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Chew Clock Explained.

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Old 07-19-2009, 08:34 PM   #9
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Re: Chew Clock Explained.

Quote:
Originally Posted by Jm0ney2001
Still wished the cpu used it more though.
I wish there was an option for it to always be on for both sides.
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Old 07-19-2009, 09:12 PM   #10
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Re: Chew Clock Explained.

considering qtrs are 5mins long I personally dont think people should be able to waste 30 seconds per play...
friends and I have rules that we pick our play and pretty much go all game except inside of 1 minute in the 2nd and 4th qtr... then u can waste time...

its really unrealistic that u can waste half the game away when the whole game is only 2 mins in the first place...
the avg real game is 10 possessions each... when they guys are doing the clock that way its like 5 each....
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Old 07-19-2009, 09:30 PM   #11
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Re: Chew Clock Explained.

Quote:
Originally Posted by KingJames2010
considering qtrs are 5mins long I personally dont think people should be able to waste 30 seconds per play...
friends and I have rules that we pick our play and pretty much go all game except inside of 1 minute in the 2nd and 4th qtr... then u can waste time...

its really unrealistic that u can waste half the game away when the whole game is only 2 mins in the first place...
the avg real game is 10 possessions each... when they guys are doing the clock that way its like 5 each....
The clock goes down to 25 seconds once it goes to the play clock anyways. I like the feature. Before If i was up big on the cpu i would just sim the rest of the game and risk more injuries during that time, now with chew clock i finish out the games
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