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Heavy Rain (PS3)

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Old 08-21-2009, 02:04 PM   #73
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Re: Heavy Rain (PS3)

This game looks amazing. It's probably not anything I would buy, because once I beat it, I doubt I would play much . It is worth a rental though.
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Old 08-21-2009, 02:25 PM   #74
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Re: Heavy Rain (PS3)

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Originally Posted by DickDalewood
lol, you can finally dust off that PS3 mood...
lol I definitely need some games for it.
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Old 08-21-2009, 02:50 PM   #75
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Re: Heavy Rain (PS3)

GC 2009: Heavy Rain: Living as Ethan Mars

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One of the most brilliant things about Heavy Rain is the game's insistence that you live out the lives of its characters. This is not an intense, dramatic game at every passing moment -- Quantic Dream's breath-taking project is much more than that. Heavy Rain puts you in the shoes of its cast and let's you live every moment of it... even the moments in-between.
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You see, Ethan Mars was a successful architect. With a beautiful wife and two healthy children, you could say that Ethan had a perfect life -- or as close to perfect as our lives can get. But one day, while out at the mall with his wife and kids, Ethan's older son Jason gets away from the group and runs onto a nearby road. Before Ethan can dive forward and push Jason out of the way, a car strikes the boy and he's killed. This horrifying scenario was born out of Cage's own frightening experience with his wife and son (where his son was lost in a mall), though fortunately Cage's family didn't have to suffer through the same fate.

The next scene in Heavy Rain takes place two years after Jason's death. Ethan is now a single parent, wearily supporting his surviving son Shaun in a broken-down house. This scene is a perfect example of something that would never normally be playable in a traditional videogame. It starts with Ethan standing outside a dreary school, rain pelting his shoulders as the now scruffy, dark-eyed father waits for Shaun to finish his classes. This scene struck me with its heart-wrenching cinematography and painstaking attention to detail. Seeing Ethan's face in the rain is one of the more powerful images I can remember from my experiences with videogames and for good reason -- Quantic Dream knows how it's done.

After Ethan drives Shaun home, the player is given complete control of the father and is free to do whatever he or she wants. You can move Ethan around the house, interact with a good number of the objects in the extremely realistic home, and choose to either take care of your son or ignore him. There is no set path to take and players can decide (to an extent) how to develop Ethan and Shaun's relationship. During the demonstration, Ethan asked Shaun about school, did the laundry, tossed a ball around in the backyard (in the rain) and then prepared his son's after-school snack and dinner. Yet another fantastic touch is that, when heating up Shaun's pizza in the microwave, Ethan must wait in real-time for the microwave to finish heating the food. All the while, time is steadily passing and the house sinks into a depressing darkness.

The entire scene is filled with an almost agonizing amount of tension and depression; players are immediately plunged into the aftermath of Ethan's life-changing experience and it's really quite profound. My absolute favorite moment of the demonstration was when Ethan makes his way upstairs into his bedroom and away from the nostalgic sound of Shaun's cartoons. While in his bedroom, players can choose to sit down at the edge of the bed, alone, and watch as Ethan folds his hands and remains motionless. You can almost see the sorrow hidden behind his face. The scene is complemented by melancholic music that plays gently in the background, which really drives home the emotional nail.

Yes, interactions in Heavy Rain are mainly simply directional queues and button presses, but players are given control of how they want to approach the scene and everything in the game is done to propel the narrative forward while delivering a nearly unprecedented amount of emotion. For a few moments, I felt like Ethan Mars.

And it hurt.
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Old 08-28-2009, 03:25 PM   #76
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Re: Heavy Rain (PS3)

Eurogamer Hands-on

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But while you may be tugging odd triggers and choosing between context-sensitive button prompts, rather than twirling analogue sticks to move and see and punching people with the X button, you're in full control almost all of the time. The QTE jab must be particularly frustrating for Cage, too, because Heavy Rain's interface is unusual, but it's slick, and actually far more versatile than the majority of other action-adventure games to which people refuse to compare it.

