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Accurate Run/Pass ratios for Dynasty Mode

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Old 10-12-2008, 05:53 PM   #49
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Re: Accurate Run/Pass ratios for Dynasty Mode

Quote:
Originally Posted by ejohnson221
Razr is there any of these updated for this year? Cause the ones you have posted are for stats of last year, right?
they were based off of stats for last year but they accounted for coaching changes.
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Old 10-13-2008, 06:00 PM   #50
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Re: Accurate Run/Pass ratios for Dynasty Mode

Hey Razr, I gotta say that this has helped. Thanks. I know credit goes to HookEm, but you did bring them over to OS. I was wondering if you have done any other tinkering...I made the adjustment to offensive aggressiveness for each team and you really do see the CPU throw the ball deep a whole lot more. I adjusted each school on a scaled of 0-20, based on their real life tendenacies, or at least how I feel their tendencies are or have been over the past couple of years. For example, with Oklahoma, they would be a +20. So, if their aggressiveness is set at 65, I'll up it to 85. On the flip side, teams like Navy or Air Force would be a +1 or +2. I know that when Air Force throws, it is usually deep play action, but I feel that Offensive Aggressiveness is for the overall playbook, not just a few plays. Raising up the likes of these teams would mean that their overall pass tendenacies would change, and we don't want that. But, we do want the CPU to up the ante and be a lil' more like real life and take some shots downfield. I mean, you honestly can't see a set of highlights for a real life game without a fade, post, or corner route torching the defense. But, in the game, we hardly see a busted defense where a receiver is running right past the defense. So, I have played around with this and up'ed the aggressiveness for my dynasty. I am, after all, going all out with a 12 team dynasty, so I'll do what it takes in this game to get the closest game possible.
This scheme for me has worked well through all the slider changes and I can honestly say that the CPU takes a good amount of downfield shots. Not to say they complete them all, but the CPU passing game is really life like against me. And I'm no slouch when it comes to gameplay. But, I am really comfortable with what Im seeing from the CPU. I recently began using the zero penalty slider theory and mix it with MudTiger's AA sliders, with 9 min. quarters. If your interested in what I've been messing with, let me know. I'll give you a list, although I probably wont be able to get it done until the weekend. But if you have done something similar, let me know. Maybe we can compare the list and post it out for others to use.
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Old 10-16-2008, 10:03 AM   #51
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Re: Accurate Run/Pass ratios for Dynasty Mode

Where might these settings be for last year's game? NCAA '08? Thanks for the help.
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Old 11-18-2008, 08:13 PM   #52
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Re: Accurate Run/Pass ratios for Dynasty Mode

Is there a way to input these into an Online Dynasty?
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Old 11-24-2008, 10:59 PM   #53
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Re: Accurate Run/Pass ratios for Dynasty Mode

Can you do this mid-season or do I need to re-start my dynasty?
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Old 12-01-2008, 06:02 PM   #54
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Re: Accurate Run/Pass ratios for Dynasty Mode

Quote:
Originally Posted by Djwlfpack
Can you do this mid-season or do I need to re-start my dynasty?
I'm pretty sure you can input these whenever in a dynasty.
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Old 02-10-2009, 12:35 PM   #55
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Re: Accurate Run/Pass ratios for Dynasty Mode

I am HookemHorns from Utopia, here are the most up to date sliders:

http://www.ncaastrategies.com/utopia...ad.php?t=64007
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Old 02-12-2009, 05:23 PM   #56
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Re: Accurate Run/Pass ratios for Dynasty Mode

Very nice
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