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Old 09-09-2017, 09:39 AM   #329
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Re: Dynasty House Rule Ideas

So I came up with a house rule years ago where I give each recruit no more than 500 total points (board bonus + points from 5000) each week, regardless how many kids are on my board.

I have all recruiting assists OFF yet whatever is under 5000 gets auto allocated it seems and I have to adjust each week. Any idea how I can stop this?


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Old 09-09-2017, 11:27 AM   #330
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Re: Dynasty House Rule Ideas

Quote:
Originally Posted by canes21
I am very interested in this as I've thought about doing the same, I just don't know where to begin. I've even thought about just seeing what playbook the team I am playing next runs and then using that playbook as a base to create a custom playbook, remove those plays, give that team the new playbook when I go to play, delete it, repeat for the next week.
That's what I'm doing as well. I hate knowing that they are gonna call a screen on 3rd down. I even remove the read options for teams that have pocket qbs. They should never be running those. I also change their audibles. I hate seeing that one play where 3 players run a quick out route all on the same side.

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Old 09-09-2017, 11:42 AM   #331
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Re: Dynasty House Rule Ideas

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Originally Posted by JoshC1977
The HFA setting is typically turned off due to functionality. It basically serves as a "keep games close" feature rather than its intended use.

The "second half fade" for the CPU is tied into fatigue. My recommendation there is to turn off fatigue in the main menu only (leave it on in dynasty). This will a) give the CPU more "bite" overall and b) help prevent that major drop-off in the 2nd half.
I expect that you've tested the "on in main menu" "off in dynasty" approach to fatigue. I have been doing the opposite, but I want to see my backup in when I've run my starter 3 straight times. I miss that happening automatically. I just can't stand seeing the cpu die out in the 4th like they were doing with fatigue on. I'll have to give your option a try. Thanks.

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Old 09-11-2017, 02:35 AM   #332
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Re: Dynasty House Rule Ideas

I have found when it comes to recruiting, extensive rules become REALLY difficult to follow. At least for me, mainly when sticking to restrictions regarding geography. I had a pretty extensive set, and had to abandon it because it was hard to follow and hard to remember what all the rules are.

So my basic set is:

-must be in top 10 for all recruits, top 5 for ANY out of state
-home state players must be recruited prior to out of state (of same position) if within 5 overall points
-can't recruit higher than current prestige (but if 1* can recruit 2*)
-no redshirt for JUCO, 4* or 5*
-5* must be a starter, 4* must see the field IE slot, nickel, special teams, SOMETHING. This avoids the game auto-redshirting them for not playing a down. It also makes you USE your new talent
-No more than one 5* player a year

Those are my basic rules that are very easy to follow. They're easy to remember since they're only 6. I limit my "scouting" by just not building up that trait until my coach is pretty good. I'm considering avoiding it entirely on my next dynasty so my recruits are a bit of a surprise.

One other rule I follow is NO ATHLETES at QB. Athletes are too fast, and the game is too easy. I actually won't go for a QB who has over 80 speed if I can avoid it. I don't mind a scrambler, but too much speed at that position makes it easy.



As far as scheduling, all out of conference opponents get a home-and-home series, at minimum.
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Old 10-14-2017, 07:09 PM   #333
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Re: Dynasty House Rule Ideas

Quote:
Originally Posted by SilverBullet19
Bringing back a bit of a dead thread, as I've come up with something new for my house rules. Its a bit of a dynamic ratings system.

Essentially, certain ratings are impacted by touches/performance.

For example, if a running back has 20+ touches in the game, I do the following:
-5 INJURY
-5 STAMINA
-1 SPEED
-2 STRENGTH

If he had 10-20 touches, the ratings are impacted less. A bye week allows rejuvination of skills, to a certain extend.


The idea here is to mimic real life, in that a season wears on a guy. If I lean on a running back for 20+ carries a game, he's going to start feeling it. Whether that is through less strength, less energy, or more susceptible to injury.

I'm working on a system for different positions. I hope to have it ready in time for my next season (2018).
Did you ever fully flesh out this system?
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Old 10-17-2017, 02:13 AM   #334
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Re: Dynasty House Rule Ideas

Quote:
Originally Posted by Davon_A_Brown
Coach:
Set 'Sub Frequency' at 85 for user in order to create more injuries(barely) and reduce the advantages that formation subs give.

Recruiting:
*No scouting
*Only recruit the number of Seniors leaving your program (not to get to 70 players, SENIORS LEAVING!)
*Only recruit prospects interested in your program
*No adding players to recruiting board after pre-season
If you have 10 seniors leaving, you can only add 10 players to your recruiting board in the pre-season. This means that if you miss out on that RE that you need then you will be stuck with a walk-on for the next four years. This also means that if you're top WR decides to leave early it will really leave a void since you don't have two studs redshirted and ready to go.