It not only gives you direct control over a vast number of items in the environment, but combines that with numerous options to express yourself, and in scenarios other games would choke on. During quieter scenes, exploring the sets Quantic Dream has built to tell its story is almost distracting. Ooh, I can open the microwave. Ooh, I can turn on the washing machine. Ooh, I can juggle the fruit. The fine detail is amazing.
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It's also, in a game where many events will be determined by your actions, full of minor decisions. On the blackboard in the kitchen there's a schedule for the evening - give Shaun a snack, get him to do his homework, make him dinner, let him watch TV, put him to bed. You can choose to do your best for him - gently put your foot down about getting the homework out of the way, for instance, and check it for him afterwards - or not bother. If you switch off the TV and refuse to let him watch cartoons, he goes to his room and screams at you when you confront him.

It's easy to find out about Ethan and Shaun's past, as the game weaves it into a number of scenarios - Ethan blames himself for the death of Shaun's brother, who ran in front of a car after getting lost on a shopping trip - but the more you explore the house the deeper the revelations go. In Ethan's office there's an architect's drawing coated in dust - a reminder of happier days in the family home and his old job. If you switch on the small TV here Ethan watches a home movie of his sons playing in the garden, and breaks down crying.

Is it fun? Almost never. Using the DualShock3's motion sensor to cut out a slice of pizza, or going downstairs to search for Shaun's teddy bear before bed, or sitting down at the kitchen table to watch over him while he does his homework - it all fits, but none of it entertains. Is it interesting? Almost always.
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That foundation seems to be what Cage is driving at, and in that sense the Ethan Mars scene is enormously successful. Achieving it has taken painstaking work, too, and not just in the banks of artists building and lighting every object, or in Cage's extensive scriptwriting. The camerawork deserves particular credit - the way the fixed view switches to inside a bathroom cabinet looking out from behind a box of sticking plasters to frame Ethan's face, for example, may be incidental, but it holds your attention despite the functional context.

Elsewhere Pascal Langdale, the actor who plays Ethan Mars, talks to us about endless days in a full-body motion capture suit, about having to redo facial close-ups because a bead of sweat displaced one of the reflective markers attached to his cheek, about having to learn every line of dialogue in every possible outcome, because if his eyes moved left and right to read a script it would show up in the recording. The strength of the acting is particularly impressive when you consider that Ethan may need to get angry or soften considerably from one moment to the next depending on your input - getting that to look authentic must be torturous.

It's a testament to the developers' and actors' extraordinary dedication, then, that my first instinct is to react to the scene in terms of its dramatic goals and content rather than its technical construction, which is immaculate. And despite my initial reaction on the day (something I alluded to prematurely in our gamescom awards piece) listening back to the tape I feel different about it - never does it really feel forced or overtly contrived, despite the complexity of its purpose. "No one will shout at you or blame you if you do something wrong," says Cage. "It's just that the relationship will be affected."
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There are other games that deal with weighty subjects, and there are other games that use intimate, everyday events to develop their stories, but it's enormously encouraging - and unlikely - to encounter one with such vast financial backing and creative freedom. Heavy Rain won't be for everyone. It will be exciting and intense in places, but it doesn't seek to be "fun" by any traditional gaming yardstick; its controls and gameplay scenarios, though interesting and progressive, are a means to an end.

Its success or failure, overall, is impossible to judge even after so many showcases and miles of copy. But rather like our understanding of the mechanics, there's a sense beginning to crystalise that it may not end up being a game that its audience goes into expecting to be entertained, but something they choose to go into for other reasons that prove to be just as valuable. It's as fascinating a prospect now as the semantics about quick-time events and button-matching are ultimately irrelevant.
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Old 08-29-2009, 05:39 PM   #77
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Re: Heavy Rain (PS3)

This game is going to be f'n insane. I cannot wait to get my hands on it.
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Old 08-30-2009, 12:10 AM   #78
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This game is going to be f'n insane. I cannot wait to get my hands on it.
Well, while you're groping it, I'll be busy playing it
 
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Old 08-30-2009, 10:30 AM   #79
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Re: Heavy Rain (PS3)

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Well, while you're groping it, I'll be busy playing it
I just wanna play the strip tease portion of the game.
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Old 08-30-2009, 10:34 AM   #80
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I just wanna play the strip tease portion of the game.
Lol... so many possibilities with all the context sensitive actions!
 
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