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Old 07-19-2011, 07:29 PM   #113
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Re: *** SN's All American Sliders ***

Sounds good, love what you did with the penalties and the kicking game. Tested a few more games myself and had just slightly more success than desired. Thinking maybe 75 instead of 70 is the ticket on cpu rush defense.
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Old 07-19-2011, 09:10 PM   #114
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Re: *** SN's All American Sliders ***

Now although coach mode may not be the best indiciation, so take it what it is worth, but I think letting the computer take the ropes let's me see what is working and what's not. I will post stats later, but it seems that the outside running game and option are dead with ver. 2.1. I want to do one more game with an option team, something like Oregon vs. Army so I can see big offense and power offense and see the result before I say that for sure. Also, kickoff power seems too low. Currently in the middle of VaTech vs. Ok St and there are 0 touchbacks in 5 kickoffs. Oklahoma State's kicker had over 50% touchbacks last year and he's barely getting it to the 5. VaTech's kicker wasn't too bad at getting it deep either. I'll wrap this game up in awhile and then post the stats from it and Louisville vs. TCU.
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Old 07-19-2011, 10:22 PM   #115
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Re: *** SN's All American Sliders ***

Quote:
Originally Posted by dochalladay32
Now although coach mode may not be the best indiciation, so take it what it is worth, but I think letting the computer take the ropes let's me see what is working and what's not. I will post stats later, but it seems that the outside running game and option are dead with ver. 2.1. I want to do one more game with an option team, something like Oregon vs. Army so I can see big offense and power offense and see the result before I say that for sure. Also, kickoff power seems too low. Currently in the middle of VaTech vs. Ok St and there are 0 touchbacks in 5 kickoffs. Oklahoma State's kicker had over 50% touchbacks last year and he's barely getting it to the 5. VaTech's kicker wasn't too bad at getting it deep either. I'll wrap this game up in awhile and then post the stats from it and Louisville vs. TCU.
It's a double edged sword with the kickoffs. Just enough power and you can force a touchback every single time by kicking it straight. I figured it'd be better to have some variety by letting them to return it.

However, I think a kicker with 97-99 power will be able to kick it for touchbacks at 45.
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Old 07-19-2011, 10:33 PM   #116
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Re: *** SN's All American Sliders ***

These are using your version 2.1 sliders posted earlier. Like I said, played in coach mode so the numbers may mean nothing and I need to play an actual game. Stats, then impressions. As usual, played at a neutral field.

Louisville 9
TCU* 17

Louisville:
14/29 (48%), 197 yards, 1 TD, 5 sacks
29 rushes, 29 yards (1.0 ypc)
19 tackles for loss (wayyyy too high; 9 was the max per game last season)

TCU:
18/31 (58%), 223 yards, 3 TD, 2 sacks
43 rushes, 99 yards (2.3 ypc)
14 tackles for loss (still too high)

132 total plays which was a little high for what I was expecting from these two teams, but far from too many. Yards per play was entirely too low for Louisville, caused by the pitiful rushing.

Virginia Tech* 27
Oklahoma State 16

VaTech:
15/25 (60%), 224 yards, 1 TD, 1 sack
46 rushes, 111 yards (2.41 ypc), 1 TD
16 tackles for loss

Oklahoma State:
20/43 (47%), 267 yards, 5 sacks
26 rushes, 16 yards (0.62 ypc), 1 TD
18 tackles for loss

Only reason I at least had something in rushing is because I started abusing the middle. Only place you can get positive runs somewhat consistently. Maybe it is coach mode, but with your old slider set, yesterday I saw Miami Univ run for 156 yards on 34 carries... but then my team got squashed with 27 yards on 24 carries. But at least one team was capable of running.

Defenses seem entirely too strong. There are twice as many tackles for loss at least than there ever should be. About 6 a game was normal last year; not 16. Pass rush probably needs to come down for human and that will cut back on the sacks a touch. What makes no sense is human pass rush is already very low and RB ability is already high. Guess run blocking is going to have to come up.