Off-Season:
*Can't convince players to stay
*Can't cut players

Gameplay:
*No hot routes
*No-switch rule on offense and defense
*Super-sim all special teams plays
*Must select one of the third plays on the first page of the ask coach section
This is the equivalent of depending on your coordinators. The exception to the rule is you can call your own plays for one side if you please. If you're a defensive head coach you can call your own defense while letting the OC run the offense and vice versa. (Of course the rules change if either team runs the no-huddle)


For the “only being able to recruit the 10 players (# of seniors leaving), How has this worked for you? Very intriguing
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Old 10-17-2017, 02:49 AM   #335
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Dynasty House Rule Ideas

Here’s what I have so far:
*All of these rules are to help make this dynasty more realistic. They may change as I progress over the years*
Recruiting
- Can only add the amount of players leaving, plus 3 to my board during the preseason. Can’t add any after that. Better not miss out on a player! For example, if I have 14 seniors and 1 transfer, I can add 15 players PLUS 3 in case I miss out on any players. Can only get 15 commitments, however. This keeps me from stacking my team.
- Can only scout AFTER a player commits to my school. NO SCOUTING DURING SEASON! This allows me to see any gems/busts.
- No more than 5 visits per season.
- For recruits who are above my prestige number (we’re a 3 star currently), I can only get 2 commitments of a 4 or 5 star player. Otherwise, I must stick with 3 stars and below.
Redshirting
- Can only redshirt 5 players.
- Can only redshirt freshman.
- JUCO players CANNOT redshirt.
- 4/5 star freshman CANNOT redshirt (as a 4* prestige school or higher).
- 3/4/5 star freshman CANNOT redshirt (as a 3* prestige school or lower).
Coaching/Schedule
- Must finish 50% of my contract before leaving.
- Only 1 cupcake game per season (or 0) as a 4, 5 or 6 star school.
- Must schedule at least 1 ranked opponent (or more) as a 1, 2 or 3 star school.

Players Leaving
- I may try and persuade a player leaving for the draft (if he meets the requirements below).
- I CANNOT persuade a player to stay if they are wanting to transfer. Should’ve played him more!
- Realistic Decisions. If a player wants to leave as a junior, and in real life he would have, I must let him go.
- If a junior has a breakout season and in real life may leave for draft but chooses not to in the dynasty, I will likely cut him in the preseason, and say that he “left for the NFL”.

Other
- Randomly, I’ll create a fake scenario where a player leaves the program, gets dismissed from the program, etc. This will give the dynasty a little more realism.
- I’ll also do the same for suspensions. Example: QB #1 has been suspended for half the season after failing a drug test.

Transfers
- Players who don’t get much playing time and in real life likely would transfer, I’ll recreate them onto another team, and cut the from my team.
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Old 10-23-2017, 02:50 PM   #336
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Re: Dynasty House Rule Ideas

I will copy and paste this post from another thread, but I have found one thing that seems to be working in terms of making this game more difficult and challenging: remove ALL coach perks for user controlled team - head coach, o coordinator, and d coordinator. This ensures that no user controlled players get any sort of ratings boost. I am in my first season of playing with perks off, and here was the 2nd game of the season that I got with this change.



My NCAA 14 has sat dormant for several months, mostly because I've been playing Madden, and because of the birth of my daughter. However, I keep enjoying this game to this day.

Recently, since football is back, I decided to pick it back up. I just finished year 2024 with Virginia Tech on my dynasty, and I have built them to a power house. We have won 7 of the last 10 national championships, with 4 of them in a row and undefeated seasons (So yes, I have not lost a game in 4+ years). I am playing on Heisman sliders that are difficult, but I've built the program up so well that we attract consistently good talent.

I am going into year 2025, and so I schedule a neutral site game at Soldier Field against #2 Michigan (we are #1), and I am bringing with me 3 freshman qbs (my starter went to NFL, my backup graduated). As I have the last 4 years, I expected to simply cruise to victory. This was not the case. I decided I wanted to come up with a way to make the game a lot more challenging, so I decided to remove ALL of the coaching perks for head, o and d coordinators, and rely truly on the ratings themselves. I didn't anticipate how exciting and how difficult that this would make the game.

For the Michigan game, I fought scratched and clawed my way to victory 26-17. My defense is absolutely loaded with talent, and I forced their kicker to score all of their offensive points (5 field goals with 2 others missed). They also tacked on a safety by their defense. With that said, the story was my offense. I consistently have a top-5 offense every year and can usually pass and rush with no issue. After removing the perks, I can affirm that this changes the game. Between my 3 freshman qb's, I threw 4 interceptions and had 1 fumble. All 3 of them were below 40% completion percentage, and 1 of them got injured. Combined, they all had less than 140 yards passing. It was completely abysmal. What I soon realized was how important it is with a freshman qb (with all of the perks removed) that you need to connect on short and intermediate passes to get their confidence up, to help open up the deep passing game. Anyways, I escaped game 1 with a win, knowing I needed to improve pass game in game 2.

