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Old 06-29-2010, 09:25 PM   #25
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Re: Portal 2

I watched about 30 seconds of the demo and then shut it off. I want to experience everything new when I play the game. Putting myself on media blackout for this game.
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Old 06-29-2010, 10:31 PM   #26
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Re: Portal 2

Maybe it's because I didn't play the first one, but I think those puzzles are going over my head. I'm the kind of person that solves a game puzzle, but doesn't realize how he got to the solution.
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Old 06-29-2010, 11:14 PM   #27
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Re: Portal 2

Quote:
Originally Posted by Sandman42
I watched about 30 seconds of the demo and then shut it off. I want to experience everything new when I play the game. Putting myself on media blackout for this game.
Exactly. No reason to spoil myself with how to do it before I actually do it.

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Originally Posted by Cyros
Maybe it's because I didn't play the first one, but I think those puzzles are going over my head. I'm the kind of person that solves a game puzzle, but doesn't realize how he got to the solution.
When I played the first Portal, it was because I wasn't doing anything else. I hadn't even heard of the game prior to playing it. I was just across the hall in my friend's dorm room and he had the main menu for The Orange Box. He never played it either and I had no idea what I was supposed to do. It took me literally forever to understand the whole idea of the "portal" system, and when I finally did I was hooked.

The new levels take you by storm and you will eventually stand back and think about everything that you have to do to get through. It gets really fun when you do the right things, because you kind of feel smart when you do it.
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Old 08-18-2010, 03:12 PM   #28
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Re: Portal 2

Valve Dates Portal 2

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Valve's sequel will be released on PlayStation 3, Xbox 360, and PC platforms on February 9, 2011. That's great news for fans, since hard release dates are usually a rarity for the company. Additionally, Game Informer reports British robot Wheatley will be voiced by Stephen Merchant, former actor and current writer for the hit comedy show The Office.
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Old 09-03-2010, 09:45 PM   #29
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Re: Portal 2

IGN: Co-op Preview

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Leave it to Valve to give us a pair of robots with more personality than most human characters you'll see in games.
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In co-op you'll be playing with a partner as a pair of Robotic Test Subjects, engineered to be fearless and apparently not too bright either. One player wields orange and red portals, and the other blue and purple. This cool vs. warm color scheme really helps to keep things straight when the portalry goes crazy, as does the visual difference between the two robots. There's a tall one and a short, fat one, and both are very expressive in ways that are immediately apparent but surprisingly simple, from simple gestures (which the players can initiate themselves) to "looks" on their "faces," if you will.
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The first, most important, and most head slapping "I can't believe we don't see this in more games" addition is the "ping" system. Each player can set markers around the levels to indicate where they'd like their partner to fire a portal. Valve explained that this is something complementary to voice chat, since even when your partner can hear you, it's hard to really accurately describe where "over there" is.

The other new addition is the "Hard Light Bridge." These are bridges made of, well, hard light that can be routed using portals to access particular areas. These require very careful manipulation, as one wrong portal toss can divert the bridge and send pairs of robot companions into unhappy circumstances.

Of course, it just wouldn't be Portal without GlaDos chiming in, and she's in fine form. From making sure that players know exactly who got to a portal gun first, and who's doing better during each stage.

Other incidental bits of Portal's clever writing are also apparent in the some puzzle layouts' potential for comedy. The final puzzle Valve showed the crowd involved the momentum loops from the first game. You remember them, even if they had no practical application: you'd place one portal on the floor and another directly over it and jump in, building up terrifying levels of speed. The co-op aspect allows some very particular uses, like building up your partners speed, opening a portal on a different wall and watching them fly across a chamber. Then the standing player opened a new portal on a slanted platform, flinging their partner across a toxic moat… into a wall, which they sort of splattered against, sliding into the deadly goop below.

Valve used this as a chance to demonstrate a little robot reconciliation, as the careless portal thrower initiated a crafty hug maneuver with his pal to demonstrate that there were no hard feelings between test subjects. I'll be honest. It was very cute. Valve didn't say whether there would be any gameplay implications to robot cuddling, but for a game so dependent on demanding cooperation, a hug here and there might be just the thing to ensure peaceful coexistence between partners.
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Old 11-18-2010, 11:38 PM   #30
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Re: Portal 2

Delayed until April 2011

http://kotaku.com/5693783/portal-2-delayed-to-april

But....

Spoiler

Last edited by bcruise; 11-18-2010 at 11:39 PM. Reason: The real time guys probably caught that one...
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Old 11-19-2010, 12:08 AM   #31
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Re: Portal 2

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Originally Posted by bcruise
Delayed until April 2011

http://kotaku.com/5693783/portal-2-delayed-to-april

But....

Spoiler

http://developer.valvesoftware.com/wiki/Valve_Time
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Old 01-18-2011, 05:49 AM   #32
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PS3 Portal 2 Steam Features Revealed

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Marking the debut of Steam functioning on any next generation console, the features shipping in the PS3 version of Portal 2 include cross platform play (PC/Mac vs. PS3) for multiplayer games, persistent cloud-based storage of PS3 saved games, and cross platform chat (PC/Mac and PS3).

In addition, those who purchase Portal 2 for the PlayStation 3 may unlock a Steam Play (PC & Mac) copy of Portal 2 at no additional cost by linking their PSN and Steam accounts.

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," said Gabe Newell, co-founder and president of Valve. "Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."

"We designed the Portal 2 PS3 experience to be very straightforward for gamers," said Josh Weier, project lead on Portal 2 at Valve. "PS3 gamers will be able to simply drop the Blu-Ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites."

These features are made possible thru the use of Steam, Valve's platform for the delivery and management of games and digital content.

Portal 2 is due for release on the PlayStation 3, PC, Mac and Xbox 360 this April.
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