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Gameplay Improvements?

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Old 05-29-2011, 09:36 PM   #9
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Re: Gameplay Improvements?

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Old 05-29-2011, 09:46 PM   #10
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Re: Gameplay Improvements?

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Wow they listed new sponsors as a new feature.
I'd at least classify that as a bigger feature than pylon physics.
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Old 05-30-2011, 01:31 AM   #11
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Re: Gameplay Improvements?

I must be the only person who uses PA then. I do get sacked every now and then, but most of my passes are from PA.
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Old 05-30-2011, 10:47 AM   #12
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Re: Gameplay Improvements?

Im sure gameplay got little improvement where it was drastically needed. We've been getting alot of fluff with game modes but it is all for not if gameplay sucks.. I'd like to see more gameplay video's to see if tweaks have been made to the sliding & mirroring shown in some to the early vids.
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Old 05-30-2011, 01:01 PM   #13
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Re: Gameplay Improvements?

You really want them to improve gameplay at the same time we are getting pylon physics, 3d grass, dreads, and feet actually touching the ground!?!?

You're insane.
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Old 05-30-2011, 02:00 PM   #14
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Re: Gameplay Improvements?

Playaction passes are improved and actually can work this year.

Zone coverage is drastically changed and improved this year.

The blocking and tackling logic has been changed due to the elimination of suction tackling and suction blocking. Now blocking/tackling animations don't trigger until contact is made.

Diving catches were also added, giving receivers the ability to get a pass that would have been "just out of reach" in NCAA 11.
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Old 05-30-2011, 02:34 PM   #15
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Re: Gameplay Improvements?

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Originally Posted by JeffHCross
Playaction passes are improved and actually can work this year.

Zone coverage is drastically changed and improved this year.

The blocking and tackling logic has been changed due to the elimination of suction tackling and suction blocking. Now blocking/tackling animations don't trigger until contact is made.

Diving catches were also added, giving receivers the ability to get a pass that would have been "just out of reach" in NCAA 11.
If you wouldn't mind, could you go into a little bit more depth about the PA passing? For example, is the handoff speed increased, blocking better, D-L awareness tweaked, etc? There are/were more than a few broken components to it in NCAA 11.

"Actually can work" sounds kinda sketch still. It's not like PA passing is like running a reverse or something really risky.
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Old 05-30-2011, 02:39 PM   #16
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Re: Gameplay Improvements?

Quote:
Originally Posted by JeffHCross
Playaction passes are improved and actually can work this year.

Zone coverage is drastically changed and improved this year.

The blocking and tackling logic has been changed due to the elimination of suction tackling and suction blocking. Now blocking/tackling animations don't trigger until contact is made.

Diving catches were also added, giving receivers the ability to get a pass that would have been "just out of reach" in NCAA 11.
i'm still confused on the dive catches...i've seen several catches on deep balls down the field so that wouldn't be new right?

Just dive catches over the middle were put back in the game because they were in NCAA 08
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