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*** SN's Heisman Sliders (Xbox 360) ***

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Old 07-21-2006, 03:28 PM   #57
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Re: *** SN's Heisman Sliders (Xbox 360) ***

Quote:
Originally Posted by UNC_Pete
No..After the snap you can push the right thumbstick up/down to either pass/run commit. I found that it helps your pass defense out a ton if you pick to commit to the pass on long third down situations. Heck, it helps when your expecting the pass at any time. Same for the run.

You have to watch though, if you run commit and they do some PA, you'll be burned! (Like you should) And vice versa, if they run up the gut and your in dime and pass commit, expect at least a 6 yard gain..

Thanks for the tidbit, I did not know about this function. So just press down on the right stick to commit to the run, up to commit to the pass. So you dont have to press anything prior to touching the right tumbstick?
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Old 07-21-2006, 04:04 PM   #58
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Re: *** SN's Heisman Sliders (Xbox 360) ***

Right. Someone said you can actually hold it down/up before the snap and it will work also. I was losing horribly to teams with UNC and then started using it against ND and Brady went for 12-26 and was 1-6 in 3rd and long situations..

I made a post about it a couple hours ago in the main forum.
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Old 07-21-2006, 04:25 PM   #59
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Re: *** SN's Heisman Sliders (Xbox 360) ***

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Originally Posted by UNC_Pete
Right. Someone said you can actually hold it down/up before the snap and it will work also. I was losing horribly to teams with UNC and then started using it against ND and Brady went for 12-26 and was 1-6 in 3rd and long situations..

I made a post about it a couple hours ago in the main forum.
Yes, I use it a lot and it truly does make a difference. Instead of controlling only one player and that player would know that it's a running/passing play, but the rest of the team wouldn't know that every time. When you commit early enough, the WHOLE team recognizes the opponent's play and they will set themselves together to counter it. I believe that this is an absolutely great feature to have and one of the several reasons why the gameplay is surprisingly underrated.
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Old 07-21-2006, 07:26 PM   #60
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Re: *** SN's Heisman Sliders (Xbox 360) ***

Are any of you finding that the field goal kicker never misses. I have seen them wind up short, but I never see them boot one wide right or left. Do you think the accuracy slider needs some adjustment?

Thanks to the poster telling about how to adjust to commit to the run\pass. I am really starting to see better DB AI.
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Old 07-21-2006, 09:04 PM   #61
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Re: *** SN's Heisman Sliders (Xbox 360) ***

I blocked like 4 field goals last game...anyway to tone this down??
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Old 07-21-2006, 10:17 PM   #62
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Re: *** SN's Heisman Sliders (Xbox 360) ***

Quote:
Originally Posted by brewha202002
Are any of you finding that the field goal kicker never misses. I have seen them wind up short, but I never see them boot one wide right or left. Do you think the accuracy slider needs some adjustment?

Thanks to the poster telling about how to adjust to commit to the run\pass. I am really starting to see better DB AI.
I'm not as advanced as everyone else so I haven't got used to that commit run/pass feature yet. But I did bump the Human DEF AWR up to 70 and the DB's who should be making stops make 'em.
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Old 07-21-2006, 10:21 PM   #63
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Re: *** SN's Heisman Sliders (Xbox 360) ***

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Originally Posted by UNC_Pete
You have to watch though, if you run commit and they do some PA, you'll be burned! (Like you should).
Playing as UGA against Colorado, I got burned 4 times committing to the run on a PA play....all 4 went for TD's...they definitely punish you for picking the wrong thing, but MUCH more so for commiting to the run on a pass play
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Old 07-21-2006, 11:21 PM   #64
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Re: *** SN's Heisman Sliders (Xbox 360) ***

I really like the sliders. I don't get 8 picks a game now..because my db's are no longer "super db's". I can run the ball and put in the option as well. Good job.
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