AA 9 minutes
offense (code had too many zeros/O's to be useful)
human
10% (a slight boost becuase too many passes were errant)
0% (nothing out of the ordinary so far with regards to giving up sacks)
50% (wr's were dropping too many, I put it back to default 50%)
0% (I can still run, but struggle against better teams)
0% (I watch linemen to figure out where this needs to be. Against a worse team, I should either hold my own or move d-linemen back off the los. Against superior linemen, I should hold my own or be pushed into the backfield...which is about what I'm getting)
cpu (same as human)
10
0
50
0
0
Cpu can pass well enough, but hasn't been overpowering. The running game has a bit of a different feel to me. A little less of the big gainers, but they are still there.
The cpu can still pull away from slower human players. I need to test more to make sure a faster human player can pull away from a slower cpu player, but it should be ok.
Defense
Human
0 (I might make this 5 or 10%, but so far it is ok)
50 (In lieu of changing awareness, I have human knockdon higher)
0 (ints are still in the game)
0 (running game is cool so far)
0 (good amounts of broken tackles, but not overdone)
CPU
0 (with a better team, the cpu can shut me down or at least keep me from scoring)
25 (may go up to match human knockdown, but I'm fine with it so far. Maybe with a better QB than the midshipmen's this would have to be raised so you can't pass all over the cpu)
0 (ints are still in the game and you are punished for bad throws)
0 (running game is cool so far)
0 (nothing silly in the way of broken tackles seen so far)
Special teams
both human/cpu
25 (good kickers still can hit 45+ yarders)
0 (separate the men from the boys)
40 (booming 50+ yard punts every time isn't realistic)
0 (punting accurately is hard, but still doable)
35 (too many kickoffs went into the endzone, now you have to have at least a competent kicker and nail the meter to go that far)
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Stats from 3rd test game (didn't write down stats from 1st two games)
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Navy(me) at Missouri
A game I don't expect to win, but might have a chance to stick around in if mizzou makes mistakes.
Navy 3 Missouri 24 at half
Navy 10 Missouri 45 final
Navy
42-191 rushing
7-15 passing for 160
sacked 3 times
1 int and 1 lost fumble
TOP 18:25
QB Owens 7-15 for 160 passing, 21 for 117 rushing
FB Hall 10 for 39 rushing
Missouri
28-177 rushing
18-27 for 296 yards and 2 TD
sacked 2 times
1 fumble, recovered
TOP 17:35
QB Brad Smith 13-22 for 178 passing, 8 for 63 and 1TD rushing
HB Woods 13 for 56 and 1 TD rushing
It got out of control early. I could move the ball, but never finish a drive. I held Brad Smith in check early, but others took up the slack.
Late in the 3rd, Smith put up an amazing juke filled run were he pulled away from my defense for a 20+ something yard TD run. The cpu put in the 2nd team in the 4th quarter and my QB Owens got about 30 of his rushing yards then.
Overall, about what I would expect. Missouri played well and I couldn't keep up. I felt good about this game because although I was held to 10 points, I could still move the ball, I just couldn't finish drives. Turnovers weren't bad and I can't blame the loss on my INT and fumble. I spied on Brad Smith a lot so he threw the ball. My secondary doesn't match up to Mizzou's wideouts and couldn't hold. No crazy deep balls though, a lot of solid 8 to 18 yard passes out of Smith.
I need to play another game against a higher ranked team that should beat me, a couple games against a lower team and a couple against an even ranked team to see if anything out of the ordinary pops up. If it does, I'll test it some more to see if it is a regular occurence or fluke and make any changes accordingly. Otherwise, I'm settling into a slider groove and starting the midshipmen dynasty soon