give you collision model types. which one of these models in the link is closest to what nba live's collision models are going for?

in the link below that talks about clipping in games. it has a graphic that states " Here's an example of some of the different ways you might represent the collision of an odd shape:"

Knowing this if you can give that info. would help us understand why certain types of clipping occurs.

https://www.quora.com/Why-are-clippi...in-video-games


and I do have one suggestion, this will be a bit much but we know it has been done before in madden, as well as other games. If you want to stop having the cpu defenders miraculous always know when a button is pressed for a player to pass the ball so they can steal it. Then you have to base it on some what real life. you cant steal a pass that you can't see(most times). meaning if your back is turned to the passer you cant miraculously turn around perfectly to pick off my pass. you never saw where or who i was throwing to.
To fix this to some degree you guys might have to implement vision cones. (no i dont want to see them during the game.) this same vision cone can be used just like madden when it comes to passers. who has the better vision has a larger cone which creates less bad passes within that cone.

So now even though the player is watching you. if the players defensive iq isnt that high. if you fake a pass, the defender should go for the fake more often than not. if it's a known nba defender with a high defensive iq. he will not go for such fakes that often. especially not from passers that dont have high iq and high passing ratings.
There are a lot of reasons for clipping in any game including the link you added. Can't really get into it though.

As for the suggestion, it's something we try to balance. There a numerous things that go into it (AI/animation/passing/catching). We'll keep looking into better ways and tune this as we go along. I agree that it's frustrating sometimes to see a no look interception.
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Old 08-31-2017, 04:01 AM   #69
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Re: NBA Live 18 Demo-Game breaking Issues

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Originally Posted by Schwall
There are a lot of reasons for clipping in any game including the link you added. Can't really get into it though.

As for the suggestion, it's something we try to balance. There a numerous things that go into it (AI/animation/passing/catching). We'll keep looking into better ways and tune this as we go along. I agree that it's frustrating sometimes to see a no look interception.
I assumed you couldn’t. But I was just hoping you could. LOL. I really appreciate the response anyway. The way I see it is, the more of the technical side (not proprietary) we can understand the better we can make suggestions in the right way to make it easier for you guys to fix things and/or develop the best game possible.
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Old 08-31-2017, 05:27 AM   #70
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Re: NBA Live 18 Demo-Game breaking Issues

This is the THIRD game in a row that still has the tip off glitch. At the beginning of the game the user control teams wins the jump ball every single time vs the cpu. All you have to do is touch the jump buttkn at anytime before the ref tbrows the ball up.....actually you can even just rapidly tap it over and over and you will win EVERY TIME. I can not believe in three games nobody else has complained about this. It is bad enough that the ball ALWAYS goes to the pg after the tip off but I can live with that but the other is unacceptable.
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Old 08-31-2017, 05:35 AM   #71
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Re: NBA Live 18 Demo-Game breaking Issues

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Originally Posted by ERsports
This is the THIRD game in a row that still has the tip off glitch. At the beginning of the game the user control teams wins the jump ball every single time vs the cpu. All you have to do is touch the jump buttkn at anytime before the ref tbrows the ball up.....actually you can even just rapidly tap it over and over and you will win EVERY TIME. I can not believe in three games nobody else has complained about this. It is bad enough that the ball ALWAYS goes to the pg after the tip off but I can live with that but the other is unacceptable.


I didn't know. In my games, CPU ALWAYS gets the tip.
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Old 08-31-2017, 01:20 PM   #72
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Re: NBA Live 18 Demo-Game breaking Issues

i was playing LiveRun last night and was guarding the ball handler, i forced him to pick his dribble up a few steps past half court. then his teammate tried to set a pick on me because i was able to push the ball handler back towards the half court line (he was sliding). i thought i was going to push him over the line for a backcourt but instead i went right through him

ive only seen this once and ive been playing the demo since release

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