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SportGamer's 2009 Slider workshop

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Old 07-13-2008, 08:15 PM   #1
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SportGamer's 2009 Slider workshop - POST PATCH SET UPDATED 8/22

UPDATED POST PATCH SLIDER SET AS OF 8/22

See below for a post patch AA set that will provide a challenge. You need to commit to stopping the run game just like real football.



All-American 8 min Qtrs

Hum/CPU

qb acc 40 50
pass blk 0 0
wr catch 10 20
rb abil 35 95
run blk 50 100

awr 10 100
knk 50 100
int 0 0
brk blk 10 100
tackle 10 60

fg pow 25 25
fg acc 25 30
punt pow 20 20
punt acc 50 50
ko pow 60 60

Last edited by SportGamer24; 08-22-2008 at 10:39 AM. Reason: post patch
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Old 07-15-2008, 01:17 PM   #2
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Re: SportGamer's 2009 Slider workshop

trying these out now... 6 min quarters with your heisman sliders...

at the half... FSU @ Miami 13-10

Ponder 12-17 124 yds 1 TD 1 INT
Marve 13-14 103 yds 1 TD

Smith 11 att 74 yds
James 9 att 51 yds

Final... FSU 31 Miami 24

Ponder 20-26 312 yds 3 TD 1 INT 3 Sacks

Marve 27-34 336 yds 2 TD 2 INT (both red zone INT's on fades) 0 Sacks

Smith 22 att 124 yds
Parker 2 att 36 yds

James 17 att 122 yds 1 TD
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Last edited by Moojenowski; 07-15-2008 at 02:07 PM.
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Old 07-15-2008, 02:04 PM   #3
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Re: SportGamer's 2009 Slider workshop

Are you getting any sacks with these Heisman sliders? Or any pressure what so ever?
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Old 07-15-2008, 02:08 PM   #4
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Re: SportGamer's 2009 Slider workshop

Quote:
Originally Posted by whippedbyjess
Are you getting any sacks with these Heisman sliders? Or any pressure what so ever?
No sacks, but a lot of hurries and hits on the QB as he throws it.
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Old 07-15-2008, 02:30 PM   #5
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Re: SportGamer's 2009 Slider workshop

Starting game 2 w/these sliders... FSU @ NCst

FSU 41 NCst 7

Ponder 9-16 139 yds 1 TD 3 att 20 yds 1 TD 3 Sacks
Smith 20 att 137 yds 2 TD
Parker 7 att 41 yds 1 TD

Evans 17-25 143 yds 1 INT 3 Sacks
Pierson 0-1 1 INT
Eugene 14 att 74 yds 1 TD
Brown 11 att 29 yds
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Old 07-15-2008, 03:36 PM   #6
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Re: SportGamer's 2009 Slider workshop

On heisman I have come to the conclusion that Robo qb is absolutely unfixable using sliders. I put the cpu accuracy at 0, I put it at 100 (test the reverse sliders theory), I put human defensive awareness at 0 and 100, no matter what, robo qb is there. However, on all american sliders do effect robo qb and I have noticed that anything below 25 cpu accuracy results in alot of wtf throws that are oftentimes ducks. So, not much to say other than cpu acc on AA should not be below 25 and heisman is broken at this point with regard to this issue.
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Old 07-15-2008, 06:05 PM   #7
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Re: SportGamer's 2009 Slider workshop

Just finished a great Red River Rivalry using your Heisman set. Even though I lost (using UT), I love how realistic the game felt. Here are some stats:

Rushing:
OU 20-126-3 Demarco Murray killed me on a few long runs.
UT 23-48-3 Not sure if the rb ability needs to change or if OU is just that good upfront, but there was no room to run for me.

Passing:
OU 13-18 181yds 1TD 0int I think the WR catch at zero created a few incompletions
UT 27-42 284 1TD 0int I KNOW the WR catch at zero created some incompletions

There were no turnovers at all and OU blitzed the crap out of me, forcing me to use pre-snap reads and slide protection. Very good game overall, but the kick coverage needs major work. I tried putting the kick power at 100 for the CPU and that limited me a little bit in terms of field position, but it wasn't consistent.
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Old 07-15-2008, 06:38 PM   #8
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Re: SportGamer's 2009 Slider workshop

Quote:
Originally Posted by Geauxldenboy
Just finished a great Red River Rivalry using your Heisman set. Even though I lost (using UT), I love how realistic the game felt. Here are some stats:

Rushing:
OU 20-126-3 Demarco Murray killed me on a few long runs.
UT 23-48-3 Not sure if the rb ability needs to change or if OU is just that good upfront, but there was no room to run for me.

Passing:
OU 13-18 181yds 1TD 0int I think the WR catch at zero created a few incompletions
UT 27-42 284 1TD 0int I KNOW the WR catch at zero created some incompletions

There were no turnovers at all and OU blitzed the crap out of me, forcing me to use pre-snap reads and slide protection. Very good game overall, but the kick coverage needs major work. I tried putting the kick power at 100 for the CPU and that limited me a little bit in terms of field position, but it wasn't consistent.
They are that good, lol.
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