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Originally Posted by roll2tide |
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Yes, your making sense. If we're talking vs CPU then, no, you don't have to run from same formation/play. Truth is, there is no such thing as "setting up" PA vs the CPU. When you call a run play, the CPU knows that. When you call a pass play, the CPU knows that, too. I assume that when you call a PA the CPU interprets your play call as a run and reacts accordingly based on pre-programmed down & distance information.
In other words, if it's 3rd & 1 then the CPU would likely play the run aggressively so a PA would work if your QB has good a good PA rating and you block everyone. This should work whether you've run the ball once or 50 times in the game.
If it's 3rd and 20 the CPU isn't going to play the run nearly as aggressively so PA would have less of an effect.
Since the CPU doesn't "learn" your tendencies or react to what your having success with, running the ball doesn't effect your PA ability. The CPU calls every play just like it is it's own unique, specific situation and does not base it's play calling on what has happened so far.
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I believe he's talking about the "Setup!" opportunities you get from runs and play-action passes tied to them.
I play heavy run with a dink-and-dunk pass game, so I generally don't get many "setup" plays. However, in a game yesterday in my Online Dynasty against the CPU, I busted out a 28 yard play on a triple option. A quarter later, I used the highlighted "setup" play-action pass play. They were in a 3-deep cover, and the middle safety bit HARD on the play-action, allowing me to complete a very uncharacteristic 65 yard pass for a TD (including YAC).
If you're not talking about the "Setup!" opportunities, I'd still disagree with you, to a degree. If you've knocked out 150 yards on the ground in the first half, the CPU will be more likely to start stacking more guys in the box and blitz more, especially if you're getting your runs out of the same formations. Don't get me wrong, it's not a guaranteed thing; the CPU still has ESP and will switch to a 7- or 8-man coverage if you audible. But it might be 15% effective, when usually it's only 10% effective otherwise.
TL;DR it works, but it generally won't make or break your games.