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mudtiger 08 360 slider log

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Old 07-19-2007, 08:13 AM   #33
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Re: mudtiger 08 360 slider log

Good Work MT,

Question: Are these still 10 Min QTRS, on Heisman Diff.?
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Old 07-19-2007, 11:31 AM   #34
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Re: mudtiger 08 360 slider log

10 minutes, AA.
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Old 07-19-2007, 01:44 PM   #35
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Re: mudtiger 08 360 slider log

what sub % are you using for each position?
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Old 07-19-2007, 02:06 PM   #36
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Re: mudtiger 08 360 slider log

I haven't touched sub% yet. I'll look at that sometime later. That's usually a big time individual thing. Some people like to rotate guys in and out all the time based on fatigue, some don't. I usually have the D linemen subbing in and out frequently.
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Old 07-19-2007, 05:12 PM   #37
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Re: mudtiger 08 360 slider log

Even with good offensive teams the cpu is not putting up enough offense, more changes are needed. I'm pretty happy with human offense though, just need to open the run game up a little more.
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Old 07-20-2007, 11:22 AM   #38
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Re: mudtiger 08 360 slider log

Getting closer to something that might be playable, but still not there.

AA, 10 minutes
h/cpu

qba 40/45 - back up from 35, plus cpu now higher
pb 60/65 - trying to give cpu a little more time in pocket to find open receivers
wrc 40/35
rba 55/55 - trying to open run game still
rbl 60/70 - cpu needs more help with run game than human

dawr 25/35 - trying to open up cpu offense
knd 100/100
int 0/0
tkl 40/40

ST
fgp 20/20
fga 0/0
pp 25/25
pa 25/25
kp 25/25

Human run game is now about where I want it, maybe even too wide open. Not enough games played to determine cpu run game effectiveness, but it's slowly getting there.

Issues: cpu throwing ints, human offense may be too overpowered and need to be reduced, cpu offense may not be good enough yet. Need to play some games with a poor team going against an A rated cpu team to make sure there is little chance of winning, also play one the other way around to make sure the cpu has little chance of winning against a much better team.
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Old 07-20-2007, 05:50 PM   #39
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Re: mudtiger 08 360 slider log

Concentrating on the run game by playing half games of air force vs navy and making sure both teams can run the ball.

h/cpu

qba 40/45
pb 60/65
wrc 40/35
rba 55/55
rbl 65/75 (human rbl might be too high, go back to 60?)

dawr 20/35 (human dawr might be getting too low)
knd 100/100
int 0/0
bb 40/50
tkl 40/40

ST
fgp 15/15
fga 0/0
pp 25/25
pa 25/25
kp 25/25
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Old 07-20-2007, 07:22 PM   #40
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Re: mudtiger 08 360 slider log

I don't go quite as far on the special teams as you do, but I've found these sliders to be a very useful base. Thanks for your continued updates on these.
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