Like I said before, kickoff power is a little weak. FG's seem fine as the Ok State kicker was going for mid-to-high 50 yarder's which he has the leg for. But the kickoff specialist was just sniffing the 5, the same guy that pounded 98 kickoffs for 53 touchbacks. I expected to see at least one or two and got none. There were several missed field goals again so I still think FG accuracy needs to come up for human in general unless you are dead-on with the sticks every time, but this was coach mode and my kickers still missed what seemed to be a simple 30-yarder; another miss was on a 50+ yarder and was a bad call.

Penalties seem too low now. I didn't have one false start called on quite a few fake snaps. 95 might have been a bit much. I wish I had data on how often each penalty was called last season. Since we know we only get offsides, false starts, and roughing, it'd be a better gauge of what to look for. 6 penalties a game is excessive for just those.

3rd down attempts are too high, but I think it is tied to the other stats at the moment.

One thing I know for sure, is that with my style, 10 minute quarters are money. The Oklahoma State/VaTech game had 140 with OkState running the no huddle, and if anything, that is a tad low but it is as good as it is going to get; 4 more minutes, the computer will end up getting in at least another 8 or 9 plays and that might be pushing it.
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Old 07-19-2011, 10:35 PM   #117
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Re: *** SN's All American Sliders ***

Quote:
Originally Posted by Silent Nature
It's a double edged sword with the kickoffs. Just enough power and you can force a touchback every single time by kicking it straight. I figured it'd be better to have some variety by letting them to return it.

However, I think a kicker with 97-99 power will be able to kick it for touchbacks at 45.
No kicker or punter int he game has higher than a 96...

I'll do some testing on my own with it back at 50 in practice. The computer should have a lot more variation than a human.
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Last edited by dochalladay32; 07-19-2011 at 10:37 PM.
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Old 07-19-2011, 10:39 PM   #118
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Re: *** SN's All American Sliders ***

Quote:
Originally Posted by dochalladay32
No kicker or punter int he game has higher than a 96...

I'll do some testing on my own with it back at 50 in practice. The computer should have a lot more variation than a human.
Assuming you could land a recruit that will eventually boot with a 97-99 kick power...



But I can see your point. I guess I just didn't want for it to get to a point where it can be a touchback every time.
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Old 07-19-2011, 11:15 PM   #119
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Re: *** SN's All American Sliders ***



Just finished my first game with these sliders..holy crap this feels like a completely different game!

Play on default AA was a challenge at times but felt completely unrealistic, this is completely different. This game felt like I was playing a real game. I felt like I was in control for most of the game but Stanford really made a push late in the 4th.

The one turnover they made was what won the game. It was a pick 6 by my CB. He was playing zone in the flats and perfectly sniffed out a screen pass and returned it for 6.

They had a lot more yardage but like 150 of it came on the final 2 drives. I was up by 14 with about 3 minutes left. They scored on a long TD pass, stopped me and got the ball back, then drove 75 yards down the field inside my 20 only to be stopped on 4th with around 30 seconds left. It was awesome.

I had a lot of rushing yards but it was all hard earned by following great blocks and making guys miss (my RB is a beast also, 95 speed with 99 ACC, 91 OVR).

The passing game felt really good. My QB is a scrambler with only decent accuracy (83) so I just took what the defense gave me. Once he got hurt in the 3rd Q my passing game died though. I may be crazy but I see a lot less super LBs with this slider set so the underneath passes actually work well now.

Defense was really fun. They were tough to stop but It didn't feel cheap and completely unstopable like some other slider sets I've tried. I also missed a FG and an XP with my kicker, which was nice (he has a big leg, poor accuracy).

I'm in year 6 of my dynasty. UCLA is a B+ Ovr, B+ Offense, B Defense. Stanford was an A on Offense and a B+ on defense.

Last edited by cha0ss0ldier; 07-19-2011 at 11:21 PM.
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Old 07-19-2011, 11:20 PM   #120
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Re: *** SN's All American Sliders ***

^^ Gives me a reason to actually play a game and see the results. Coach mode just may not be the way to go with sliders.
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