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NCAA 14 CPU Over Use of Screen Plays (Discussion)
This is a discussion on NCAA 14 CPU Over Use of Screen Plays (Discussion) within the NCAA Football Sliders forums.
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11-07-2014, 01:02 PM | #9 | ||||||||||||||||||||||||
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
As far as a "fix" for QBs Scrambling to much? Well, not exactly, but setting my Game Rules Intentional Grounding slider to 90 has certainly helped with the issue. (This thread is what led me down that road) I do have to say, with the screen passes and QB Option run issues, right now, it is really difficult to tell if setting IG to 90 is really what is working. It could be a combination of the Pass Blocking Slider, which I have set to 50 and the IG of 90. As per this thread, ZaPPa believes the Pass Blocking slider has a direct affect on how long the QB stays in the pocket (higher longer, lower shorter), couple that with the IG slider, which JoshC1977 believes affects whether a QB scrambles (low settings) or throws the ball away (high settings) and it seems to be working...ish. :-) Take care, |
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11-07-2014, 07:57 PM | #10 | ||||||||||||||||||||||||
MVP
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
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11-07-2014, 08:19 PM | #11 | ||||||||||||||||||||||||
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
Just wanna get it straight. :-) Take care, |
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11-07-2014, 09:22 PM | #12 | ||||||||||||||||||||||||
MVP
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
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11-08-2014, 11:35 AM | #13 |
Rookie
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
@JP - If your up for it, do some more testing and get back to us.
One thing I have come to realize while editing these damned playbooks, I believe they were created with the player in mind, not the CPU. Meaning, 300+ plays at the disposal and the CPU seems to center on about 20-30 (ballpark guess) of those plays (we've all seen the CPU call the same play in row how many times?), where as the player will cycle through the entire list to get the exact play they want...sometime getting a delay of game called on them because of it. With the idea in mind that the playbooks are not CPU friendly and finding that in some of these playbooks, screens and options make up 20% of the playbook, I am actually not surprised how many times the CPU will call a screen or option. With this, even if the play calling was completely random, every 5th to 8th play (some playbooks are around 11% screens and options) would be an screen or an option...that's way to much, especially for teams running a Pro or Multiple set. Anyway, just sharing. :-) Take car, Last edited by diamok; 11-08-2014 at 11:38 AM. |
11-08-2014, 12:56 PM | #14 | ||||||||||||||||||||||||
MVP
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
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11-11-2014, 10:46 AM | #15 |
Rookie
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
The game seems very much about option plays, mobile QBs and the run in general...at least that is what I see when I play. What I have done to remedy this is, use a good slider set and created playbooks I feel represent 8 of the stock styles of college play. Only the actual Option, Spread Option and Pistol playbooks contain option plays, all others have 0 options and all playbooks have 0 screens. Here is the list of playbooks I created and the teams I used to create them. Note - I have limited the number of option plays in each option playbook, as I feel playbooks were designed for humans and not the CPU. Restricting the number of plays the CPU has to choose from, has seemed to help in overall play calling. Code:
AIR RAID OFFENSE -- West Virginia MULTIPLE OFFENSE -- Florida State ONE BACK OFFENSE -- Alabama OPTION OFFENSE -- Navy PISTOL OFFENSE -- Clemson PRO STYLE OFFENSE -- Wisconsin SPREAD OPTION -- Oregon SPREAD PASS -- Marshall Yes, if the team does not have a mobile QB and the HC uses a playbook with options in it, the team will most likely play poorly and lose, nothing I can do about that, as the game does not seem to take into account the HCs Off playbook when recruiting. I may be wrong about this, but there is no way I'm going to look into it, as I've already spent waaaay to much time with this stupid screen/option issue. I also feel setting coaching sliders as talked about in the OS Community slider thread helps some, though one thing I have noticed, during a blowout game, teams seem to comeback rather easily in the forth quarter. I feel this is due to 1 of 2 things. Either setting the coach Def Agg to 50 is making the team complacent in the forth and calling simple zones for defense, which is allowing the Off to get over the top and score on big plays, or its the Game Rules slider setting for DPI (talked about in this thread) that is set to low, causing the DBs to be overly aggressive and biting on double moves, play action and what not, then allowing the Off to get over the top and score. I will be doing some quick simple testing to see which one it may be and if I can get it toned down. As of now however, games "feel" better using my playbooks, if I play a team with a mobile QB and the playbook has option plays, it seems and looks good, not great, but good. I do wish I would have known all of this before I started my dynasty, as I would have edited all coaches to replace their playbooks with mine. As of now this is where I sit, I'll mess with the forth qaurter comeback craze I noticed and report back, but right now, I'm playing the game as I have it. If anyone has any insight on any of this, please post and share. Take care, |
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11-11-2014, 01:13 PM | #16 | ||||||||||||||||||||||||
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Re: NCAA 14 CPU Over Use of Screen Plays (Discussion)
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