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Ghost Recon: Future Soldier

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Old 02-11-2010, 04:29 PM   #25
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Re: Ghost Recon: Future Soldier

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Originally Posted by myghty
It looks like it will be like Killzone 2. From the teazer it looked like the snipers were invisible? Just have to wait & see...
Yeah unfortunately....
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Old 03-09-2010, 01:50 PM   #26
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Re: Ghost Recon: Future Soldier

Some Info

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The next game takes place 10-15 years after Advanced Warfighter and has the Ghosts out to stop an ultranationalist group that's managed to depose the Russian president.

As the game name suggest, the Ghost team are now packing futuristic gear like stealth cloaks (as seen in the Ghost Recon: Future Soldier trailer), armoured ground drones and exo-skeleton legs (to carry more gear).

The latter in particular is a game changer, as it means the Ghosts are now more agile and can jump, roll and generally throw themselves around the battlefield. It also opens the window for close quarters combat, which you'll be seeing a lot of in Future Soldier.

4-Player drop in, drop out co-op is promised and controversially, no squad commands what-so-ever. Character classes also play a pivotal role in the new game, with players receiving specific, unique bonuses for their chosen role (optical camo for Recon, heart sensors for Snipers, shoulder mounted missiles for Commandos).
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Old 03-25-2010, 09:24 PM   #27
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Re: Ghost Recon: Future Soldier

Live-action trailer

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"The real life development prototypes use it to disrupt the enemy's vision using an array of cameras to film the direct surroundings and project it onto your body armour and clothes," Lacey explains. The intent is not to make you invisible, but to "break up the players silhouette for the enemies, making wearers a tougher target to aim for."

The HUD in the trailer is similar to the one we'll see in game, but has been tweaked somewhat to fit gameplay needs. Those with a keen eye will notice that some characters are labeled with classes in the live-action trailer. This represents different gear loadouts in the game. Lacey promises that these loadouts will be available in single-player, co-op and competitive multiplayer.
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Old 03-26-2010, 05:18 AM   #28
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Re: Ghost Recon: Future Soldier

OXM Info
  • The game will feature split-screen cooperative play, but it's yet to be determined if it will be two or four players.
  • Soldiers in Future Soldier benefit from "load-bearing leg braces that enable them to move swiftly" even as they're covered in a ton of heavy technology.
  • Gamers can sprint to cover, slide-tackle enemies, and hurdle low obstacles thanks to their new exoskeleton.
  • A first for the series, the soldiers will have close-combat takedowns at their disposal. The takedowns are based on various forms of martial arts.
  • The team is divided into four members, each with a different class. The classes are: Commando, Engineer, Sniper, and Recon.
  • Commando is very similar to a standard soldier, using a rifle with multiple components and shoulder mounted rocket launcher. Engineer has loadouts including a UAV drone which can be steered by the soldier. Sniper features the main advantage of identifying targets. Recon features the optical camo (invisible cloak). However, when not cloaked, you'll be quite distinguishable on the battlefield.
  • The game begins with "the Russian president being kidnapped by extremists, and instead of breaking out the popcorn for a cutscene, you'll be in the shoes of one of his bodyguards. Regardless of how well you may perform during this sequence, you won't be successful, and the capture of the Russian leader is the flashpoint that kicks off what becomes a truly international campaign."
  • The game will feature quite a few different settings for the game, being much removed from the bland Mexico settings fans were used to.
  • Teammate A.I. has been much improved. Your A.I. partners will move like they have "ten to twelve years of military training". Instead of running in front of you, they're more prone to follow like squadmates should.
  • The partners are said to cover your flank and angles you can't always get to when you move forward.
  • With the tap of a button, you can follow your teammate automatically. Doing this technique will allow you to focus on enemy fire, and keep an eye on your teammates back as you continue forward. All four players can actually link up at once as well.
  • The link-up feature is available in multiplayer too. Stand close enough to a cloaked squadmate in multiplayer, and you'll be cloaked. Future Soldier is aiming to encourage teamwork over everything else.
  • The co-op is four players, and completely drop-in/drop-out co-op for the campaign mode. Multiplayer is said to be 8vs8, and contains classic modes such as capture-the-flag and domination.
  • The Persistent Elite Creation system from Rainbow Six Vegas 2 will make its way into the title. Meaning, your items in the campaign will be synchronized with those items you use in multiplayer along with your character.
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Old 03-26-2010, 11:03 AM   #29
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Re: Ghost Recon: Future Soldier

Sounds pretty sweet to me. I'll be interested to see some gameplay vids.
 
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Old 03-26-2010, 11:54 AM   #30
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Re: Ghost Recon: Future Soldier

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Old 03-26-2010, 01:42 PM   #31
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Re: Ghost Recon: Future Soldier

I was kinda hoping the new Ghost Recon would go back to the game's roots as a realistic, slower-paced, tactical game. Oh well. Seems like the new trend is the future/modern/advanced route.

I guess I can try to get back into Operation Flashpoint, as annoying as that game can be with your crappy AI teammates.
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Old 03-27-2010, 09:02 PM   #32
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Re: Ghost Recon: Future Soldier

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Originally Posted by tanis38
I was kinda hoping the new Ghost Recon would go back to the game's roots as a realistic, slower-paced, tactical game. Oh well. Seems like the new trend is the future/modern/advanced route.

I guess I can try to get back into Operation Flashpoint, as annoying as that game can be with your crappy AI teammates.
I feel the same way. It seems that Ubisoft seems to think all gamers are stupid because that is the only explanation why they would cheapen their two most successful shooter franchises.
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