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Old 09-06-2007, 09:54 PM   #17
Sean Payton: Retribution
 
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Re: Left 4 Dead

This game looks fun
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Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)
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Old 01-16-2008, 12:12 AM   #18
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Re: Left 4 Dead

Left 4 Dead now due in late summer.

...


Left 4 Dead on ShackCast 26


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From 11:30-16:50, they discuss Valve's evolution as a force in the game industry, the acquisition of TRS, and what the acquisition means for Left 4 Dead. Starting at 25 minutes in and going until 33:20, Aaron Linde and Chris Faylor discuss their trip to Valve and their impressions of the game.

"I loved it, I was really impressed. ..I've never played a game that so wonderfully realizes co-operative play. It's not like Halo co-op, which is just 'let's run around and shoot some crap', it's a game that is better built for co-op because it's built for co-op." -Aaron Linde

"There were definitely elements of 28 Days Later and the Dawn of the Dead remake. There was a point when Linde and I were walking through an open cornfield and it was one of the scariest ****ing moments I've ever had in any game." -Chris Faylor


When asked about the game's visuals, they said that character models and environments are incredible, and go into detail about the emotions in the character's faces. On the other side, they said that some graphical things were rough such as the cornstalks. Some other topics include the voice system, map design (specifically Cornfield), and the release date. To sum up the game:

"It's the utter culmination of zombie game and you wonder why the hell somebody hasn't done this sooner." -Chris Faylor
...

New footage from tonights X-Play.

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Old 01-16-2008, 12:21 AM   #19
RIP Brodie!!!
 
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Re: Left 4 Dead

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Originally Posted by Flawless
Left 4 Dead now due in late summer.

...


Left 4 Dead on ShackCast 26




...

New footage from tonights X-Play.

Thanks Flaw, this kind of stinks that we must wait longer.
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Old 01-16-2008, 01:45 AM   #20
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Re: Left 4 Dead

The fat zombie that explodes when he dies, kills me. I bet I rewound my tivo 5 times tonight watching that. I couldn't stop laughing.
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Old 01-17-2008, 04:05 PM   #21
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Old 01-17-2008, 04:09 PM   #22
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Re: Left 4 Dead

Any larger screens?
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Old 01-17-2008, 05:32 PM   #23
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Re: Left 4 Dead

New Hands-On Preview

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If you're a fan of zombies and co-op and find yourself inescapably gleeful at the prospect of combining one with the other, you've probably watched the development of Valve's Left 4 Dead with great anticipation. I'm right there with you. And like me, your expectations might be extremely--even unfairly--high. But the experience itself is so thoroughly realized, so well composed, that once you get your hands on Left 4 Dead you'll wonder how we ever put up with anything less.
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Having peeked at an impressions post or two, I had an idea of what to expect from Left 4 Dead's ground-up cooperative design, but it's an altogether different experience when sampled firsthand. An embodiment of the Valve design philosophy, almost every element of gameplay is geared towards emphasis of teamwork, though none is so tailored as the interplay between the human players and the walking dead that hunt them. While a single human player can handle a sizable group of zombies well enough alone, the real risk of breaking away from the pack is coming face to face with a "boss" zombie, the consequences of which was our first hard lesson in Left 4 Dead. Just a single level in, the rules of the game were clear: Stay together to stay alive.
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Cooperative play has grown in leaps and bounds over the last few years, but no game has refined and developed the experience so completely as we've seen in this early build of Left 4 Dead. The foundation for an unforgettable experience is definitely there. Though the game is still very unfinished--animation and sound bugs, and the occasional curious gameplay quirk, pop up from time to time--the hardest work, building that memorable experience, is already done.
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Old 01-17-2008, 05:52 PM   #24
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Re: Left 4 Dead

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Any larger screens?
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