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Cheesing
This is a discussion on Cheesing within the EA Sports College Football and NCAA Football forums.
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05-26-2009, 11:53 AM | #17 | ||||||||||||||||||||||||
Pro
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Re: Cheesing
Let me give you an example. I played one guy who took Florida, and ran an Ace Trips formation all game. He had package subbed Harvin in as the backup QB, and would use him to run option plays to either side (depending on if it was man or zone, and how I lined up). He would also put Tebow in and run a few passing plays. All that I ever saw in the playcall screen was 3 WR 1 TE 1 HB. Which meant that I essentially had to come to the line prepared to defend against his pass (which often times involved having to set up blitzes and coverages that themselves involved hot routing and manual positioning), but then try to adjust at the last minute if Harvin was in at QB. You literally have 8 seconds to get your entire defense set up. And you have to stay in base personnel (4-3) all game, because of the run possibility. 2) The problem with the screen pass is two-fold. First, the AI will almost never react to guard the screen appropriately, even if it has been run several times in a row. Essentially what this means is that you have to defend all screen passes (HB and WR) manually. This is where the second part of the problem comes in. Many people will call these screen plays, but then throw to a non-screen receiver if you manually cover the screen. Since most people online play with an MLB or a safety (due to the problems with the AI's pass coverage abilities, it becomes necessary to control these players in order to make up for the AI's issues), then you can pretty easily come up with scenarios where you run a receiver either deep or over the middle, and then simply wait and throw to whichever receiver the human defender doesn't guard. Last edited by rhombic21; 05-26-2009 at 12:00 PM. |
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05-26-2009, 11:55 AM | #18 | ||||||||||||||||||||||||
Pro
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Re: Cheesing
http://files.filefront.com/quartersc.../fileinfo.html |
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05-26-2009, 11:58 AM | #19 | ||||||||||||||||||||||||
RKO!!
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Re: Cheesing
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05-26-2009, 01:53 PM | #20 | ||||||||||||||||||||||||
MVP
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Re: Cheesing
Cheesing ain't cool, no matter how you slice it. |
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05-26-2009, 03:30 PM | #21 |
Rookie
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Re: Cheesing
Being a Texas Tech fan, I can see 2 of Mike Leach's tactics that probably would be called cheesing: going for it on 4th in your own territory and the no huddle. In regards to Leach, I think that he believes in his offense so much and that the fourth down play is such a crapshoot that he goes for it in his own territory, knowing that if he makes it he keeps the drive going and if not, they'll put up enough points to make up for it. They seem to have the same feeling about turnovers because Leach doesn't feel the opponent can score enough to keep up.
As for the no huddle, I guess (in the videogame aspect) it can go either way. Personally, because I like running the Air Raid, I do it because that's how the system is run. But I don't just run the same play over and over and over. I make up the staple Air Raid plays at the line (kinda how Tech does) Here's an example drive: Call the formation that looks like this (its Techs base formation) __x_____ooooo______z _____h__________y __________q_f 1. 1st and 10 on your 20- call the HB screen. Get to the line and quick audible to HB draw. Don't huddle after play 2. Quick audible up to quick slants. Hot route- X-smart route to post H-drag Y-drag Z-fade F-slant toward Y now you have a mesh play or __x_____ooooo______z _____h__________y __________q_f X-fade route H-post Y-drag Z-in (can smart route if you like) F-slant to Y or keep in to block now you have a shallow crossor __x_____ooooo______z _____h__________y __________q_f X-fade H-streak or smart route curl Y-streak or smart route curl Z-fade F- hook or block now you have a 4 verts play or __x_____ooooo______z _____h__________y __________q_f X-slant in H-curl; motion right Y-out Z-fade or streak F-block now you have a stick playor __x_____ooooo______z _____h__________y __________q_f X-curl (streak if you think its cover 2 zone) H-smart route to corner Y-smart route to corner Z-curl (streak if you think its cover 2 zone) F-block or curl now you have a smash play by this time hope fully you're somewhere close to the red zone so that you can finally call your original play, the HB screen and putting 6 on the board using Air Raid concepts and plays. But I hope you can see through all of that that no huddle can be a sim-type tactic if used properly. |
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05-26-2009, 04:08 PM | #22 |
Rookie
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Re: Cheesing
no lie i had a guy run a fake FG run with DEMPS at qb holding for UF...wow...and he just out ran even my all blitz D! i was pi$$ed...
and he onside kicked every time...and he got like 3 of them...boy was i angry..but he ended up losing connection (Serves ya right!) and i went on to come back and beat the cpu to get the win!
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Hit me up online...user ID T1TheMC... NBA Live...I got this! Ncaa 2010 you don't want it! Madden ...lets get it! |
05-26-2009, 04:10 PM | #23 | ||||||||||||||||||||||||
Banned
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Re: Cheesing
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05-26-2009, 05:20 PM | #24 |
Rookie
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Re: Cheesing
I agree with you fully in that regard, I just wanted to illustrate that a no huddle offense can be done with real strategy as the basis. But keep in mind, attacks like this are difficult to defend in real life (Oklahoma, Tx Tech, Tulsa, watch Auburn this year) And I have met people online that can slow it down, so defending an all-out passing attack is possible on the game, but it takes a lot of knowledge and skill. Also, I have seen my players tire and not go after balls as aggresively if there are too many plays in the drive, so there can be setbacks for the offense as well.
Last edited by tearyourshirt; 05-26-2009 at 05:22 PM. |
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