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Kingdoms of Amalur: Reckoning

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Old 01-17-2012, 10:33 AM   #57
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Re: Kingdoms of Amalur: Reckoning

I was hoping the PC demo was up so I could start the download before I go to work.
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Old 01-17-2012, 12:24 PM   #58
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Re: Kingdoms of Amalur: Reckoning

Anyone played the demo yet? I am at work and just wondering what you thought. Leave impressions. Thanks.
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Old 01-17-2012, 01:51 PM   #59
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Re: Kingdoms of Amalur: Reckoning

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Anyone played the demo yet? I am at work and just wondering what you thought. Leave impressions. Thanks.
I think if Fable and the Elder Scrolls had a baby it would be this game. I played through the tutorial dungeon and really enjoyed it. I like that it has that open ended character building model.
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Old 01-17-2012, 04:24 PM   #60
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Re: Kingdoms of Amalur: Reckoning

This game has no real identity. Part Fable part torchlight and part oblivan with a weird design element leads me unimpressed when comparing to what i have planned in this genre.

There are two things though that i'd wish more game implemented that ive seen here for the first time.

the camera. the camera DURING battles is VERY good even if you are behind an enemy etc.

arrow and magic play. feels good to shoot a bow and shoot magic now


other than that/ everything a bit blah and too Fable for me
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Old 01-17-2012, 05:00 PM   #61
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Old 01-17-2012, 05:53 PM   #62
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Re: Kingdoms of Amalur: Reckoning

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Originally Posted by Tomba
This game has no real identity.
That's kind of the point of this game, this is establishing the setting and identity for the IP Schilling and co. are creating an MMO in. One article I read last year said that R.A. Salvatore has created 10,000 years of history for this fictional world.
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Old 01-17-2012, 06:13 PM   #63
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Re: Kingdoms of Amalur: Reckoning

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Originally Posted by mestevo
That's kind of the point of this game, this is establishing the setting and identity for the IP Schilling and co. are creating an MMO in. One article I read last year said that R.A. Salvatore has created 10,000 years of history for this fictional world.
I think he is talking about what type of RPG this game is. Is trying to be Oblivion or Torchlight or Fable. Personally, I am glad it doesn't necessarily try to be an Oblivion or Skyrim clone. I have Skyrim already. What I would like is the loot system of a diablo, with the open huge world and play how you want style of Skyrim, and the combat of Batman AA or AC (with swords and magic of course).

Skyrim's combat feels stale so this is a big point for me that I am hearing that combat is good and the camera is good.
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Old 01-17-2012, 06:16 PM   #64
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Re: Kingdoms of Amalur: Reckoning

Personally, hearing it's like Fable makes me happy. That's what it reminded me most of in videos. I like Fable, but always yearned for more depth in the RPG systems and combat, as well a more open world. Kingdoms of Amalur looks like it may provide exactly that.

Waiting for the PSN Store to update to try it out myself.
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