Game 2 rolls around, and I am visiting 0-1 Colorado for the start of a home-and-home series. I figured this would be the perfect game to rebound, and get my freshman qbs on track. I decided to stick with Luke Hemphill who started last game but injured his elbow. Dewayne Hixon and Tyson Beck were behind him, respectively. The game starts out with us on offense, and we rip right down the field running the ball with my 2 stud backs, Bo Flowers and Levi Drake. I get inside the 20 yard line, decide to roll out on a pass play. My tight end is breaking free across the field, but an untimely hit from a DT makes the ball turn into a laser beam, and it lands right in the arms of a linebacker for the pick. 6 plays later, Colorado's potent spread offense destroys my defense and scores 7. The next 2 drives end in a punt and a fumble, and Colorado builds a lead 17-0 before I can blink. I finally get a touchdown late in the first to make it 17-7. just as I start to establish momentum, they hold me to a field goal and make it 17-10, before taking off again and scoring 2 straight field goals to make it 23-10. Just before half time, I tack on a touchdown to close the gap, but they respond in a matter of seconds to kick a field goal and make it 26-17 at the half. At half time, they have over 350 yards passing - my defense was STRUGGLING!

To open the second half, they get the ball and they drive right down the field and score another field goal to make it 29-17. I bounce back with a long methodical drive, and make it 29-24 thanks to Hemphill. I used him in the running game and supplemented some short passing to build his confidence up, and by the third quarter he was playing like a starter. I appreciate the fight it took to gain his confidence and build to being able to spread the ball around. Adds another element of strategy. Anyways, of course Colorado doesn't slow down, and they go right down the field for another long drive and a touchdown to make it 36-24. On the next drive, I convert 2 4th down conversions, and I also am saved by a rare off-sides penalty on their defense on a play that I threw an interception, and I capitalize by running it in for a touchdown, followed by a 2 point conversion to make it 36-32 (my logic was if I score a td to go ahead, they can kick a field goal and we'd be tied rather than me be behind).

As we head into the 4th quarter, my defense begins to click (FINALLY after giving up 500+yards). I put together a long, methodical drive to score a touchdown and go up 39-36. On the following drive, my defense forces a pick, and we drive back down and tack on a field goal to make it 42-36. Following up the last defensive stand, my defense forces a punt, and we are in position to put away the game. All I need to do is run my offense and we can run the clock down. however, on the first play, their defense had other plans. I attempted a triple read option, and as I get to the edge ready to pitch the ball to flowers, their star corner torpedos between us and head-butts the ball to the ground. I run to dive on it with Flowers, I wiff, and their defense recovers. Deep in our territory. I just knew this would make the beginning of the end. As usual, Colorado scores quickly and they take the lead 43-42 with around 2-1/2 minutes left. When I get the ball, I know all I need to do is run my offense, run the clock, and kick a field goal to win. Well, that faded quickly as I end up throwing an untimely interception with the clock inside of 1 minute. I decide to use strategy, and Colorado reels off a huge cross-field throw to a receiver, and I remove all defenders from the area and let them score with :39 left, to make it 50-42.

On the ensuing kickoff, my returner Tye McBride delivers in the clutch, and returns the ball to the 50 yard line. 4 plays later, and Hemphill connected with McBride for a long touchdown pass, and a 2 point conversion by Drake sends us to overtime at 50-50.

The fireworks were just beginning as we both matched each other, scoring touchdowns on both possessions to head into the 3rd overtime, 64-64. Hemphill works his magic, and works us right into scoring range on a read option on the first play. 2 plays later, Flowers runs it in from 3 yards out, and we score. I called the triple option on the 2 point attempt, however Hemphill was stuffed by the OLB, and we were denied. 70-64. Colorado takes to the field, with a chance to win the game. from inside my 5 yard line, we run a tight zone defense, and are able to nullify their first 3 attempts to score. 4th down, all I need is one more stop to end it, and the qb drops back, my d line trying to get to him, but he is mobile and moving all over the pocket and their o-line has my line stifled. After several seconds waiting on someone to come open, he chucks it to the corner on a fade where his receiver is wide open for the touchdown. 2 point upcoming. I call a timeout to refreshen my defense and take time to figure out the best play. I ran Dime 3-2-6 cover 6, and pressed my corners to jam. At the hike of the snap, it looks like the same result as last time. My defense comes in hard on the jail break, but the combination of a strong o-line and the mobile qb slows my pass rush. He is running all over the backfield waiting for a receiver to get open. After several seconds, my DT Dario Ruffin slips through a seam at guard and is on a full speed rush at the qb. I dive to take him to the ground, however the qb ducks and Ruffin goes flying over his head. Just then, his receiver is open on a drag route at the goal line, and he delivers a strike, in stride, and his receiver hauls it in just as 3 defenders crushes him, but he holds onto the ball and Colorado wins. 72-70 in triple over-time against the #1 team in the country.

It was such a heart breaker...after not losing in so long. But I wanted the challenge and I wanted to go through periods where I actually have to rebuild my team rather than just reload and win the national championship every season. By removing perks, I think I have found that combination. Regardless, it is games like this that keeps me coming back for more, even 4 years later. NCAA14-4-LIFE, brother!
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